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  1. #1
    Community Member Rheebus's Avatar
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    Default Ultimate WF Wizard Build

    Take a look at this monster. He's a Pure Wizard maximizing INT and CON. He was a sorcerer in a previous life, granting him access to the sorcerer Past Life feats.

    Highlights at level 20:
    Note: all these highlights are given __without any items_ added in
    30 INT (+10 to spell DCs)
    1650 spell points
    24 CON (+6 hp per level)
    302 hit points
    No saves below 11
    +6 to spell pen checks beyond caster level
    +2 to necromancy spell DCs
    +1 to evocation spell DCs
    Quicken and 30 concentration (to save mana on most occasions)
    Uber self-healing and wf party healing
    NO +3 or +4 tomes used

    What feedback do you have? I am about to begin the reincarnation process now. I want to catch any oversights before I reincarnate this toon.

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
    DDO Character Planner Home Page
    
    Alakaun Barit'tar
    Level 20 Lawful Good Warforged Male
    (20 Wizard) 
    Hit Points: 302
    Spell Points: 1605 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         20                    24
    Intelligence         18                    30
    Wisdom                6                     8
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                -1                     0
    Concentration         9                    30
    Diplomacy            -1                     0
    Disable Device        n/a                  n/a
    Haggle               -1                    11
    Heal                 -2                    -1
    Hide                 -1                     0
    Intimidate           -1                     0
    Jump                  0                    11
    Listen               -2                    -1
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair                8                    32
    Search                4                    10
    Spot                  0                    10
    Swim                 -1                     0
    Tumble                0                     9
    Use Magic Device      1                    11
    
    Level 1 (Wizard)
    Feat: (Selected) Insightful Reflexes
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Sorcerer
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Past Life: Arcane Prodigy
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Greater Spell Penetration
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Inscribed Armor I
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  2. #2
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    Congrats. You've created a pretty standard Min/Maxxed WF Wizard.

    Although I prefer 18CON and spread those 6 points around a bit. Mostly STR so I can melee through the first few levels.

    EDIT: Guess I should of looked at the Feats a little Closer...

    More like a nice Template for a Pale Master than an overall Wizard. Insightful Reflexes? Why Bother? You wont have evasion and you Reflex save will still be mediocure at best.
    Last edited by Impaqt; 12-14-2009 at 01:34 PM.
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  3. #3
    Community Member Crazyfruit's Avatar
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    You might want to take Empower sooner. It + maximize makes your past life ****** awesome

    Dunno if potency works for sorc's, but it definitely does on the wizard one. Combining the three will make your low levels even more of a cakewalk than they normally are.
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  4. #4
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    Quote Originally Posted by Crazyfruit View Post
    You might want to take Empower sooner. It + maximize makes your past life ****** awesome

    Dunno if potency works for sorc's, but it definitely does on the wizard one. Combining the three will make your low levels even more of a cakewalk than they normally are.
    AS long as you buy mana pots from the DDO Store I guess....

    The amount of Spell Points a wizard sees at low levels is too low to be using both Empower and Maximize.
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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
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  5. #5
    Community Member Rheebus's Avatar
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    Default Maximize and Empower for a Wizard

    Quote Originally Posted by Impaqt View Post
    AS long as you buy mana pots from the DDO Store I guess....

    The amount of Spell Points a wizard sees at low levels is too low to be using both Empower and Maximize.
    I agree. This is why I held off Empower until later. I figure I won't be using both Emp and Maximize unless I am spamming a boss. I just won't have enough sp.

    Does the Sorc past life add anything to this "standard min/max" wizard?
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  6. #6
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by Impaqt
    AS long as you buy mana pots from the DDO Store I guess....

    The amount of Spell Points a wizard sees at low levels is too low to be using both Empower and Maximize.
    Metamagic can be used with my past life for no SP cost, as well as several (all?) of the other feats which actively cast spells. Of course, you have to remember to turn them off before blasting your other nukes too

    On another note: If you are ever having SP problems there's usually better tactics you can do. I've drank less than 20 mana pots getting 3 arcanes to max level, and those have mostly been to cure feeblemind. For example, when using a low level AoE spell like burning hands, run around and get all the monsters in a bunch. Then, turn around & cast it incinerating them all in one big boom. Single monsters are easily taken out with ranged, eternal wand or bopping them in the head with a stick instead of blowing SP at low levels.
    Last edited by Crazyfruit; 12-14-2009 at 02:23 PM.
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  7. #7
    Community Member Rheebus's Avatar
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    Default Metamagics and past life feat

    Quote Originally Posted by Crazyfruit View Post
    Metamagic can be used with my past life for no SP cost, as well as several (all?) of the other feats which actively cast spells. Of course, you have to remember to turn them off before blasting your other nukes too
    Have you actually tested this? Maximize and Empower affect the Sorcerer Past Life elemental ray ability?
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  8. #8
    Community Member maddmatt70's Avatar
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    Spell focus enchantment and greater spell focus enchantment are more useful in the epic quests and in general the end game hence that would be my preference over necromancy.
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  9. #9

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    I would swap Maximize Spell and Extend Spell most of your early game will be hand to hand and using buffs to not suck and healz on yourself, you will use what you have saved for must kill now guys.

