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  1. #61
    Community Member clkpacker's Avatar
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    Quote Originally Posted by Theodemer View Post
    Is Divine Healing the only Divine enhancement that one cannot target one's self with? I noticed that the wiki explicitly says this is the case for DH, but not for Divine Vitality or Divine Cleansing.

    If I could use DV on myself, I'll probably learn it. If I can't, I probably won't.
    You cannot cast Divine Vitality on yourself (I've tried). I'm going to assume the same goes for Divine Cleansing. If you look at the spell's hover info, it'll say what you can target--Self, Ally, Foe, Breakable, Directional, etc. If the spell doesn't say Self, you can't cast it on yourself.

  2. #62
    Community Member Autolycus's Avatar
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    Quote Originally Posted by Theodemer View Post
    This may be a silly question, but I'll ask anyways:

    Is Divine Healing the only Divine enhancement that one cannot target one's self with? I noticed that the wiki explicitly says this is the case for DH, but not for Divine Vitality or Divine Cleansing.

    If I could use DV on myself, I'll probably learn it. If I can't, I probably won't.
    I'm pretty sure none of the Divine enhancements can be used on one's self. I know Divine Cleansing can't as I tried it when I first started out.

  3. 05-17-2010, 01:55 AM


  4. #63
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    Quote Originally Posted by Autolycus View Post
    I'm pretty sure none of the Divine enhancements can be used on one's self. I know Divine Cleansing can't as I tried it when I first started out.
    Divine Might applies to the Cleric/Paladin.

  5. #64
    Community Member Autolycus's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Divine Might applies to the Cleric/Paladin.
    Good catch. I forgot about Divine Might. I was thinking about Divine Cleansing, Divine Healing, and Divine Vitality since those were the ones that Theodemer had mentioned in his question.

  6. #65
    Community Member LadySky's Avatar
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    Quote Originally Posted by LadySky View Post
    Hi Sirgog, i'm replying to your thread to ask some advice for my cleric, coz i'm in doubt...

    I got the Warpriest of Siberys path (Str 16 Dex 10 Con 14 Int 8 Wis 16 Cha 8) , thinking to do a decent combat cleric still able to heal, but now checking your pre-builds i found out that prolly i'll be very few able at healing (Melee-Capable Cleric) while maybe my thinking was something more similiar to the Pure Classed Offensive Caster Cleric... This is only my suspicion.. I wanna explain you the use of this cleric, maybe i am still good for my objectives...
    I am going to play this in DUO with my brother (DPS pure human fighter), so i wanted a class good both healing and killing to help in fight, i want keep it Pure and reach his capstone... Am i still good with those stats? And which pre-build of your u suggest to follow? I want to focus 50/50 on turning undead or debuffing or hitting with spells (not vital anyway, i can use wands if i rly need) and melee fight (maybe with 1handed + shield is better, what do u think? and what kind of weapons? Holy?). I'm Human (not yet able to equip Khopeshes.. if i remember good i'll get that proficiency at lv 4, right?). Should i adjust my stats a bit, and how?

    Thank you for any advice u can share me...
    Still waiting...................
    I would like a reply :S
    BlueFede - Khyber

    What i learnt till now (sadly)..
    1st rule to play DDO:
    Expect the less possible help from the community
    2nd rule:
    If u make some mistake, be sure to have enough money to correct them or work HARD. (if u aren't poor like me )
    3rd rule:
    Consider you Lucky if find a friend!
    4th rule:
    If u are f2p u will have rly hard way, be prepared.
    (Maybe turbine's fail? - proud to be different: if u need a chat or advices PM me )

  7. #66
    Community Member skolvikings's Avatar
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    Quote Originally Posted by LadySky View Post
    Still waiting...................
    I would like a reply :S
    Sheesh... How about saying please?
    -Jon


  8. #67
    Community Member acidtiger's Avatar
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    I can see now why you think rule #1 is true.

    Its not like Sirgog is a paid Turbine employee (that we know of). Snapping your fingers and stomping your feet at him isn't the best way to solicit free advice.

    My free and unsolicited advice is that the warpriest path is pretty bad. Many wasted feats & sword and board dps is inferior. I believe the level ups alternate between str and wisdom for that path. You'd want to go all wisdom.

