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  1. #41
    Community Member Goldeneye's Avatar
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    That could work. Like I said:

    "Here is just the general idea of equipment.
    There are many different ways you can equip a fighter.
    Doesn't really matter, as long as it works."

    Whatever works for you.
    Healing 20% is currently on my Levick's Bracers, and will eventually be on my ToD ring, but those are only a few out of many possible options.
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  2. #42
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    Another question on feats when you TR. Will the adamantine body take up one of my feats. I did not see it on the feat list you posted.
    Nandor, level 10 cleric
    MoonBlade, level 10 paladin

  3. #43
    Community Member Goldeneye's Avatar
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    You could grab Adamantine Body if you wanted to. I chose not to, but you can modify the feat list however you want. Just remove 1 feat, and move a level 1 feat to that slot.... so you can free up a starting feat, and grab Addy body for 2 DR
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  4. #44
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    did you go mithril? better benefits?
    Nandor, level 10 cleric
    MoonBlade, level 10 paladin

  5. #45
    Community Member Goldeneye's Avatar
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    I just went default: composite plating.
    Since DR doesn't stack, and I knew I would get DR from elsewhere, I didn't bother with it.
    I might pick up addy body though... at some point.
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  6. #46
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    For the Khopesh version is it worth still picking up all the stunning enhancements?
    Fighter Strategy (Stunning Blow) I, 20,
    Fighter Strategy (Stunning Blow) II, 20,
    Fighter Strategy (Stunning Blow) III, 20,
    Fighter Strategy (Stunning Blow) IV, 20,


    I'm not sure if it would be effective endgame without the weighted weapons. Would be replaced with toughness/con enhancements. I'm only asking because I have no experience endgame and if stunning blow will be useful even with khopesh then I'll grab em up if not then no point in wasting ap .
    Last edited by nocturnalg; 04-30-2010 at 04:26 PM.

  7. #47
    Community Member Goldeneye's Avatar
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    nocturnalg:

    With weighted, your DC is 40-50, and monsters don't stand a chance
    so it doesn't really matter if your DC is +/- a few.

    However, w/ Khopesh... since your DC will be around 30-40, every point counts, since end-game monster saves are able to make saves if they roll high enough.\

    Fighter Strategy (Stunning Blow) I -> III is a must for Khopesh
    IV is a little expensive, so It's personal choice.
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  8. #48
    Community Member karnokvolrath's Avatar
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    I built a very similar guy to this and although im only 6th lvl i can see already where he is headed, my gear is laughable other then two 1% wighted hammers (ones actully a mace). That being said the stun almost never fails, ive even landed a few on bosses in WW, STK, Tangleroot Area. From what i can tell he's only going to get better as i get some decent wieghted weapons. His DPS is lower then my similar kopesh kensia, but in spurts he just flat out kills whatever monster hes after witch makes him a great caster hunter, all and all a great charicter for me so far. I usally get bored with melees quickly but i could see this char going all the way .
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  9. #49
    Community Member Goldeneye's Avatar
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    Levels 8-12 are kinda meh. Khopesh pulls ahead because of Imp Crit and Bursting khopeshes, since good weighted 4/5%'s aren't available 'til levels 12-16+

    What I did was put the highest Weighted % I had in my off-hand, while putting a pure damage warhammer in my main hand (+5 Holy Pure good Warhammer)

    Low levels, monster's have such low HP, that the crits on khopeshes steal all the kills... and the auto-crit from weighted doesn't mean much, since they die so fast.

    The best you can do is get your DC up, and just obliterate a monster with a crazy high stunning blow DC.

    However, once monsters start having 5,000 hp, Weighted becomes a blood bath
    Last edited by Goldeneye; 04-30-2010 at 04:51 PM.
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  10. #50
    Community Member Chai's Avatar
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    No need for spring attack with good twitch skills.

    Hit stealth, hit stun, hit stealth again to pop out of it. Both weapons swing forward in stealth. I know I know, I sacrifice DPS for the 4 picaseconds I am not outright swinging when twitching like this, shame on me. I still stun mobs in epic quests, most of the time.
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  11. #51
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    Quote Originally Posted by Goldeneye View Post
    nocturnalg:

    With weighted, your DC is 40-50, and monsters don't stand a chance
    so it doesn't really matter if your DC is +/- a few.

    However, w/ Khopesh... since your DC will be around 30-40, every point counts, since end-game monster saves are able to make saves if they roll high enough.\

    Fighter Strategy (Stunning Blow) I -> III is a must for Khopesh
    IV is a little expensive, so It's personal choice.
    Okay thanks I think skipping out on IV but grabbing the others will be ideal for me.

