It would seem that DDO is in a mid-life crisis, and has forgotten it's roots... or maybe we are just under entirely new management that has decided to take DDO in a "new" direction...
So, is DDO a game which has mechanics that promote/require grinding, or a game with mechanics that deter/prevent grinding?
If I leave anything out, please feel free to add your own.
Prevention and Deterrence
There is a bonus for completing a quest for the first time on a particular difficulty. This suggests to players that they will be rewarded for not getting stuck in a rut, grinding.
There is a penalty for repetition of the same quest, which does not diminish over time. Eventually repetition will result in 0 xp awarded. Again, this deters grinding.
Looting the same chests excessively results in a reduced reward, and then no reward which lasts for a week. This suggests that one should not grind as well, but allows for an eventual return to old stomping/looting grounds.
Promotion and Requirements
In the last two years, there has been a trend with quests, requiring a player to run the same quest an excessive number of times. Reaver's Refuge, Meridia/Shroud, Necropolis IV, Amrath, Inspired Quarter, Dreaming Dark... in fact, it seems that every quest since Gianthold, which was on the very edge itself, has required and promoted the grind.
In Reaver's Refuge players are given a reason to run a series of quests, 4 total between 4 and 400 times, give or take. The system is completely based upon luck, with fairly poor odds if the player is trying for something specific. If the player runs the same quest 26 times before finally getting the desired effect for ONE of three tiers... they are experiencing a dichotomy of incentives. On one side they are being deterred by not receiving experience points, and eventually loot, and on the other they are continuously being lured into trying again for another chance which may simply end in a failure, nothing gained, time lost. I personally spent 5 hours today in the Reaver's Refuge attempting to finally complete my Dragontouched Armor once and for all... and came out completely emptty handed. No XP, and no completed Dragontouched item to show for it. 600 Draconic Runes spent, 9-12 Prey on the Hunter quests run, and 2 Stealer of Souls quests run...and NOTHING to show for it. Nothing at all.
Next comes Meridia and the Shroud. Here the players are given incentive to run each of 5 quests possibly 4-5 times per item they wish to make a "Blank" for. Then they are required to run the Shroud raid an average of 18 times to create a decent item, or 36 times to create a good item (Single vs Double Imbue). They are also required to run at LEAST 20 times to cleanse an item if they decide they want to wear two items. By the completion of the first item, the character has long since stopped receiving experience points, and is simply grinding away, trying to create a single item from this Raid.
Necropolis III, Tome Pages, Shield Fragments, Tapestry Shreds, Sigil Pieces, and then a Raid which drops loot as per normal. This felt like maybe a step in the right direction... as it takes less runs overall and you are less likely to hit the 0 xp awarded mark on any particular quest.
Amrath, boot pieces... with such impossibly low drop rates for items required for Raid Participation that bind to character, this is a particularly bad grind mechanic... but then, is it as bad as that of Reaver's Refuge or the Shroud?
Inpspired Quarter, collect three shards or one disc, collect four discs for one chest, loot one chest for one chance.
Dreaming Dark, complete various quests several times over to receive 6 of each of 4 shards...
Epic. Run a quest multiple times at maximum level (thus no XP) and attempt to collect tokens, scrolls, augment crystals, what have you... to upgrade items you may or may not have.
True Reincarnation, play your favorite character from scratch again, now with 75% more XP required! Do it again for double the pain! Why not go for completionist?
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I remember a time when I once said... "You know why I love DDO...? Because I never feel like I am grinding." That DDO is dead.
Is this a grinding game, or is it not, because if it is... I may just leave and never come back again... and stop recommending that my friends try it out, and come join the server on which I play...