    You mentioned turn undead, also a waste of time, even more so with a starting cha of 8.

    With that said, you can use feat exchanges to switch the unneeded feats to make the character into something more in line with Sirgog's builds.

  9. #68
    Community Member LadySky's Avatar
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    Quote Originally Posted by acidtiger View Post
    I can see now why you think rule #1 is true.

    Its not like Sirgog is a paid Turbine employee (that we know of). Snapping your fingers and stomping your feet at him isn't the best way to solicit free advice.
    That's not the 1st time anyway.... And i didn's snapped or stomped anything really... I posted, I thanked, i waited, i left know i was still waiting... Did i offend or criticize or something? My sign is my business, if u feel offended by it and u don't reply for that reason.. U're only making it MORE true.

    Quote Originally Posted by acidtiger View Post
    My free and unsolicited advice is that the warpriest path is pretty bad. Many wasted feats & sword and board dps is inferior. I believe the level ups alternate between str and wisdom for that path. You'd want to go all wisdom.

    You mentioned turn undead, also a waste of time, even more so with a starting cha of 8.

    With that said, you can use feat exchanges to switch the unneeded feats to make the character into something more in line with Sirgog's builds.
    I wanted dps only as a secondary role, to support my bro in battle a bit, that's all... So something like 70% healing 30% dps...
    I don't know which feats from mine are useless which should i take, since my char is completely different from the paths indicated by Sirgog, so i continue to have many many doubts and that's why i needed him... Maybe my only way should be reroll but i wanted to read an expert opinion first....
    Consider that every day that passes waiting is a day out of game for me and my bro... (and now i conted 10 days)
    Last edited by LadySky; 05-22-2010 at 10:35 AM.
    BlueFede - Khyber

    What i learnt till now (sadly)..
    1st rule to play DDO:
    Expect the less possible help from the community
    2nd rule:
    If u make some mistake, be sure to have enough money to correct them or work HARD. (if u aren't poor like me )
    3rd rule:
    Consider you Lucky if find a friend!
    4th rule:
    If u are f2p u will have rly hard way, be prepared.
    (Maybe turbine's fail? - proud to be different: if u need a chat or advices PM me )

  10. #69
    Community Member acidtiger's Avatar
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    That is the way you came across in your posts. As I said, no one is under any obligation to respond...

    Regardless. Compare the feats you have and the ones to come in the premade path (you can look them up in the compendium), and drop the ones that aren't on the list for whichever build of Sirgog's you've picked.

    Or you can just keep levelling it as is and LR/GR/TR it later. Its pretty hard to screw up a cleric, as long as you have spell points and enough wisdom to cast you can be effective.

    Quote Originally Posted by LadySky View Post
    That's not the 1st time anyway.... And i didn's snapped or stomped anything really... I posted, I thanked, i waited, i left know i was still waiting... Did i offend or criticize or something? My sign is my business, if u feel offended by it and u don't reply for that reason.. U're only making it MORE true.



    I wanted dps only as a secondary role, to support my bro in battle a bit, that's all... So something like 70% healing 30% dps...
    I don't know which feats from mine are useless which should i take, since my char is completely different from the paths indicated by Sirgog, so i continue to have many many doubts and that's why i needed him... Maybe my only way should be reroll but i wanted to read an expert opinion first....
    Consider that every day that passes waiting is a day out of game for me and my bro... (and now i conted 10 days)

  11. #70
    Community Member LadySky's Avatar
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    Ok, thanks a lot... even if my questions were different... i'll try to get out myself.
    Last edited by LadySky; 05-23-2010 at 09:53 AM.
    BlueFede - Khyber

    What i learnt till now (sadly)..
    1st rule to play DDO:
    Expect the less possible help from the community
    2nd rule:
    If u make some mistake, be sure to have enough money to correct them or work HARD. (if u aren't poor like me )
    3rd rule:
    Consider you Lucky if find a friend!
    4th rule:
    If u are f2p u will have rly hard way, be prepared.
    (Maybe turbine's fail? - proud to be different: if u need a chat or advices PM me )

  12. #71
    Community Member Wickednisse's Avatar
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    Default Healbot example build