    Another question based on my inexperience. Intimidate, how effective will it be endgame with this build? Seems I'm unable to get it too high as WF (compared to my Human build)...and between getting a decent jump (10-15 imo) and balance, intimidate seems to get lost in the shuffle.

    Another question....I know we go Lawful Good for use of Pure Good weapons. But what's so different about your other build "Krythen 13/6/1 Rogue" that they go Neutral Good instead?


    Would this build have decent ac?
    Nope. No AC. Don't waste your time.
    Work on increasing Healing Amp, and DR.
    Then you later say DR rarely stacks.(Not sure exactly what you mean)...I'm alittle confused because I'm considering removing DODGE(since no ac) for Improved Damage Reduction or getting Adamantine Body somewhere. But not sure how it all works exactly. =/

    I'm assuming this means DR from GEAR doesn't stack, but all enhance/feats are fair game.
    Last edited by nocturnalg; 04-30-2010 at 05:42 PM.

  12. #52
    Community Member Vengenance's Avatar
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    Just a couple of points. Unless you already have a +3 tome banked I'd start with a 11 int to pick up CE ASAP. It's a great feat to have and makes leveling cheaper, especially with a WF (a tripped mob does no damage, which means less pots) and with improved trip the mob is unlikely to get up before it is dead. Trip is much more effective at low levels than SB, mobs are much less likely to make there saves vs. trip.

    I don't see the advantage of Spring Attack, too much cost for too little gain. Kensaii is very feat intensive to begin with, add in CE, Improved Trip, and the TWF lines and you quickly become feat starved.

    I'd also drop Stunning Blow at level 1 and replace it with SAP. There is no save on SAP and it's incredibly effective CC at low levels. Stunning Blow can be picked up later when you have access to weighted weapons or you can chose to replace SAP for Stunning Blow. Personally I like SAP, as it allows you three different tactics to use in the fight (SAP target 1, trip target 2, Stunning Blow & kill target 3).
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  13. #53
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Chai View Post
    No need for spring attack with good twitch skills.

    Hit stealth, hit stun, hit stealth again to pop out of it. Both weapons swing forward in stealth. I know I know, I sacrifice DPS for the 4 picaseconds I am not outright swinging when twitching like this, shame on me. I still stun mobs in epic quests, most of the time.
    You're right in one sense: Spring Attack isn't necessary. If you're not running entirely epic quests, then it's pretty much useless.

    Once I get my +3 INT tome, I'm swappin the 3 feats out for CE, Imp Trip, and UMD Focus ...maybe.

    In terms of using stealth to get the double swing - I don't think that's very practicle. Considering the cool-down for Stunning Blow is 15 seconds, you are going to exhaust yourself.

    Add in the fact that Spring Attack doesn't only effect stunning blow. It also effects:
    • Improved Trip
    • Sunder
    • you're ability to auto-stun mobs as they are running away


    Personally, I'm enjoying spring attach at the moment, since I'm always running with full WF power attack on in epic quests - though the three feats could be spent elsewhere if you wanted.

    Quote Originally Posted by nocturnalg View Post
    Another question based on my inexperience. Intimidate, how effective will it be endgame with this build? Seems I'm unable to get it too high as WF (compared to my Human build)...and between getting a decent jump (10-15 imo) and balance, intimidate seems to get lost in the shuffle.
    I gotta re-do the skills. After playing this toon, I realized I never used them.
    Intimidate, if you wanted to, it would be relatively easy to get it to boss-tanking level.... just takes some gear.... though I never use it cause Tharne's goggles gives me sneak attack damage.

    Jump: lame - plenty of STR = don't need jump points

    Balance - still important.

    Quote Originally Posted by nocturnalg View Post
    Another question....I know we go Lawful Good for use of Pure Good weapons. But what's so different about your other build "Krythen 13/6/1 Rogue" that they go Neutral Good instead?
    Both work. Doesn't make a huge difference.
    I actually just changed the alignment of the build in this post, since people seem to prefer Nuetral Good now adays.

    Quote Originally Posted by nocturnalg View Post
    Then you later say DR rarely stacks.(Not sure exactly what you mean)...I'm alittle confused because I'm considering removing DODGE(since no ac) for Improved Damage Reduction or getting Adamantine Body somewhere. But not sure how it all works exactly. =/

    I'm assuming this means DR from GEAR doesn't stack, but all enhance/feats are fair game.
    DR is confusing. Read this:
    http://ddowiki.com/page/Damage_Reduction

    Quote Originally Posted by Vengenance View Post
    Just a couple of points. Unless you already have a +3 tome banked I'd start with a 11 int to pick up CE ASAP. It's a great feat to have and makes leveling cheaper, especially with a WF (a tripped mob does no damage, which means less pots) and with improved trip the mob is unlikely to get up before it is dead. Trip is much more effective at low levels than SB, mobs are much less likely to make there saves vs. trip.

