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  1. #1
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    Default Pale Master Build

    Hello, I'm looking for a strong Pale Master build. I do not think I want to multiclass, do you have to in order to be a strong pale master? I was reading the dev notes http://forums.ddo.com/showpost.php?p...9&postcount=28 and since i'm a new player I really dont understand all the lingo.

    Any help would be wonderful, thanks!

  2. #2
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    If you are a new player I would recommend going warforged so you can self repair.

    Do you plan plaing solo a lot, or with groups mostly?

  3. #3
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    Quote Originally Posted by aveoamare View Post
    Hello, I'm looking for a strong Pale Master build. I do not think I want to multiclass, do you have to in order to be a strong pale master?
    Currently there is no such thing as a strong Pale Master, because the devs screwed up on the Pale Master abilities.

    It is possible that in the future Pale Master will improve, and you can have a Wizard character who's ready for that. It's actually very easy, and every standard Wizard build will be close to meeting the requirements, except they need to swap in feats for two Spell Focus Necromancy. There's also a need for Toughness and maybe Mental Toughness, but those are common. You could do this on Wiz20, Wiz18/Rog2, or Wiz18/Mon2.

  4. #4
    Community Member Phidius's Avatar
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    Quote Originally Posted by aveoamare View Post
    Hello, I'm looking for a strong Pale Master build...
    Aren't we all
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  5. #5
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Currently there is no such thing as a strong Pale Master, because the devs screwed up on the Pale Master abilities.

    It is possible that in the future Pale Master will improve, and you can have a Wizard character who's ready for that. It's actually very easy, and every standard Wizard build will be close to meeting the requirements, except they need to swap in feats for two Spell Focus Necromancy. There's also a need for Toughness and maybe Mental Toughness, but those are common. You could do this on Wiz20, Wiz18/Rog2, or Wiz18/Mon2.
    They are strong, at dying

  6. #6
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    What is so terrible about pale master anyhow?

  7. #7
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    lol okay thanks guys, i plan on grouping a lot. I am p2p and I have drow open as well. I do not have 32 pt build yet. I know warforged are good, but they are a bit ugly.

    I've read the complaints about Pale Master, but then the dev post said they were getting fixed soon.

  8. #8
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    Quote Originally Posted by aveoamare View Post
    I've read the complaints about Pale Master, but then the dev post said they were getting fixed soon.
    In dev-speak "soon" can mean anything up to four years.

  9. #9
    Community Member Zachski's Avatar
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    Quote Originally Posted by Logic View Post
    What is so terrible about pale master anyhow?
    Forms do more harm than good (Complete immunity to healing)

    No way to heal self (Forms are healed by negative energy, which no Cleric in their right mind would carry, and Wizard has no self-targetting negative energy spells-- in fact, aside from the Touch, they only get ONE negative energy spell, at level 1)

    Even with scrolls, you can resist your own heals and only get half-healed.

    Death Ward makes you completely unhealable.

    +2 DC to Necromancy spells sounds good, but as most of them are insta-kill, and most enemies in end-game content are outright immune to insta-kill, it's not good.

    Necrotic Touch offers no real benefits and costs both HP and SP.

  10. #10
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    Quote Originally Posted by Zachski View Post
    Forms do more harm than good (Complete immunity to healing)

    No way to heal self (Forms are healed by negative energy, which no Cleric in their right mind would carry, and Wizard has no self-targetting negative energy spells-- in fact, aside from the Touch, they only get ONE negative energy spell, at level 1)

    Even with scrolls, you can resist your own heals and only get half-healed.

    Death Ward makes you completely unhealable.

    +2 DC to Necromancy spells sounds good, but as most of them are insta-kill, and most enemies in end-game content are outright immune to insta-kill, it's not good.

    Necrotic Touch offers no real benefits and costs both HP and SP.
    Oh I guess I see what you're talking about. Not really much benifit and casters are already real short on enhancement points.

    I was under the impression that necrotic touch was a free "at will" ability though?

    And are the summoned mobs any good?