    Using your post as a guide I decided to play with the Character Generator and came up with this, I want to try healing and instead of jumping right into a Favored Soul I would try a cleric first, to get a feel for what spells are useful and most needed. Just for giggles I continued all the way up to level 20 just in case I find that I really like this role.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Anathemae D'Arabani
    Level 20 True Neutral Human Female
    (20 Cleric) 
    Hit Points: 262
    Spell Points: 1757 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 5
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom               18                    26
    Charisma             14                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0.5                  10
    Bluff                 2                     2
    Concentration         6                    25
    Diplomacy             2                     2
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                  4                     8
    Hide                 -1                    -1
    Intimidate            2                     2
    Jump                  1.5                  11
    Listen                4                     8
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     8
    Swim                  0                     0
    Tumble                0                     0
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Toughness
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 2 (Cleric)
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic II
    
    
    Level 5 (Cleric)
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Racial Toughness II
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Wisdom II
    
    
    Level 8 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 11 (Cleric)
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Life Magic IV
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Cleric)
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality III
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV

  13. #72
    Community Member rendet's Avatar
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    Epic Shining Crest of St. Markus - (Helmet) Deathblock, Improved Devotion VIII, Greater Healing Lore, Empty Green Augment Slot

    Just a correction of your helmet in your 19/1 cleric gear info. You said it was superior devotion 8. Although it does have deathblock and healing lore which saves you from having to equip your bracers of eternity (I currently use my epic crest full time) if you want devotion 8 without much grinding I would recommend putting it on a TOD ring (Greater devotion 8) or even getting a devotion 9 item (epic chainmail coif, epic Vulkoorim Pendant for true neutral characters, epic dragonseye for sup dev 9 clicky).

    Also, noticed you don't have any TWF cleric builds. Instead of posting a TWF cleric build thread I would like to know if you want me to make 2 variants using your format and send them to you via pm. A pure 20 cleric TWF and a 19/1 TWF (I've built both with great success for epic content).

  14. #73
    Community Member flynnjsw's Avatar
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    Default You can't heal /death


  15. #74
    Community Member ThePrincipal's Avatar
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    I'd like to toss out 17cleric/2fighter/1barb into the mix over a 18cleric/2fighter for the battlecleric slot. 17lvl cleric still nets you 9lvl spells while the barb lvl gets your 10% movement base, sprint boost I, barb toughness I, and barb power attack I (sweet with twf). It adds to to the melee capabilities with little impact on casting. I'm am currently 1fighter/8cleric, human, with power attack, improved twf, emp heal, extend, toughness and started with a str and wis of 16 on a 28 pt build. i'll take fighter 2 at lvl 11 and barb towards the end, like lvl 19 or 20.

  16. #75
    The Hatchery sirgog's Avatar
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    Edited first post to clearly state - Radiant Servant is so powerful that every Cleric should take it, regardless of focus, unless they have an *extremely* compelling reason not to. The only such reason I can think of is a total inability to take the Empower Healing feat.

    Extend just went from a useful feat to a very powerful one as well, as the Radiant Aura, when extended, lasts long enough that you can keep it active indefinitely.

    Valiance, respec your Cleric to take RS, and go solo the Shroud, please. You may not even need to cast a spell against Harry...
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  17. #76
    Community Member samho's Avatar
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    Quote Originally Posted by sirgog View Post
    Edited first post to clearly state - Radiant Servant is so powerful that every Cleric should take it, regardless of focus, unless they have an *extremely* compelling reason not to. The only such reason I can think of is a total inability to take the Empower Healing feat.

    Not until they sort out the Radiant Servant fix and release it, so it's not the shining time for Radiant Servant, yet. Currently it works out best with offensive casting type cleric, but not for melee type.


    To be more accurately, been a radiant servant require some extra odd action point cost beside Empower Healing feat; Cleric Heal II (for 3 AP, yeap, please inspired me whoever pick those up before the release of Radiant Servant ), Improved Turning I (for 1 extra AP, again, most people are hardly fans of this odd enhancement); Furthermore, for those whom never take Divine X enhancement before (like most of my cleric), they have to invest at least one rank of those enhancement (so it's 1 extra AP).

    So the true cost of Radiant Sarvent for ordinary cleric is one feat and 9 AP. Anyway, it's very useful and powerful for many type of cleric, but certainly not include melee type at the moment.


