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  1. #1
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    Default Solo Monk 19/1 Monk/Rogue

    OK I have been playing around for several months trying different classes and combos. Reading ALOT on each class and toying with them all. I have found I like the Monk class the best. I also like how a Rogue can get through traps. So I was thinking to solo better taking a level in Rogue to disable everything I need to get around, and Going monk the rest of the way. Now I know this isn't an End Game spec this is just for leveling up purposes. Any advise would be greatly appreciated. Thank you for your assistance.

    Code:
    Character Plan by DDO Character Planner Version 3.32
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    DombreWulf 
    Level 20 Lawful Good Human Male
    (19 Monk \ 1 Rogue) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 18
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 17                   18
    Dexterity            15                 19                   20
    Constitution         16                 16                   16
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  5                    5
    Bluff                 3                  3                    3
    Concentration         3                 26                   27
    Diplomacy            -1                 -1                   -1
    Disable Device        4                 19                   20
    Haggle                3                 10                   14
    Heal                  0                  0                    0
    Hide                  6                  9                    9
    Intimidate           -1                 -1                   -1
    Jump                  3                  4                    4
    Listen                0                  0                    0
    Move Silently         6                  9                    9
    Open Lock             6                  9                   10
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                4                 18                   19
    Spot                  4                  4                    4
    Swim                  3                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device      3                  3                    3
    
    Level 1 (Rogue)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Diehard
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Human Versatility I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    
    
    Level 2 (Monk)
    Skill: Concentration (+5)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Way of the Clever Monkey I
    Enhancement: Void Strike
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Monk Concentration I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Human Versatility II
    Enhancement: Monk Improved Recovery I
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Dodge
    Enhancement: Human Improved Recovery II
    Enhancement: Racial Toughness II
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Clever Monkey II
    Enhancement: Adept of Flame
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Enhancement: Monk Improved Recovery II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Human Versatility III
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Enhancement: Human Improved Recovery III
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Enhancement: Way of the Clever Monkey III
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Feat: (Selected) Power Critical
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Enhancement: Monk Improved Recovery III
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+2)
    Enhancement: Human Versatility IV
    Enhancement: Master of Bonfires
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+2)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Enhancement: Way of the Clever Monkey IV
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+2)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+2)
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Search (+2)

  2. #2
    Community Member Anneliese's Avatar
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    Going rogue just for disabling isnt needed - you have improved evasion and very good saves - you can also abundant step through really ugly traps.

    The big benefit is UMD for healing.


    As an alternative you could go pure monk halfling with healing dragonmarks.
    Devourer: Anneliese, 20 Drow Sorc

  3. #3
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    My only concern with not having D/D is if I have a hireling is with me, dumb things can't follow our steps no they run RIGHT through the trap and stand there... and when I am running with a Pug or my Girlfriend. I love the Monk class more then any other I have tried. But I also want to be able to get through the things that will otherwise kill me...

    You say the big benifit is UMD for healing? My question is why is everyone set on this. Yes I see that you can wand heal yourself when needed and buffs. But I quess I have not reached high enough for me to notice how effective this is, (Highest toon a ranger level 8). But using pure recoveries and Dovotions/Aldor items and FoL and finisher, how much healing using wands would I be doing? shouldn't I be getting quite a bit as is?

    With the Halfling DragonMarks, only being able to cast three times a rest would not give alot in the terms of quests with only one Shrine or where they are FAR and few between.

  4. #4
    Community Member Alintalkin's Avatar
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    If your worried about hirelings (or your girlfriend) getting dmg in traps there is a few ways you can avoid it
    If you don't care about them dieing temporarly:
    1. move your enchantments around to include rise of the phoenix to rez
    2. Get rez clickies (Ring of the ancestor, shroud item ect)

    If you prefer them living.
    1. park your hireling far away and then make it tele to you bypassing traps
    2. teach your girlfriend the art of avoidance of traps, really many traps aren't that hard to dodge.

    really, in my opinion, monk 20 is a level you do not want to miss
    Last edited by Alintalkin; 04-24-2010 at 12:20 PM.

  5. #5
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    Seems the grand thought is not at all worth it. I like that idea. I was seeing alot of points wasted to keep it up. Now by question is what is a good solo build for someone who doesn't have all the +2 and +3 tomes that most are saying are NEEDED.

    The Halfling Dragonmark I hear so much about how would one go about making sure those three uses are used when need and when does UMD actually become effective enough to use wands and the like? Should I take a Feat for UMD?

