Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 114
  1. #61
    Community Member Bronko's Avatar
    Join Date
    Mar 2006
    Posts
    699

    Default Wizards vs Sorcies

    Quote Originally Posted by lorien_the_first_one View Post
    apples Win Over Oranges Because Apples Are More Red On The Outside And White On The Inside. Also Apples Keep Their Seeds In One Place And I Like Apple Juice More Than Orange Juice.
    Qft! :d
    Bronko Lawbringer
    Founder, Guild Leader, & Official Meat Shield™ of THAC0 on Ghallanda

    Quote Originally Posted by MajMalphunktion View Post
    Make Gazebo cry.
    www.thaczero.net

  2. #62
    Community Member Caine52184's Avatar
    Join Date
    Dec 2007
    Posts
    729

    Default

    Quote Originally Posted by Gunga View Post
    I'm almost level 15 on mine. WF for the win.

    I'm an indestructable forc...
    I agree with the WF for the win ..it took me 2 years too long to break down and make a WF caster..once ya go WF ya never go back . I have a capped WF Wizzy...I cant imagine ever playing a fleshy caster again lol. I just cant decide if I should bring her back as a Sorc or Wizzy with the sorc past life
    Retired: Forum slacker

    Quote Originally Posted by bartcom2000 View Post
    ...and i do swallow!

  3. #63
    Community Member
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Gunga View Post
    Turn that frown upside down, Winky.

    I kid, I kid...

    Merry Christmas & Happy New Year.

    My point was I have no screenshot.. So I'm ****ed

    And of course Merry Christmas and Happy Beer Year to you as well

  4. #64
    Community Member Gunga's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Caine52184 View Post
    I agree with the WF for the win ..it took me 2 years too long to break down and make a WF caster..once ya go WF ya never go back . I have a capped WF Wizzy...I cant imagine ever playing a fleshy caster again lol. I just cant decide if I should bring her back as a Sorc or Wizzy with the sorc past life
    You'll make up for 1 of your 2 lost dcs...

  5. #65
    Community Member Xyfiel's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Why pick either when you can TR into a NightElf Mohawk?

  6. #66
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    Due to endless analysis not needed here we can limit the discussion to the two versions:

    WF Wizard vs Human Sorc

    As I have multiple copies of multiple variants here is what I use:

    1. WF Wizard has faster/more consistent self healing = best for solo where things are unavoidably a mess (or cursed)

    2. Human Sorc has more (everything) including party support = best for grouping and solo where speed wins
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  7. #67
    Community Member knightgf's Avatar
    Join Date
    Jun 2008
    Posts
    1,071

    Default

    All the classes in this game have unique strengths and weaknesses. Some classes do better than others, but there is NO overall 'best' class in this game at all. If there was, the concept and whole structure of D&D would be completely ruined and the majority of the population on DDO:EU would consist of that class who dominates all others completely.

    Plus, its a team game. Isin't as good of a team game if everyone played against each other using the same class, is it? Not to say it would not be a team game at all if it were...

  8. #68
    Community Member
    Join Date
    Mar 2006
    Posts
    127

    Default

    Quote Originally Posted by Aspenor View Post
    You die? See, there's the kicker. What did you give up to get UMD that high? I expect that it was hit points.
    Good point, usually we can't have everything, right? I sacrificed the wizard capstone and some SP too, I opted for 2 levels of rogue. HPs are pretty solid at 469, sans rage. 489 with rage. If I pull a +3 con tome, 509 (with rage).

    But, yeah, sorcs are just as good, in a different way. Or at least that's my observation.

  9. #69
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Airie View Post
    Good point, usually we can't have everything, right? I sacrificed the wizard capstone and some SP too, I opted for 2 levels of rogue. HPs are pretty solid at 469, sans rage. 489 with rage. If I pull a +3 con tome, 509 (with rage).

    But, yeah, sorcs are just as good, in a different way. Or at least that's my observation.
    Quote Originally Posted by Airie View Post
    Many knowledgable players are quite misguided in the ways of the Wizard.

    So your sorc has a better UMD than my wizard?
    And a better Will save, right?

    40 umd, no 7finger, no golden cartouche. 40 is what I walk around with, with my normal gear.
    29 will save. If yours is better, it's not by more than a couple points I would bet.

