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  1. #1
    Community Member Polarkin's Avatar
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    Oct 2009
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    248

    Default Looking for guidance on my build

    I'm currently level 11 and have spent the first 10 levels primarily in healbot mode. Level 11 has finally brought my offensive casting capability up tremendously with bladebarrier much to my excitement.

    My plan for my build is 18 cleric / 2 fighter with the fighter levels occurring at lvl 12 and 13. Thus, I am on the cusp of my multi-class and wanted to run my build by everybody looking for flaws, gaps, or plain old lunacy on my part. The purpose and design behind taking 2 levels of fighter is to be able to employ some additional melee capabilities while grouped (non-raid, raiding my focus will be primarily on healing) and solo. My plan based on reading through the forums here was THF with power attack, and improved critical: slashing (what 2hs weapon type is best for me?).

    The build below (in particular the enhancements) shows everything I have up to lvl 11 currently, and what I am projecting to do for levels 12-20.

    Any feedback would be appreciated.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    OCC Hybrid 
    Level 20 Lawful Good Human Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 306
    Spell Points: 1573 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 6
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity            10                    11
    Constitution         14                    16
    Intelligence         10                    11
    Wisdom               18                    28
    Charisma             10                    11
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     5
    Bluff                 0                     0
    Concentration         6                    27
    Diplomacy             3                    21
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                  5                    10
    Hide                  0                     0
    Intimidate            0                     0
    Jump                  2                    12
    Listen                4                     9
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  4                     9
    Swim                  1                     2
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Versatility I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Racial Toughness III
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV

  2. #2
    2014 DDO Players Council
    Rasczak's Avatar
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    Jun 2009
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    0

    Default

    I would look at taking empower tbh. Helps with healing and damage on bb's etc.

    Also are you looking to craft a min 2 weapon as then your improved critical becomes useless? You could leave it as improved crit until you have crafted. The imp mental toughness I would swap out for something else. The sp gain vs a cost of a feat is not worth it imo. A spell focus would be better there. More chance of hitting means less sp's used

    A spell Focus: Evocation sorts out bb giving you added dc to save vs.

    But then again it always relies on playstyle and there are no right or wrong ways
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  3. #3
    Community Member Kralgnax's Avatar
    Join Date
    Oct 2009
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    1,049

    Default Hmm...

    For that kind of build, you may wish to consider swapping Extend for Empower at some point. As always, it's all trade-offs, yadda yadda yadda

    Good hunting!
    Currently active

  4. #4
    Community Member Polarkin's Avatar
    Join Date
    Oct 2009
    Posts
    248

    Default

    Thanks for the insights, I've decided to drop Improved Mental Toughness in favor of Empower. I may eventually craft a min2 weapon, but as of right now I've only been playing for about 6 weeks neither of my 2 characters (currently 11c/1f listed here and a 14rng/1rog/1mnk) are to the point of crafting. Not to mention that while I have read some on the shroud crafting I'm still completely baffled by it.

    I have to say I took that level of fighter and it has enhanced my game play significantly. I don't consider myself a battle cleric but it adds a dimension to my for grouping and has been very advantageous for soloing, especially in orchard where the casters don't want to run thru my bladebarrier... I can smack em a couple times with a paralyzer and continue kiting mobs thru the BB then come back to finish them off.

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