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  1. #1
    Community Member vVAnjilaVv's Avatar
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    Default TWF/Healer...missing anything?

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Female
    (20 Favored Soul) 
    Hit Points: 302
    Spell Points: 1933 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            15                    18
    Constitution         13                    14
    Intelligence         12                    12
    Wisdom               11                    14
    Charisma             10                    15
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    15.5
    Bluff                 0                     2
    Concentration         5                    26
    Diplomacy             0                     2
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  0                     2
    Hide                  2                     4
    Intimidate            0                     2
    Jump                  5                    27
    Listen                0                     4
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     5
    Spot                  0                     6
    Swim                  3                     6
    Tumble                3                     5
    Use Magic Device      n/a                   n/a
    
    Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Undying Court
    Feat: (Selected) Two Weapon Fighting
    Spell (1): Divine Favor
    Spell (1): Nightshield
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 2 (Favored Soul)
    Spell (1): Shield of Faith
    Enhancement: Favored Soul Charisma I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Toughness
    Spell (1): Protection From Evil
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Toughness I
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Spell (2): Resist Energy
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Favored Soul Wisdom I
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (2): Lesser Restoration
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Life Magic II
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Oversized Two Weapon Fighting
    Spell (3): Prayer
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 7 (Favored Soul)
    Spell (2): Remove Paralysis
    Spell (3): Mass Aid
    Enhancement: Valenar Elf Melee Damage II
    
    
    Level 8 (Favored Soul)
    Ability Raise: DEX
    Spell (4): Freedom of Movement
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Toughness II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (2): Owl's Wisdom
    Spell (3): Remove Curse
    Spell (4): Divine Power
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (5): Spell Resistance
    Enhancement: Valenar Elf Melee Attack II
    
    
    Level 11 (Favored Soul)
    Spell (3): Cure Serious Wounds
    Spell (4): Recitation
    Spell (5): Protection From Elements
    Enhancement: Favored Soul Life Magic III
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Feat: (Selected) Quicken Spell
    Spell (6): Heal
    Enhancement: Favored Soul Toughness III
    
    
    Level 13 (Favored Soul)
    Spell (4): Restoration
    Spell (5): Mass Cure Light Wounds
    Spell (6): Mass Cure Moderate Wounds
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 14 (Favored Soul)
    Spell (7): Resurrection
    Enhancement: Favored Soul Toughness IV
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (5): Break Enchantment
    Spell (6): Heroes Feast
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Scimitar Specialization I
    Enhancement: Favored Soul Prayer of Life III
    
    
    Level 17 (Favored Soul)
    Spell (7): Greater Restoration
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Charisma II
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Spell (9): True Resurrection
    Enhancement: Favored Soul Scimitar Specialization II
    Enhancement: Favored Soul Prayer of Incredible Life III
    
    
    Level 19 (Favored Soul)
    Spell (9): Summon Monster IX
    Spell (8): Death Pact
    Enhancement: Favored Soul Wisdom II
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Spell (9): Mass Heal
    Enhancement: Favored Soul Ascendancy: Undying Court
    Enhancement: Elven Dexterity I
    Enhancement: Favored Soul Concentration I
    This will be my first FvS, just wondering if I am overlooking anything...thanks for any constructive input.

  2. #2
    Community Member Jakarr's Avatar
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    Default

    Dump your wisdom(with 11 yer dc wont be high enough to matter anyway) drop those 3 pnts drop 1 more into dex for 16 and 2 into con for 14 con.

    Also dump yer jump(it caps at 40 so with some good str 4 pnts in to start and a jump buff it hits 40) and put the pnts into UMD, its not needed as much on a Divine but its still very usefull.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  3. #3
    Community Member LAWPRE's Avatar
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    Default

    Since +2 tomes are getting almost commonplace, you can put them in at level 7.

    Also, I am going to go a little opposite Jakarr. Cha in the 12-16 range is more desirable as you can get disjuncted at end game and 10 is a little short (but still doable). So, I would take 1 point from Str and put that into Cha.

    Likewise, With a +2 tome, you can take Dex down to 14 and still make the 17 needed for GTWF. Also, Wis is the stat for your Will sv and 8 would make it -1. Still, as DC is not a factor, I would take that down by 1. I would put these 2 points into Int in order to raise your Heal and Repair skills (for when you shrine).

    Next, I would take the Str down by 1 and put those points into Con. There are enough Str items around that you should be much higher than 22 at endgame.