    Rank II Radiant Sarvent is another story. If one never pick up deity line enhancement up to rank II or Cleric Charisma II before, she / he must spend up to 6 extra AP before she / he been able to purchase Radiant Sarvent. So the true cost could be up to 8 AP (include the RS II) to gain access Radiant Sarvent II. Is it worth it? well, it really depend on how much Empowered Healing casting are you going to use on a daily basis (but the benefit of RS II certainly encourage people using it -- well, obviously, I didn't mean the Positive Energy Burst ). If one doesn't make use of high charisma, Sovereign Host was one of the better choice, IMO. (Their rank II give a special heal ability once per 10 minutes)
    [ Fernia / Ghallanda ]
    -- Role of the Combat Cleric : We fight for our party's survival --

  18. #77
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by samho View Post
    Not until they sort out the Radiant Servant fix and release it, so it's not the shining time for Radiant Servant, yet. Currently it works out best with offensive casting type cleric, but not for melee type.


    To be more accurately, been a radiant servant require some extra odd action point cost beside Empower Healing feat; Cleric Heal II (for 3 AP, yeap, please inspired me whoever pick those up before the release of Radiant Servant ), Improved Turning I (for 1 extra AP, again, most people are hardly fans of this odd enhancement); Furthermore, for those whom never take Divine X enhancement before (like most of my cleric), they have to invest at least one rank of those enhancement (so it's 1 extra AP).

    So the true cost of Radiant Sarvent for ordinary cleric is one feat and 9 AP. Anyway, it's very useful and powerful for many type of cleric, but certainly not include melee type at the moment.


    Rank II Radiant Sarvent is another story. If one never pick up deity line enhancement up to rank II or Cleric Charisma II before, she / he must spend up to 6 extra AP before she / he been able to purchase Radiant Sarvent. So the true cost could be up to 8 AP (include the RS II) to gain access Radiant Sarvent II. Is it worth it? well, it really depend on how much Empowered Healing casting are you going to use on a daily basis (but the benefit of RS II certainly encourage people using it -- well, obviously, I didn't mean the Positive Energy Burst ). If one doesn't make use of high charisma, Sovereign Host was one of the better choice, IMO. (Their rank II give a special heal ability once per 10 minutes)
    I took Unyielding Sovereignty and RS2 on my melee-specced cleric. Instantly, I heal better than a level 20 Healbot used to.

    The aura being centred on the RS makes it incredible on a melee-specced cleric (warning: it can cause lag in some situations). The aura regenerates 11hp per second (22hp per tick) - about 20% of the average damage Arraetrikos does to players on Hard. So you need to cast less healing spells. When you do cast one - it's more effective because of the +2 caster level and the +25% boost.

    Of course it costs a lot to take (I had to sacrifice several good enhancements for it), but IMO it's an enormous boost. I'd take it if it cost 5 more AP and another feat to take.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  19. #78
    Community Member samho's Avatar
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    Hmm, just curious, Sirgog, you do aware the current Positive Energy Aura is buggy and it will not apply the healing effect whenever you are swinging away ?
    [ Fernia / Ghallanda ]
    -- Role of the Combat Cleric : We fight for our party's survival --

  20. #79
    Founder Aleslayer's Avatar
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    If I were to try out rolling up a new dwarf battle cleric, and wanting to go with the RA prestige, would the following be okay for starting stats? This is a 32pt build. I would probably go 19/1 CLR/FTR, choosing fighter after RA2 at 13+.

    Str: 14
    Dex: 8
    Con: 14
    Int: 10 (desperate for skill points, is Concentration enough?)
    Wis: 18
    Cha: 10

    And level up points into: Wisdom

  21. #80
    Community Member aGorilla's Avatar
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    Quote Originally Posted by sirgog View Post
    Radiant Servant is so powerful that every Cleric should take it, regardless of focus, unless they have an *extremely* compelling reason not to.
    I'm looking for links to Radiant Servant builds (the more, the merrier).
    Preferences: 32p or drow, melee capable, as few tomes as possible.
    Quote Originally Posted by Hendrik View Post
    *Everytime someone mentions how easy something will be to do, a DEV feeds a kitten to the Cube. Sorry lil kitten!

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