  6. #6
    Community Member Lleren's Avatar
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    I think this buid is weaker for soloing then a pure Monk.

    Solo and Sneak Attack damage rarely mix.
    If you do not know where the traps are you will need Spot skill as well for the early warning system.
    Without Spot you might as well run straight through the Traps rather then stop in the middle trying to find the box.

    Hireling tip of the day: Lock your hireling in place at the beginning onf the dungeon. If you get far enough away whem you tell them to come to you they will teleport instead of trying to walk at you. Standing in water or jumping off something high can help, anything that borks up thier pathing.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  7. #7
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    OK looked over all yall said and I have redone the build. What would you say? Better worse?

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    DombreMonkx 
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 240
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 21
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   16
    Dexterity            16                 18                   20
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom               14                 14                   16
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  5                    5
    Bluff                -1                 -0.5                 -0.5
    Concentration         7                 26                   36
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle                1                 10                   14
    Heal                  2                  3                    5
    Hide                  3                  5                    7
    Intimidate           -1                 -1                   -1
    Jump                  2                  3                    5
    Listen                2                  3                    5
    Move Silently         3                  5                    7
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  3                    3
    Swim                  2                  3                    3
    Tumble                n/a                6                    6
    Use Magic Device      1                 10                   13
    
    Level 1 (Monk)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 2 (Monk)
    Skill: Bluff (+0.5)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Diehard
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Extra Dragonmark Use I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Halfling Dexterity I
    Enhancement: Monk Improved Recovery I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: The Receptive Earth
    Enhancement: Void Strike
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Lifting the Veil
    Enhancement: Restoring the Balance
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Monk Bonus) Power Attack
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Way of the Clever Monkey II
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Enhancement: Halfling Dexterity II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Improved Evasion
    Enhancement: Rise of the Phoenix
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Automatic) Ki Strike: Lawful
    Enhancement: Halfling Fear Resistance II
    Enhancement: Way of the Clever Monkey III
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diamond Body
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Abundant Step
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Diamond Soul
    Enhancement: Extra Dragonmark Use II
    Enhancement: Halfling Luck (Reflex) III
    
    
    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Enhancement: Halfling Fear Resistance III
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Quivering Palm
    Enhancement: Way of the Clever Monkey IV
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Automatic) Ki Strike: Adamantine
    Enhancement: Halfling Luck (Will) II
    Enhancement: Halfling Luck (Will) III
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Timeless Body
    Enhancement: Halfling Luck (Fortitude) II
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Grandmaster of Storms
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Empty Body
    Enhancement: Extra Dragonmark Use III
    Enhancement: Halfling Luck (Fortitude) III
    
    
    Level 20 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Feat: (Automatic) Perfect Self
    Feat: (Automatic) Shining Star
    Enhancement: Monk Serenity

  8. #8
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Dombre View Post
    OK looked over all yall said and I have redone the build. What would you say? Better worse?
    Put points in balance instead of haggle (Haggle is nice and all, but obviously your monk won't have super high haggle and balance can be very important for some things, like if you ever want to do anything other than hold on to the ladder in the Titan raid) and go neutral instead of good (especially since you have UMD if you *really* want to use a pure good kama at end game) and maybe take stunning fist instead of weapon focus bludgeoning. You will have plenty of +hit without it. SF won't be all that useful later on with your wisdom score, but it will probably come in handy while leveling. I don't particularly like the Diehard feat and would be more apt to take another toughness instead, but I suppose since you said you wanted to solo for the most part that Diehard would come in useful for that. Also I'd put all ability raises into strength and just try to get a +2 dex tome to qualify for GM Wind.

    I notice you have void strike. it's really pretty useless since it doesn't get any stronger as you level. I'd also not bother with the rise of the phoenix line, potions are easy to get for everything except the raise dead and you can always make a GS raise dead clickie for that. That leaves you more AP to spend on useful things like halfling cunning and guile. You want the full line of guile for the extra SA damage and pick up unbalancing strike to make things vulnerable to SA when you are soloing. If you need to drop some of the halfling save enhancements to fit it in, do that, your saves are going to be pretty good anyway. I'd also try and get GM Earth or at least Master for the ki strike.
    Last edited by Impatiens; 04-24-2010 at 06:22 PM.

