A nuker cleric (aka offensive casting cleric) is not only a healer but a damage dealer through spells, and also accomplished at crowd control. They should focus on pumping up their offensive spells as well as their healing spells, so they can be both a healer and a killer.
A sample build of a 28-point, no tomes used, caster cleric is below:
Code:
Character Plan by DDO Character Planner Version 3.14
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Level 20 True Neutral Dwarf Male
(20 Cleric)
Hit Points: 260
Spell Points: 1712
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 5
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 8 8
Constitution 16 18
Intelligence 10 10
Wisdom 18 26
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 6
Bluff -2 -2
Concentration 7 27
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 4 17
Hide -1 -1
Intimidate -2 -2
Jump 3 5
Listen 4 8
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 4 8
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Mental Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Spell Penetration
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Maximize Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Faith III
Enhancement: Dwarven Faith IV
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
The feat selection is heavily geared towards your offensive spells, but Maximize and Empower can also be used on all your Cure spells (save for the actual Heal spell). Extend is great for your buffs at lower levels, as well as things like Command, as it'll increase the amount of time mobs sit on their butts. Later on Extend and Quicken are used for your Blade Barriers primarily. You should be taking spells such as Command/Greater Command, Soundburst, Searing Light, Slay Living/Destruction/Implosion, Cometfall, Banishment, Harm and Blade Barrier in addition to your basic buffs (Resist/Protect Energy, Death Ward, Freedom of Movement, True Seeing, etc.) and of course raise spells (Raise Dead/Resurrection/True Res). Clerics get all their healing spells automatically.
Nuker clerics are very well-rounded and can perform a multitude of tasks; you can dispatch mobs before they get a chance to hurt the rest of the party, minimizing the amount you need to heal. They are also great soloing builds.