    I don't see the advantage of Spring Attack, too much cost for too little gain. Kensaii is very feat intensive to begin with, add in CE, Improved Trip, and the TWF lines and you quickly become feat starved.

    I'd also drop Stunning Blow at level 1 and replace it with SAP. There is no save on SAP and it's incredibly effective CC at low levels. Stunning Blow can be picked up later when you have access to weighted weapons or you can chose to replace SAP for Stunning Blow. Personally I like SAP, as it allows you three different tactics to use in the fight (SAP target 1, trip target 2, Stunning Blow & kill target 3).
    Very good advice. That is a great alternative.
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  14. #54
    Community Member Boromirs's Avatar
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    On Epic Spring Attack makes a huge difference if you are going TWF. Further, running in circles or moving away attacking is sorta like pseudo-DR/AC since essentially you are not getting hit while you are hitting.

    Question though for Goldeneye-

    1.) Can this build work on a 28pter in Epic mode?

    2.) Is Khopesh better overall? (if there is already 50 stunners in your guild lol).

  15. #55
    Community Member Goldeneye's Avatar
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    1.) 28pt can work.
    18 STR
    15 DEX
    14 CON
    Or you could drop STR or CON, and invest in INT for CE.

    2.) I did the math using Absolute-Omniscience's dps calculator spreadsheet:
    While I know it's not perfect, the totals were:

    MinII Warhammers (18-20/x3) : 405.91 dps
    MinII Khopeshes (16-20/x3) : 472.89 dps
    Putting Khopeshes ahead by 14.2%.

    Once you add bard-buffs, epic Bloodstone... gap increases a little bit.
    However, 50% mobs such as purple bosses, the gap lessens.

    However, these numbers are assuming you put the ingredients into crafting MinII Warhammers.

    So Warhammers are much better on trash - +Stunning Blow DC, and many many more crits,
    however Khopesh provides Max-DPS on this build.....
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  16. #56
    Community Member Boromirs's Avatar
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    Cool, glad it can work. But I went with this

    16 Str
    16 Dex
    16 Con
    10 Int.

    I figured an 18 str isn't worth 1 dex, 2 con, and 2 int... or is it? (thats like an additional +1 to hit/dam?)

  17. #57
    Community Member Goldeneye's Avatar
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    That's fine.
    I tend to min-max, others like a more balanced approach to stat distribution.
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  18. #58
    Community Member Goldeneye's Avatar
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    Just for the record,
    • I just changed the alignment to neutral good
    • updated the skills to: UMD/Balance/Haggle



    Krythan is lawful good.... once you get GS alignment isn't as important... but people convinced me that neutral is a good choice.

    In terms of skills, I NEVER use Intimidate:
    Low AC, Tharne's Goggles = I don't want aggro.
    In addition, once you get Morah's Belt (Amrath acrobat belt / jump clicky) and a decent STR... you don't need points in Jump anymore.
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  19. #59
    Community Member Goldeneye's Avatar
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    With the nerf to Weighted coming in U5, I'm most likely going to swap this build to Khopesh. stay tuned for new build.
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  20. #60
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    Nice build Golden; I have made the human version myself which works well. Your comment on the mid-level bore of this build i think is over emphasising really. I was using dual 3% warhammers from L8-12 (L14 now with a +1 shock WH of weighted 5% and +3 shock WH of weighted 4%) and i found that i could stun almost anything in any quest (even GH elites, although not on the raged Orcs in feast or famine every time!). The weighted 3% means roughly 1/3 attack strings results in an auto stun on top of the SB hits, so helps with auto killing the trash fighter types.

    Overall I think this build is a great party play build, rogues/barbarians love it due to insane sneak attack and crit damage, clerics love you as mobs are tripped/stunned and the DPS isn't too bad for red named with dual +5 holy warhammers.

    I myself went with true neutral for alignment. I enjoy the fact that I don't take the unholy damage from the archers in the desert (amongst other places, and you won't be using pure good weapons as weighted will be your suffix of choice).

    I agree that maxing Intimidate (you can reach a decent AC after collecting a few nice items and if you prewarn the cleric that you will be using it, in a rogue heavy party it is quite useful), balance and UMD is the way forward. I would definately take skill focus: UMD as @ L14 i can use a cure mod wand 100% (cure serious ~70%) of the time with a few item switches; not amazing stuff, but helpful for between combat healing.

    I will be using a +3 holy WH of weighted 5% at L16...can't wait for it!

    Petrov

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