  9. #9
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    Diehard can be completely bypassed by remaining in Wind stance whenever there's a chance you may go down. Just click yourself out of the stance and voila, you get the HP back from no longer having -2 constitution.

    If this gets 'fixed' I will be sure to make a topic of it on the Monk forums.

    I haven't seen a rogue splash help solo Monks much except for in the case of a Cleric-Monk, whereby (Heightened) Soundbursts/Holy Smites make groups of enemies vulnerable to sneak attack damage. Position yourself so that you're doing glancing blows for full effect.

    I tested out a Monk with one level of Wizard - very solo/duo capable due to wand usage (halfling wizards are able to use cure serious wounds wands somehow, alongside Stoneskin, resist energy 7/11, prot energy 10, blur, invisibility, shield, 10th level Knock and fireball wands as a much quicker alternative to Shurikens for whatever enemies one can't reach). Still, that was more fun than seriousness, and mostly drafted with 6 minute Shield spells in mind. As well as an excuse to use Merfolk's Blessing in The Crucible :P.

    It would help if we knew what class your girlfriend plays, if both of you have Evasion then a pure Halfling monk with healing dragonmarks may be perfect for your style.

  10. #10
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    I did Haggle cause I figured I would be buy ALOT of bots. But I have run the char the first set of quests, got to love VET status, and notice that I am taking like no damage with my gear and spec so I will prolly just delete him and reroll for Balance. Thank you for the advise I didn't think of that.

    As for the char my Girlfriend plays she has three she jumps from, just can't make up her mind which she likes better, a cleric, barb, and fighter. So she has NO avoidance what so ever... She has gotten better off with avoiding the traps though so that is nice.

    As for WF I am noticing I have WAY more +hit then I need so I am thinking I will need to change out anyway. Toughness is looking nice for that extra HP. But was thinking that running the hard and elite I would need the extra +hit to make it worth while to do. but those are evening coming by without a problem so far.

    Next is with the Void strike. I got that just so when I need to pumping out FoL and its' finisher when needed and need the extra damage. VS doesn't go against the finisher. The halfing sets I didn't think about cause going solo I can't benifit from SA damage. Wasn't thinking about unbalancing making a good difference but put into that aspect it really does come to a benifit. I will have to try it.

    Now my thing about the Diehard. Yes I know there is alot of talk of how useless it is and I have to agree that it is useless at higher levels when there are those that can rez you. I have heard all sides of the story about how it is a waste of a fear so on and so forth. My thought is I can use it while I am soloing. Once I get high enough to make it matter I will be dropping it for another feat that is better for end game. Right now I am just looking for the leveling up process.

    Thank you all for your advise and corrections. I will run the DDO char gen again and see if I can re-work the new thoughts into the process. Thanks again and please keep them coming.

  11. #11
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    OK been looking at everything again. Re-did most of everything. One thing I was thinking about was dropping CON down and raising Wisdom? Anything thoughts on new draft would be helpful. Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Dombremonk2 
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 19
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 18                   18
    Dexterity            16                 17                   17
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom               14                 14                   16
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 25                   25
    Bluff                -1                 -1                    3
    Concentration         7                 26                   36
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                    3
    Heal                  2                  4                    6
    Hide                  3                  3                    5
    Intimidate           -1                 -1                   -1
    Jump                  2                  4                    6
    Listen                2                  3                    5
    Move Silently         3                  3                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  3                    3
    Swim                  2                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device      1                 10                   13
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Diehard
    Enhancement: Halfling Cunning I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Toughness
    Enhancement: Halfling Guile I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Halfling Hero's Companion I
    Enhancement: Monk Improved Recovery I
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Luck (Will) II
    Enhancement: Way of the Clever Monkey II
    
    
    Level 6 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Monk Bonus) Power Attack
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Monk Wisdom II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Extra Dragonmark Use II
    Enhancement: Halfling Fear Resistance II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Cunning III
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Guile III
    Enhancement: Way of the Clever Monkey III
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Luck (Fortitude) II
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Luck (Reflex) II
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Clever Monkey IV
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Guile IV
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Fear Resistance III
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Halfling Luck (Fortitude) III
    Enhancement: Halfling Luck (Reflex) III
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Racial Toughness II
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Monk Serenity
    Enhancement: Monk Improved Recovery II

  12. #12

    Default

    My opinion:

    Just recently, within the past 2 days, I have rolled a 5/2 monk rogue. I am not impressed with the 20 capstone so I don't feel I am losing out on anything.

