So...this is a speculative build, one for which I'm obviously seeking feedback. A few caveats as folks get the cutting torches warmed up:
Build goals: survivable healing and fun, ability to get through the low-mid levels without being completely reliant on others for damage...also, no being super-dependent on high-end gear/tomes for functionality.
This build purposefully sacrifices much (read:any) focus on offensive casting enhancements to focus on buffing and healing. I'm also not looking for a "killer" endgame build. I'm not concerned at this point with main-healing elite raids, or imploding devils, or the like.
I'm looking particularly for feedback on starting stats and feats...I've not really played a cleric thus far, though I've dug through the first few pages of the class forum. Please wave the red flags at anything you think merits them.
EDIT: Several of the waved flags taken into account below, particularly feat selection and level progression.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(3 Monk \ 17 Cleric)
Hit Points: 247
Spell Points: 1212
BAB: 14\14\19\24
Fortitude: 14
Reflex: 13
Will: 20
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 20)
Strength 14 14
Dexterity 16 20
Constitution 12 12
Intelligence 10 10
Wisdom 16 24
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff 0 0
Concentration 5 25
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 3 8
Hide 3 5
Intimidate 0 0
Jump 6 9
Listen 3 9
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 6 13
Swim 2 2
Tumble 4 6
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Monk)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Weapon Finesse
Level 4 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Power Attack
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Way of the Patient Tortiose I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Void Strike
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Divine Vitality III