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  1. #1
    Founder Gol's Avatar
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    Feb 2006
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    Default Soulomades - Warforged Trapmonkey/Melee FvS

    To start with, I've always wanted a trapmonkey cleric. As much as I've tried over the past 2-3 years, I just couldn't get a build to a point where I could also maintain worthwhile spell pen and DCs. At that point, I'm honestly thinking to give it up and pull out a sword. However, prior to FvS, there was no way to get Evasion, 18 Cleric levels, and any martial proficiencies worth using.

    There's no overwhelming reason I chose Warforged other than because (IMO) they're the best race for any melee, and people are going to expect less party healing from a Warforged Favored Soul than from other races. The other bonuses I'm going for are the FvS melee benefits with Greatsword, extra Racial Toughness, and WF Power Attack. If you do something other than Warforged, you have to figure out how to get a good weapon proficiency. Sure, you could do Human and burn a feat on Falchion but '/meh' at that.

    You could justifiably add Fighter 2 to the build for more weapon profs and feats, I'm just not willing to do that yet. With "Update 3" we're supposed to be able to swap class levels out as a respec, so I may take the Fighter levels later on anyway. I'm not sure it's worth giving up Mass Heal, though.

    Either way, endgame should be over 500 HP, Evasion, Trapmonkeying, decent melee, and amazing saves that is also capable of doing full heal duties in raids. Should also be quite the solo artist.

    Favored Soul 18 / Rogue 2

    Str 16 (10) + 2 tome + 5 level + 6 item + 3 exc + 2 rage = 34
    Dex 8 (0) + 2 tome + 6 item = 16
    Con 16 (6) + 2 tome + 2 enh + 6 item = 26
    Int 16 (10) + 2 tome + 6 item = 24
    Wis 6 (0) + nothing = 6
    Cha 12 (6) + 3 tome + 3 enh + 6 item = 24*

    * - disjunction proof to level 8 spells, pick up exceptional Cha on a ToD ring if you need more

    Feats
    1 Adamantine Body (swap for Force of Personality when you get Rogue 2)
    3 Extend
    6 Toughness
    9 Empower Healing
    12 Imp Crit
    15 Quicken
    18 Power Attack

    Skills per FvS level:
    16 base intel (and +2 tome) = 4 intel + 2 base = 6 points / level
    1 conc
    2 search
    2 disable
    1 UMD

    Use Rogue 2 to catch up on UMD, OL, Diplo, Balance, or whatever. UMD above equipping gear isn't really that important unless you want to be able to whip your own GH or Reconstruction off a scroll.

    Search
    23 ranks
    1 rogue enh
    15 item
    9 find traps spell
    4 GH
    2 luck
    7 intel
    = 61

    (optional)
    6 shroud item
    2 boost
    = 69

    Disable Device will be 2 behind search - tools get you +7 but you lose the +9 from the spell. Works for me.

    Weapons of choice:
    Radiance 2 Greatsword with +3 Exceptional Strength
    Mineral 2 Greatsword with +2 Exceptional Con

  2. #2

    Default

    nice
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  3. #3
    Community Member
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    Jun 2009
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    Default

    Not bad, Good build to handle melee and Trapsmithin.

  4. #4
    Community Member Vengenance's Avatar
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    Apr 2006
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    2,170

    Default

    No open locks?
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  5. #5
    Founder Gol's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by Gol View Post
    Use Rogue 2 to catch up on UMD, OL, Diplo, Balance, or whatever.
    Quote Originally Posted by Vengenance View Post
    No open locks?
    At level 1 and whenever you take Rogue 2, yeah, as noted

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