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  1. #41
    Community Member Woody00's Avatar
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    Default Stat damage? No...Really?

    After spending my time on this week grouping and just about running TS to ransack I have retracted my prievious post. Watching people get blinded and ask for remove blindness only to get ignored when I loot blindness ward goggles or remove blindness pots and offer it up to whoever needed them and seeing people run through the hallway of poision traps before the rogue gets to them or putting on a Proof vs Poision item and then asked to fix their STR/CON/DEX stat damage, I've institutied a new rule. First ones free. After that you're on your own. Especially if you've done the quest more than once and know what to expect. I'll make exceptions if its your first time. Alot of players dont understand that being self suffecient eases up the burden on the party healer to spend that sp on really good stuff instead of heals and fixit spells and an come in handy if the shrines are few and far between. Carry pots of all sorts and if you can UMD or able to through other means carry wands/scrolls. If you are lvl10 you should have no problem keeping yourself in the plat. You wont be rolling in it but you should have no hard time buying any of the consumables you need. If need be grind 1000 fav and get the Vet option and start a lvl4 haggle bard to take to the broker.

  2. #42
    Community Member Woody00's Avatar
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    Quote Originally Posted by Garbudo View Post
    Garbudo kills things "Cleric" you remove my blindness My paladin Fire resist PLZ

    Yeah go do that. In the mean time I will be clearing out a space in my backpack for your stone when me and the rest of the party catch up. Alive.

  3. #43
    Community Member Doktr_Strangelove's Avatar
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    Haha this thread is hilarious! For me playing clerics for so long I got tired of having to rectify all these ailments and heal them with 0 reimbursement (a sentiment I had like 2 years ago since I'm far from poor these days... I pick up all the pp from breakables in quests!) because for the most part people can take care of it themselves. It's a sign of being prepared, the ability to consider overall group resources and understanding aspects of the quest. A huge pet peeve of mine, Salkanor, Mavnimo and Halls' is the poison hats. They're every where and we don't want to be THAT guy who's got that poison hat waiting to fail their save! It doesn't matter if it even occurs in our own shroud runs and some guildies just love to roll the dice on their poison saves and then sometimes I wonder if they died because I didn't spot heal them fast enough or if it was a failed poison save (the warforged just die not becuase they're immune to poison but because they have no healing amp and their bars don't move upon mass healing). I made such a stink about it I flat out said I don't carry neutralise poison so don't look at me to give it to you. If I get a chance to remove it I'll cure it with panacea which heals them a bit too since I'm sure they're getting beat down anyways. Honestly for something like the shroud and for people who've done it 1000 times if they don't care to do anything about it or even ask me to remove it then they know that I'm not gonna do anything about it either. Who's got time to remove poison on one guy or three guys when you need to focus on chaining mass heals on everyone and using the pools? I actually remember this one specific incident where I had stated I don't carry the spell and the guy sarcastically apologised for not having crafted anything yet like I was the ******bag for expecting him to have actually crafted proof against poison vs just having a pot...some people's kids... can't take them anywhere. On a related note though... second tier negative proof against poison / fear immunity is easily one of the most useful things to craft on a shroud item. Be the hero that can save the day by being prepared not the n00b who has to ask for everything!
    Doktr Strangelove
    Prophets of the New Republic (Khyber)
    Artoro, Aryenne, Docktr, Doktr, Mickee, Nilla, Pania, Peewpeewpeew, Rong, Zooee

  4. #44
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    Default Well stated

    Quote Originally Posted by Woody00 View Post
    After spending my time on this week grouping and just about running TS to ransack I have retracted my prievious post. Watching people get blinded and ask for remove blindness only to get ignored when I loot blindness ward goggles or remove blindness pots and offer it up to whoever needed them and seeing people run through the hallway of poision traps before the rogue gets to them or putting on a Proof vs Poision item and then asked to fix their STR/CON/DEX stat damage, I've institutied a new rule. First ones free. After that you're on your own. Especially if you've done the quest more than once and know what to expect. I'll make exceptions if its your first time. Alot of players dont understand that being self suffecient eases up the burden on the party healer to spend that sp on really good stuff instead of heals and fixit spells and an come in handy if the shrines are few and far between. Carry pots of all sorts and if you can UMD or able to through other means carry wands/scrolls. If you are lvl10 you should have no problem keeping yourself in the plat. You wont be rolling in it but you should have no hard time buying any of the consumables you need. If need be grind 1000 fav and get the Vet option and start a lvl4 haggle bard to take to the broker.
    Quote Originally Posted by Doktr_Strangelove View Post
    Haha this thread is hilarious! For me playing clerics for so long I got tired of having to rectify all these ailments and heal them with 0 reimbursement (a sentiment I had like 2 years ago since I'm far from poor these days... I pick up all the pp from breakables in quests!) because for the most part people can take care of it themselves. It's a sign of being prepared, the ability to consider overall group resources and understanding aspects of the quest. A huge pet peeve of mine, Salkanor, Mavnimo and Halls' is the poison hats. They're every where and we don't want to be THAT guy who's got that poison hat waiting to fail their save! It doesn't matter if it even occurs in our own shroud runs and some guildies just love to roll the dice on their poison saves and then sometimes I wonder if they died because I didn't spot heal them fast enough or if it was a failed poison save (the warforged just die not becuase they're immune to poison but because they have no healing amp and their bars don't move upon mass healing). I made such a stink about it I flat out said I don't carry neutralise poison so don't look at me to give it to you. If I get a chance to remove it I'll cure it with panacea which heals them a bit too since I'm sure they're getting beat down anyways. Honestly for something like the shroud and for people who've done it 1000 times if they don't care to do anything about it or even ask me to remove it then they know that I'm not gonna do anything about it either. Who's got time to remove poison on one guy or three guys when you need to focus on chaining mass heals on everyone and using the pools? I actually remember this one specific incident where I had stated I don't carry the spell and the guy sarcastically apologised for not having crafted anything yet like I was the ******bag for expecting him to have actually crafted proof against poison vs just having a pot...some people's kids... can't take them anywhere. On a related note though... second tier negative proof against poison / fear immunity is easily one of the most useful things to craft on a shroud item. Be the hero that can save the day by being prepared not the n00b who has to ask for everything!
    +1 rep for both.