  11. #11
    Community Member Zachski's Avatar
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    Quote Originally Posted by Logic View Post
    Oh I guess I see what you're talking about. Not really much benifit and casters are already real short on enhancement points.

    I was under the impression that necrotic touch was a free "at will" ability though?

    And are the summoned mobs any good?

    It used to be, but then it got nerfed. Making an already horrible PrE absolutely unplayable.

    No, they aren't.

  12. #12

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    Quote Originally Posted by Logic View Post
    Oh I guess I see what you're talking about. Not really much benifit and casters are already real short on enhancement points.
    You also get some extra HP which you may spend enhancement points on anyhow...
    The healing stuff only applies when in a "form" and since it forbids other healing... is a death trap at the moment. Now if there were good negative damage spells, and they always worked, it would be a way to have a self healing wizard that is not WF, so it has potential to be cool, it just isn't at the moment.

    Quote Originally Posted by Logic View Post
    And are the summoned mobs any good?
    Good as in kick ass... no. Good as in better than many other summons in the game, ya I think so. I only have the level 1 wizard skeleton but I like him. At high levels its not going to do anything useful but at mid and lower levels you do get some damage output. I like that it throws holds since my wiz has some strong auto crit weapons. Since the summon has a very low mana cost, you sort of get your mana's worth by summoning a critter with a whole mana bar of its own.

    But if you are thinking your pets will rock the house... not a chance, they are more an amusement or a small source of some additional net damage for the party.
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  13. #13
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    i seem to remember the official post regarding fixing pale master saying it was to take place in update 5. I still think its very unprofessional to have released PM in its current condition even after all the lammania testers said it was broken, but maybe there is hope. Some of the fixes sound like it would make it much more viable as a class. They stated they are adding more neg energy arcane spells and that one would be an AoE for the self heals. IF you decide to roll a pale master and dont mind respeccing some feats later, just lvl your wizzy normal and when they fix PM go pick up you necro focus feat and respec enhancements to get PM. Oh and insta-death spells can rock against trash, but until they add some neg energy dmg spells all the necro focus feats are worthless against bosses.

  14. #14

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    A pure wizard with enough hide and move silent to sneak past any mob on epic is weak? Dang! Guess I need to reroll my main...
    My Videos Shadow Mage (ok, it's a build now)
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    Quote Originally Posted by Ghoste View Post
    A pure wizard with enough hide and move silent to sneak past any mob on epic is weak? Dang! Guess I need to reroll my main...
    You may be able to sneak past but can you solo epic raids like that other crazy wizard?!

  16. #16
    Community Member hydra_ex's Avatar
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    Quote Originally Posted by Logic View Post
    You may be able to sneak past but can you solo epic raids like that other crazy wizard?!
    With 60 pots on a WF. Probably.
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  17. #17

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    Quote Originally Posted by Logic View Post
    You may be able to sneak past but can you solo epic raids like that other crazy wizard?!
    Havent attempted a raid yet, but i have completed some epic quests solo. Not a big deal if you're only fighting the boss at the end.
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  18. #18
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    That's really the ONLY advantage Pale Master offers... stealth.

    Of course, that happens to be a very particular playstyle that essentially requires either solo or a like-minded party member.

    And said playstyle is meant to require minimal healing, so... yeah. It's good for that little niche.

    For all other purposes, it's weak-sauce :<

  19. #19
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    Quote Originally Posted by Zachski View Post
    That's really the ONLY advantage Pale Master offers... stealth.
    And to the extent that stealth is valuable, Pale Master is overpowered, because it means that a Wiz19/Rog1 can be much better at sneaking than a Rog20 or Ran20.

  20. #20
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    Quote Originally Posted by Zachski View Post
    That's really the ONLY advantage Pale Master offers... stealth.

    Of course, that happens to be a very particular playstyle that essentially requires either solo or a like-minded party member.

    And said playstyle is meant to require minimal healing, so... yeah. It's good for that little niche.

    For all other purposes, it's weak-sauce :<
    Oh. I didn't know that pale master increased stealth? Is that a wraith form thing? Do you gotta use invisibility too?

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