    And for my money enlarge is the best metmagic feat that your not using (or most people for that matter). With master of magic and the pale master you might think about it. what is another +1 dc to standing over here on top of this hill and kill you.

  10. #10
    Community Member Rheebus's Avatar
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    Quote Originally Posted by Samiusbot View Post
    I would swap Maximize Spell and Extend Spell most of your early game will be hand to hand and using buffs to not suck and healz on yourself, you will use what you have saved for must kill now guys.

    And for my money enlarge is the best metmagic feat that your not using (or most people for that matter). With master of magic and the pale master you might think about it. what is another +1 dc to standing over here on top of this hill and kill you.
    Good advice I think. Should I. Use my extra. Two points for Str instead of cha? Or use the 6 points from con 19 and 20 to spread around for str and cha?

    Btw. - howdy samius! Sound concepts!

    Rheebus
    "Isn't it enough to know that I ruined a pony making a gift for you?" -JC
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  11. #11
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    Quote Originally Posted by Rheebus View Post
    Have you actually tested this? Maximize and Empower affect the Sorcerer Past Life elemental ray ability?
    Also intrested to hear about a acctual test of this

  12. #12
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    Personally I would swap quicken for enlarge and Insightful reflexes for spell pen so you end up with imp pen. But I play sorcs so...

    Also empower is probably better to be swapped with maximise. The extra 10 sp hurts a low wizzie. Maximise is an extra 25sp whereas empower is 15. And is the added 2-10 damage on lower lvl spells even worth taking either one at the early levels? SP cost is to expensive imo

    But I play melees so ignore me


    EDIT: Changed the comment..it came across badly and not how I intended
    Last edited by Rasczak; 12-15-2009 at 06:23 PM.
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  13. #13
    Community Member RTN's Avatar
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    Quote Originally Posted by Rasczak View Post
    a wizard without UMD o.O

    Guess wf wizzies are built for soloing. Personally I would swap quicken for enlarge and Insightful reflexes for spell pen so you end up with imp pen. But I play sorcs so...
    A WF Wiz has little need for UMD. Enlarge is an almost worthless feat, while Quicken can be necessary, especially at the higher levels. I disagree with both you and Impaqt on Insightful Reflexes. I'd take it on almost any Wiz build and make Dex a complete dump stat. Wizards have sufficient feats to do this. I wouldn't however, drop STR to 8. Take those pts you put into CHA and put them into STR. Any boosts you get from a CHA tome will be good enough since you aren't going to be relying on any CHA based skill.

  14. #14
    Community Member valerieanne's Avatar
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    Quote Originally Posted by Favis View Post
    Also intrested to hear about a acctual test of this
    Yup It works. Been using it for a while now. Max-ed, superior potency MM (I was a wizard past life) acts like a low level FoD for me.

    Val

  15. #15
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    Quote Originally Posted by RTN View Post
    A WF Wiz has little need for UMD. Enlarge is an almost worthless feat, while Quicken can be necessary, especially at the higher levels. I disagree with both you and Impaqt on Insightful Reflexes. I'd take it on almost any Wiz build and make Dex a complete dump stat. Wizards have sufficient feats to do this. I wouldn't however, drop STR to 8. Take those pts you put into CHA and put them into STR. Any boosts you get from a CHA tome will be good enough since you aren't going to be relying on any CHA based skill.
    Well since you don't take enlarge yes you would take insightful reflexes. Luckily though I don't need a reflex save when I can nuke anything from across the valley. And if you take it for traps...pshh on elite no matter how much you pump con you are never going to survive anyway on a save.

    I prefer never being hit as opposed to surviving a hit
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  16. #16

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    Quote Originally Posted by Rheebus View Post
    Good advice I think. Should I. Use my extra. Two points for Str instead of cha? Or use the 6 points from con 19 and 20 to spread around for str and cha?

    Btw. - howdy samius! Sound concepts!

    Rheebus
    Well since I looked at the PC I noticed that you did max out UMD skill (not that others can't read but decided not to I guess.)

    I guess it is up to you. DO you want to make UMD a usable skill? If so then I would take a point or two from con and use those point for STR and if you want a hair more Chr that is fine, but mostly STR is where I would go. You will never cry about being able to hand to hand on your caster when the mood hits. But will 20 hp be the difference between living and dieing on a smart Wizard? Not very often.

    But I will say being able to do what ever role you want because you are a level 20 wizard is a great feeling.

    Just think want you might want to do and how can you make your PC do those things. With in the limits of being a Wiz and you will rock.

    Oh and Rheebus, Werds My brother!

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