  5. #45
    Community Member Phidius's Avatar
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    Default

    The best thing I ever did was to roll up a tempest cleric - not only do I get fewer blind invites, it comes with a free PUG filter...

    Simply click on any LFM you want to join, and trust the built-in filter to cause the PUG leader to ignore/decline you. This keeps you out of the groups that needs babysitters, and allows you to meet other players who know how to take care of themselves. It's a lot more fun to be the healer in a group that doesn't really need you...
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  6. #46
    Community Member muffinlad's Avatar
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    May 2006
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    Default I call it....living better, though chemistry!

    Each of my toons, when they first "pop" out of the generator, gets

    100 of the best healing type potions (they can use/I can aford- even if they can use wands, this is a different timer, and can be used underwater, etc.)
    50 remove blindness
    50 remove disease (unless a Pali)
    50 lesser restore (even when I can wand, I prefer potions and carry both)
    100 Barkskin (for use when they can min level use it)
    100 Haste (see Barkskin)
    100 Heroism (Unless I have been lucky and found a clicky)
    100 remove curse
    20 resist acid (10 pointer)-Switch when I get resist energy spell-usually rage pots.
    20 resist fire (10 pointer)- eventually I switch this to something else if I get resist energy spell, usually Prot Fire potions.

    They take up one hot bar, 10 spaces in my back pack, always the first 10 spaces.

    This is a bit of plat...but worth every copper. It reduces the burden on your mana carriers, ups your survival rate, and really makes sure that no matter debuff gets tossed on you (baring level drain) you have the ability to be the master of your own destiny (well....you and Lag...).

    As a final thought-

    I don't depend on Doctors to keep me from going blind...I help out by not poking sharp objects in my eyes, and wearing safety goggles when something might. I don't depend on doctors to keep old gypsies from giving me the evil eye- I make sure I don't hit them with my car (mild Steven King reference...), and if I DO need to see a doctor due to anything that might have happened out of my control, I generally offer to compensate them for their time.

    While I have never had to save one of their lives, I do have several who are friends and they typically wont charge me unless I am using medical materials/supplies, or the time of others. Those that arn't my friends charge me. I pretty much expect it. I highly doubt that either set would follow me into a sewer to kill Alligators, but if they did I would expect both would expect compensation for supplies used.

    My real question to them would not be "Why do you need money?"...but "Why did you let me do that in the first place?" as I handed them the CC.

    muffinpots
    Last edited by muffinlad; 01-22-2010 at 12:20 PM. Reason: clarity
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  7. #47
    Community Member Woody00's Avatar
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    Default I like the cut of your jib

    Quote Originally Posted by Disavowed View Post
    +1 rep for both.
    You sir are afflicted with good taste. +1 back at ya

  8. #48
    Community Member
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    Default

    Quote Originally Posted by muffinlad View Post
    Each of my toons, when they first "pop" out of the generator, gets

    100 of the best healing type potions (they can use/I can aford- even if they can use wands, this is a different timer, and can be used underwater, etc.)
    50 remove blindness
    50 remove disease (unless a Pali)
    50 lesser restore (even when I can wand, I prefer potions and carry both)
    100 Barkskin (for use when they can min level use it)
    100 Haste (see Barkskin)
    100 Heroism (Unless I have been lucky and found a clicky)
    100 remove curse
    20 resist acid (10 pointer)-Switch when I get resist energy spell-usually rage pots.
    20 resist fire (10 pointer)- eventually I switch this to something else if I get resist energy spell, usually Prot Fire potions.

    They take up one hot bar, 10 spaces in my back pack, always the first 10 spaces.

    This is a bit of plat...but worth every copper. It reduces the burden on your mana carriers, ups your survival rate, and really makes sure that no matter debuff gets tossed on you (baring level drain) you have the ability to be the master of your own destiny (well....you and Lag...).

    As a final thought-

    I don't depend on Doctors to keep me from going blind...I help out by not poking sharp objects in my eyes, and wearing safety goggles when something might. I don't depend on doctors to keep old gypsies from giving me the evil eye- I make sure I don't hit them with my car (mild Steven King reference...), and if I DO need to see a doctor due to anything that might have happened out of my control, I generally offer to compensate them for their time.

    While I have never had to save one of their lives, I do have several who are friends and they typically wont charge me unless I am using medical materials/supplies, or the time of others. Those that arn't my friends charge me. I pretty much expect it. I highly doubt that either set would follow me into a sewer to kill Alligators, but if they did I would expect both would expect compensation for supplies used.

    My real question to them would not be "Why do you need money?"...but "Why did you let me do that in the first place?" as I handed them the CC.

    muffinpots
    Excellent example of what should be done +1

  9. #49
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    Default TY Woody

    Quote Originally Posted by Woody00 View Post
    You sir are afflicted with good taste. +1 back at ya
    TY Woody

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