    If I ever looted litany, I'd be happy to drop my umd to a measly 39 and wear it instead of the head.

    30 fort save. Yours is close to that, right?
    36 reflex. Again, I'm sure your sorc is in the ballpark.

    I'll give you the quicken point.. I've died more times than I can count by being too frugal with my spell points and turning quicken off when I shouldn't have.

    There are many advantages to the Sorc though. And the playstyle may suit some more than others. I like playing a wizard more. Both are solid, when done correctly, which isn't rocket surgery in either case.
    Sigh...
    The discussion have been about pure sorcs vs pure wizards, not pure sorcs VS multiclassed and pure wizards.
    Try to be consistent, or at least be cleared on what you are comparing.


    To all those who keep saying how versatile wizards are compared to sorcs, can you please give us an example from endgame?

    The fact that wizards have to play "smarter" just says that sorcs are indeed better.
    Sorcs can do everything wizards can do, and they do it more efficient.

  10. #70
    Founder storm357's Avatar
    Join Date
    Jan 2006
    Posts
    48

    Default

    I've always been a big sorc fan over wizards for the reasons everyone and thier brother have stated in the past, mostly the larger mana pool.
    ...right up untill I decided to go completionist on one of my toons that has the torq, abbot gloves, spell storing ring, bauble and two CO shroud items. Took wizy as my third incarnation(bard being the second just to get it out of the way with as little xp penalty as possible:P ) It was the usual mana concervation wizzy right up untill level 11 when sudenly mana became a complete non issue and all of the wizards extra feats and spells suddenly smacked me in the forhead.
    For me at least, it turned out that it all boiled down to mana.. I absolutly hated running out of spell points and being useless or near useless to anyone including myself. With that problem removed entirely, the wizard was a far better class for me in every way.

  11. #71
    Community Member quickgrif's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by storm357 View Post
    I've always been a big sorc fan over wizards for the reasons everyone and thier brother have stated in the past, mostly the larger mana pool.
    ...right up untill I decided to go completionist on one of my toons that has the torq, abbot gloves, spell storing ring, bauble and two CO shroud items. Took wizy as my third incarnation(bard being the second just to get it out of the way with as little xp penalty as possible:P ) It was the usual mana concervation wizzy right up untill level 11 when sudenly mana became a complete non issue and all of the wizards extra feats and spells suddenly smacked me in the forhead.
    For me at least, it turned out that it all boiled down to mana.. I absolutly hated running out of spell points and being useless or near useless to anyone including myself. With that problem removed entirely, the wizard was a far better class for me in every way.
    Well yeah if you are going to grind that much??!!?!? But then again sorc with all the feats as well could be hell on wheels as well.
    "Be good, if you can't be good then be good at it."

    #MakeDDOGreatAgain

  12. #72
    Community Member
    Join Date
    Mar 2006
    Posts
    127

    Default

    Quote Originally Posted by Aaxeyu View Post
    Sigh...
    The discussion have been about pure sorcs vs pure wizards, not pure sorcs VS multiclassed and pure wizards.
    Try to be consistent, or at least be cleared on what you are comparing.
    Sigh...
    A comparison of the two without considering the multiclass options wouldn't be a complete or realistic comparison, in my opinion.
    I didn't say I was only comparing a multiclass wizard to a pure sorc. I don't know what other peoples' opinions are, but each has unique pros/cons in all combos the class promotes.

    For example, sorcs multiclass very well with paladins, and even barbs a bit. Wizards multiclass very well with rogues. Pures have different aspects that you can consider too. I prefer to look at it with the options people actually use and/or the options I would consider.

  13. #73
    Community Member Aaxeyu's Avatar
    Join Date
    Dec 2008
    Posts
    0

    Default

    Quote Originally Posted by Airie View Post
    Sigh...
    A comparison of the two without considering the multiclass options wouldn't be a complete or realistic comparison, in my opinion.
    Quoting someone who is discussing pures and saying that he is wrong and shows an example that just happens to be a multiclass(but that part you don't even mention) seems pretty stupid to me.

    I agree that you have to consider multiclass options, but I strongly disagree with your methods.