    My version of this build would look something like:

    Str 14
    Dex 14
    Con 14
    Int 14
    Wis 10
    Cha 12


    With 2 points going into Heal and 2 points going into Repair at creation and alternately the extra point at even for Heal and odd for Repair.

  4. #4
    Community Member Jakarr's Avatar
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    Default

    Quote Originally Posted by LAWPRE View Post
    With 2 points going into Heal and 2 points going into Repair at creation and alternately the extra point at even for Heal and odd for Repair.
    Ok I was considering what you were saying untill I saw puttin pnts into Heal and repair........really..............really???

    Also cant get GTWF with 14 Dex+2 Tome without spending lvl ups into it(as you need 17 dex for GTWF)

    Also for a melee build I wouldn't go below 16 Str

    the -1 will save from wisdom is min, FvS get a ton of it so its not a issue and not worth wasting 2 build pnts for it.

    And I would agree with yer thing about CHA except this build is pure FvS so it gets another +2 Cha from capstone, Granted you can go 16/15/14/12/8/12 and it still works very well with a +2 dex tome at lvl 7 yer perfect.
    Quote Originally Posted by Lorien_the_First_One View Post
    D&D promotes gang activity? Ya, because when I meet a bunch of Crypts I obviously assume they are all D20 players.
    What a stupid ruling, we all know that D&D promotes satanism, not gangs.
    In-Game Eldgrim The Gray-FvS Life Now

  5. #5
    Community Member LAWPRE's Avatar
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    Default Yes

    As mentioned earlier in the post, Heal and Repair have the main use of getting more HP from shrines. So, when grouping - as the FvS seems to substitute for a cleric - at least a high Heal is a good idea.

    At level 9, the build does include an level up in Dex. Otherwise, I would have done things a little different.

    I will admit that the Wis stat is a personal choice.

    Also, same is true of how high to max Str. However, If you want to really Melee, that is what a Ftr, Monk are Ran is for. As a result, I choose more to "hedge" stats and be a bit more gear dependant.

    Finally, I did forget about the +2 Cha at capstone. So, I might go lower but I have heard too much about Epic and Disjunction to be that brave.

  6. #6
    Founder Xithos's Avatar
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    Talking FvS Melee/Healing

    You will have a tough time being a healer without at least a couple of metamagics besides Quicken i.e. Empowered Healing, Empower, Maximize. Is the purpose of the build geared solely toward self-healing with some light healing on groups or do you want to have raid healing ability?
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
    Cersivsoul Uzuaki 20 Fav. Soul
    "Spreading ignorance and chaos among the forum community."

  7. #7
    Community Member vVAnjilaVv's Avatar
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    Default

    Quote Originally Posted by Xithos View Post
    You will have a tough time being a healer without at least a couple of metamagics besides Quicken i.e. Empowered Healing, Empower, Maximize. Is the purpose of the build geared solely toward self-healing with some light healing on groups or do you want to have raid healing ability?
    Whilst I do see ur point about not having any metamagics geared towards empowering my healing spells, it seem that most of the time having that stuff on results in overhealing.

    If u know how to spam mass cures properly u can keep them flowing continuously.

    Honestly, I was making it with the intention of being sable to do some nice DPS as well as adequate heals....raid or no raid.

    I will have to see how it pans out at higher levels with healing raid groups, if it's that bad I may then switch IC for maximize or empower healing.

  8. #8
    Founder Xithos's Avatar
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    Talking In Addition

    Quote Originally Posted by vVAnjilaVv View Post
    Whilst I do see ur point about not having any metamagics geared towards empowering my healing spells, it seem that most of the time having that stuff on results in overhealing.

    If u know how to spam mass cures properly u can keep them flowing continuously.

    Honestly, I was making it with the intention of being sable to do some nice DPS as well as adequate heals....raid or no raid.

    I will have to see how it pans out at higher levels with healing raid groups, if it's that bad I may then switch IC for maximize or empower healing.
    Fair enough. If you really find yourself enjoying the build you can make yourself a couple of Mineral II weapons for DPS and shouldn't really miss improved critical at all; that's what I did for my melee soul. I think the best test for you would be to solo heal part 5 of the shroud with a solid DPS group without any of the metamagics to enhance the mass spells and if it works well, then mission accomplished.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
    Cersivsoul Uzuaki 20 Fav. Soul
    "Spreading ignorance and chaos among the forum community."

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