    She is halfling and I dont use dragonmarks. Not my style.

    So far, I have taken what I need to to disable/search/spot/open lock and have had no issues. I have the approprirate rogue gear for when needed. I will admit my intel is a little lower than I would like.

    Rest went into concentration and jump.

    I am not unhappy with this build. I have pots so I dont feel not having UMD is an issue.

    As for soloing, I dont see why I cannot. I've done pretty well so far on my own and have been of benefit to parties that I have been in.
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

  13. #13

    Default

    Quote Originally Posted by Dombre View Post
    OK been looking at everything again. Re-did most of everything. One thing I was thinking about was dropping CON down and raising Wisdom? Anything thoughts on new draft would be helpful. Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Dombremonk2 
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 19
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 18                   18
    Dexterity            16                 17                   17
    Constitution         16                 16                   16
    Intelligence          8                  8                    8
    Wisdom               14                 14                   16
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 25                   25
    Bluff                -1                 -1                    3
    Concentration         7                 26                   36
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                    3
    Heal                  2                  4                    6
    Hide                  3                  3                    5
    Intimidate           -1                 -1                   -1
    Jump                  2                  4                    6
    Listen                2                  3                    5
    Move Silently         3                  3                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  2                  3                    3
    Swim                  2                  4                    4
    Tumble                n/a               n/a                   n/a
    Use Magic Device      1                 10                   13
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Luck (Fortitude) I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Halfling Luck (Will) I
    
    
    Level 2 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Monk Bonus) Diehard
    Enhancement: Halfling Cunning I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Toughness
    Enhancement: Halfling Guile I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Halfling Hero's Companion I
    Enhancement: Monk Improved Recovery I
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Luck (Will) II
    Enhancement: Way of the Clever Monkey II
    
    
    Level 6 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Feat: (Monk Bonus) Power Attack
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Monk Wisdom II
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Extra Dragonmark Use II
    Enhancement: Halfling Fear Resistance II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Cunning III
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Guile III
    Enhancement: Way of the Clever Monkey III
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Luck (Fortitude) II
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Cunning IV
    Enhancement: Halfling Luck (Reflex) II
    
    
    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Clever Monkey IV
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Halfling Guile IV
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Halfling Fear Resistance III
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Halfling Luck (Fortitude) III
    Enhancement: Halfling Luck (Reflex) III
    
    
    Level 19 (Monk)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Racial Toughness II
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Enhancement: Monk Serenity
    Enhancement: Monk Improved Recovery II
    Wish I was at home, this would be easier.

    As of lvl8, reflex is 18, hp over 100 do not recall the others

    str20
    dex 23
    con 16 i think
    wis 25 (or 26)
    intel 18

    Feats, similar to above with a few exceptions
    Enhancements, rogue ones, a few listed above

    Heroes Companion.
    Hands you a Cupcake One of Many of the O'Rum Ferretus's

  14. #14
    Community Member
    Join Date
    Sep 2007
    Posts
    63

    Default

    Quote Originally Posted by Cupcake View Post
    My opinion:
    Just recently, within the past 2 days, I have rolled a 5/2 monk rogue. I am not impressed with the 20 capstone so I don't feel I am losing out on anything.

    She is halfling and I dont use dragonmarks. Not my style.

    I am not unhappy with this build. I have pots so I dont feel not having UMD is an issue.

    As for soloing, I dont see why I cannot. I've done pretty well so far on my own and have been of benefit to parties that I have been in.
    Wow, gonna have to strongly disagree with you about the Monk capstone. You gain all of the following for 20th level of Monk:
    10 DR/epic
    Lawful Outsider
    Shining Star
    Feather Fall
    2d10 unarmed damage
    Monk Serenity (+10 Concentration; +1 Ki)

    I will agree about the dragon marks. I use them on a FTR/PAL/Monk survivor build, but don't really see them worth the loss of feats for a Monk.

    Curious that you would take two levels of Rogue and not take advantage of UMD. If there was one thing I would like my Monk to have it would be UMD (shield wands as well as healing stuff).

    As for soloing, I too find monks a solo friendly class (with a couple notable exceptions) and mostly ignore traps, given the improved evasion and ridiculous saves. The rogue levels, imo, seem redundant for solo play.

    These things being said, to each their own and play in whatever way makes it fun for YOU. After all, the important thing is that you have fun with your builds and gaming experience.

    Cheers!

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