  14. #74
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by ddoer View Post
    Before responding to some specific points, I'd like to suggest if you run only one of the two classes instead of both, you could just say your class is good but better not to claim it is better/worse than the other. Besides, if you don't have experience in running your wiz/sorc in high level content, please don't assume they have certain weakness base on information on paper.
    Have played both wizard and sorcerer, sorcerer wins (by an extremely large margin).

    Quote Originally Posted by ddoer View Post
    besides, as I've quoted in #1, there are some elaboration of my reasoning in my blog post: http://my.ddo.com/ddoer/2009/12/28/sorc-vs-wiz/
    ...

    Quote Originally Posted by ddoer View Post
    1. sorc doesn't really have enough feat slot for FoP
    1. Not necessarily true.
      Quote Originally Posted by ddoer View Post
    2. both wiz/sorc has a high base will save (12) and lower reflex save (6). Without FoP, a sorc could get close to 30 will save, and this make FoP not worthwhile. Sorc will save: 12 base + 3 wis (base wis 8 + 2 tome + 6 gear) + 5 resistance + 4 GH + 2 HoGF (+2 Occult Slayer Set) = 26/28. You could make it even higher by putting ability points in Wis and assume a +3 tome which is attainable.
And even without a reflex save above 10 a good sorc should be able to take an elite delayed blast fireball to the face without caring.
Quote Originally Posted by ddoer View Post
besides, imho, reflex save is more important than will save. Threats from enemy casters could be eliminate from a distance if you don't just run into a crowd to cast spell. for some quests, some reflex save based trap or bb are quite unavoidable, and
with high reflex save, you have better chance to reduce the damage from DBF or chain lightning by a half.
Only casters played by inadequately skilled players make reflex saves regularly. If you actually get hit, oh darn, recast Protection.
Quote Originally Posted by ddoer View Post
re. mana. I think it is a misconception to believe a wiz has to play in a particular style such as conserving mana. when i play my wiz with 2300 SP + Bauble + Torc&Con.Op., i keep nuking in end fight just like playing with my sorc, and I don't see any mana issue. When I play my sorc, I usually have spare mana at the end.
Maybe you should stop standing around so much.
Quote Originally Posted by ddoer View Post
The question is whether you think 2300+ mana is enough in end game. or You really need 2900 mana to keep up your performance. Notice that a wiz has higher DC and can choose the best damage spell against end boss that make it more efficient in dealing damage from another point of view
What's your point? All sorcs should have the correct damage dealing spell for every situation. You don't need to be a wizard to have a well-built spell list.
Quote Originally Posted by ddoer View Post
The real problem is, for new players to run wiz, they have no gear and probably no idea to use spells in an optimal way, and they run out of mana easily.
Irrelevant.
Quote Originally Posted by ddoer View Post
check my post in the Drow, UMD and stat distrubution. thread
I already explained this earlier.
Quote Originally Posted by ddoer View Post
if you have chance to read my blog post, I've provided some details about quicken usage. With quicken and the whole line of Improved Quickening enhancement that costs 12 AP, and wiz capstone, every quickened spell costs 5 SP more. I personally do not think it is "significantly more". for maximized Polar Ray, it costs around 10% more SP.
And you've wasted 12 AP on something that a sorcerer gets FOR FREE. In other words, you've gimped some other facet of your wiz to get something all sorcerers already have. The only advantage to having quicken is that you can't be interrupted by damage, but hey, you shouldn't have been getting hit that hard in the first place. Even if the sorc does get hit, he just casts again and doesn't worry about it.
Quote Originally Posted by ddoer View Post
the point i try to deliver is, the Sorc's advantage/Wiz's weakness could be addressed by different means. For cooldown timer, a wiz could cast multiple spells in cycle to achieve more or less the same result.
You don't think a sorc can do the same thing, but faster? Please....
Quote Originally Posted by ddoer View Post
imho, sorc's multiclass optional is limited. A sorc 18 has only 1 L9 spell slot while there are at least 4 useful L9 spells. Anyway, my post is mainly about pure Sorc vs pure Wiz.
Won't disagree here, but then again I'd never multiclass a character whose sole purpose is spell casting.

