I'm currently level 11 and have spent the first 10 levels primarily in healbot mode. Level 11 has finally brought my offensive casting capability up tremendously with bladebarrier much to my excitement.
My plan for my build is 18 cleric / 2 fighter with the fighter levels occurring at lvl 12 and 13. Thus, I am on the cusp of my multi-class and wanted to run my build by everybody looking for flaws, gaps, or plain old lunacy on my part. The purpose and design behind taking 2 levels of fighter is to be able to employ some additional melee capabilities while grouped (non-raid, raiding my focus will be primarily on healing) and solo. My plan based on reading through the forums here was THF with power attack, and improved critical: slashing (what 2hs weapon type is best for me?).
The build below (in particular the enhancements) shows everything I have up to lvl 11 currently, and what I am projecting to do for levels 12-20.
Any feedback would be appreciated.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
OCC Hybrid
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Cleric)
Hit Points: 306
Spell Points: 1573
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 10 11
Constitution 14 16
Intelligence 10 11
Wisdom 18 28
Charisma 10 11
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 5
Bluff 0 0
Concentration 6 27
Diplomacy 3 21
Disable Device n/a n/a
Haggle 0 0
Heal 5 10
Hide 0 0
Intimidate 0 0
Jump 2 12
Listen 4 9
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 4 9
Swim 1 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Mental Toughness
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Concentration I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Level 12 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Spell Penetration
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Improved Mental Toughness
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV