(I apologise if this has been posted before. I did search the forums, but couldn't find anything.)
I thought about this built and I wanted to know if it is vial able for endgame (i.e. worth rolling). I personally only have limited experience with barbarians myself so I cannot judge if the 12 barb levels are gimpage or not.
Human, 32pt
Chaotic Good
2 Rogue / 6 Ranger / 12 Barbarian
STR: 16 +5 Level +2 Rams +6 Item +2 Tome +1 Human = 32 (+X Rage?)
DEX: 15 +2 Tome +1 Ranger +6 Item = 24
CON: 16 +2 Barbarian +2 Tome +6 Item = 26 (+X Rage?)
INT: 8
WIS: 12 +6 Item = 18 (mostly for will saves)
CHA: 8
Level split: 1-2 Rogue, 3-8 Ranger, Rest barbarian
Skills: Keep UMD maxed, and also grab Tumble/Jump/Balance on the way.
Feats taken:
1: Dodge
1: Human: Mobility
3: Khopesh
6: Spring Attack
9: Impr. Crit Slash
12: G2WF
15: PA
18: Cleave
The obvious feats received from Ranger and the obvious favoured enemies.
AC might not be something worth to mention.
Important Enhancements:
Tempest I
Frenzied II
Barb Constitution II
Human Impr. Recovery II
Extended Rage IV
Hardy Rage III
Power Rage IV
Barb. Power Attack III
Barb. Willpower III (depends on how low will saves will be)
Ranger Fav. Attack I
Ranger Fav. Damage II
Rogue Sneak Attack Training I
Ranger Dexterity I
I see the following benefits:
+ UMD
+ Evasion
+ Sneak Attack 1d6+3
+ Khopeshes
And also the following downsides:
+ HP might be too low for it's armor class as Toughness is missing
+ Might not be very high on the DPS side depending if Frenzied III is better for DPS than Tempest.
+ Might still suffer the arch-typical Barb syndrom of requiring a healer to stay alive even in ''easy'' quests.
+ Should probably have been a WF but I wouldn't be able to fit in all the feats.
Questions:
How much STR and CON would rage give me? Would I be even? How many barb rages would I have to use in a quest? Would another stat distribution more beneficial? Will it loot only scales and stones?
How I would play such a build:
I would try to be as self sufficient as possible in quests without a dedicated healer nearby (i.e. short manning) and go with full Rage when DPS matters (i.e. Shroud beat down, endboss beat downs). I'd get UMD gear alongside with guards to stay alive and get the best out of a low AC when I'm raged.