Quote Originally Posted by ddoer View Post
Obviously, you could treat the two classes as apple and orange and think they cannot be compared, and it's only a matter of personal taste. I think the decision to go for sorc or wiz is personal choice, but there are lots of common ground for comparison as both of them are arcane spell casters. e.g.
  • faster casting: so how much faster the sorc is and does the faster casting result as better dps?
  • SP
  • saving throws
  • etc
You're missing some important factors:
How much does the faster casting affect CC? Significantly.
How much does faster casting affect instant kills? Significantly.
How much are your item slots worth? A lot more than you appear to be letting on.
Reply With Quote Reply With Quote

  • #75
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by stockwizard5 View Post
    Due to endless analysis not needed here we can limit the discussion to the two versions:

    WF Wizard vs Human Sorc

    As I have multiple copies of multiple variants here is what I use:

    1. WF Wizard has faster/more consistent self healing = best for solo where things are unavoidably a mess (or cursed)

    2. Human Sorc has more (everything) including party support = best for grouping and solo where speed wins
    I suppose this post sums it up very well.

  • #76

    Default

    Quote Originally Posted by Aspenor View Post
    Have played both wizard and sorcerer, sorcerer wins (by an extremely large margin).
    indeed, for your playing style, Sorc is much better and I don't disagree with it. From what I have read from the Sorc forum, you don't focus on (or completely ignore?) spell penetration and run as a pure nuker. When you don't use most of the spells, the wiz's adv doesn't apply to you, and you will have enough spell slots for nuking.

    Many other sorc/wiz use different spells for nuking, instant kill and CC, however.
    ddoer.com: timer tracker, completions tracker, search engine, puzzle solver, xp table
    My toons on Argo: Salade TR2 Wiz20, Speedo ESoS Fighter, MangoSalade TR2 Wiz18/Mnk2, EvaHealer Clr18/Mnk2

  • #77
    Community Member MarcusCole's Avatar
    Join Date
    May 2007
    Posts
    163

    Default

    Quote Originally Posted by Aspenor View Post
    Maybe you should stop standing around so much.
    I've run with ddoer many a time and it is rarely if ever I see him standing around doing nothing. He almost always has enough sp and when he doesn't its very simple to regain plenty of sp via Torc/Con. Opp.

    just my 2cp
    Ishamiel ~Rhayak ~ Badhorse ~Kyode ~ Drhorrible ~ Hjealmeh
    ChaosKnights ~~~ Argonnessan
    Quote Originally Posted by Eladrin View Post
    That's pretty awesome. Armor plated earslugs...

  • #78
    Founder dj.kickz's Avatar
    Join Date
    Feb 2006
    Posts
    306

    Default

    a good wizard will have higher DCs then a sorc, sure a sorc will be able to nuke for more damage but if i wanted to smash buttons until i was out of SP I'd roll a paly (and do more damage).
    * dizzy - fizzle - rofluppagus * - loot - cannith

  • #79
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    I like Wizards. I really do. And they do have some advantages, such as higher spell DCs, and more feats.

    However the thing to keep in mind is that this is a narrow game. Narrow characters win narrow games because narrow games do not appreciate broadness, as a result the sorcerer really isn't missing that many good spells. And the advantage of sorcerers only grows as more and more of the obscure, but useful in the right situation spells are nerfed.

    Obviously this changes with the metagame, but as it is now the devs seem to be having a love/hate relationship with sorcs. Why love/hate? Well, have you seen the endgame content?

    Wizards are missing out on the former though. Don't get me wrong, plenty of good wizards out there (hell, I've ran with Ghoste before, I'd be lying if I said I didn't) just that the metagame is currently biased against them.

  • #80
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by ddoer View Post
    indeed, for your playing style, Sorc is much better and I don't disagree with it. From what I have read from the Sorc forum, you don't focus on (or completely ignore?) spell penetration and run as a pure nuker. When you don't use most of the spells, the wiz's adv doesn't apply to you, and you will have enough spell slots for nuking.

    Many other sorc/wiz use different spells for nuking, instant kill and CC, however.
    My wizard was not built the same way at all. Full spell penetration, necro specced. I probably used more spells than 95% of wizards out there.

    Sorcerer still wins. More spells are unnecessary.

  • Page 4 of 6 FirstFirst 123456 LastLast

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •  

    This form's session has expired. You need to reload the page.

    Reload