Last edited by Hydro; 04-02-2010 at 04:14 PM.
me too, your a WF Monk, What can hurt you?!? otto, greater command, despair... other than that i think your immune, can't remember last time i actually had an issue. I rather hit stuff and kill it, than build a turtle.
i've seen some crazzy posts with precisision and water stance, i mean man.... they give wizzards lich form and they still can't pull fod/wail off, not to mention various 'death wards'. QP... well make a necro caster or a evo divine, at least you can do something usefull when it doesnt land on 99% of endgame material.
Unbalancing Strike and Stunning Fist..... meh.. when you have 1/20 hits stunns with weighten 5% your better off spam some earth strikes. DC 36 on The Trembling Earth is good enough for me and if it doesn't land the caster is dead in seconds anyway.
i do not recomend more than 17str unless you have a good plan and the gear, because 17 gonna make u end on round number with 'normal' loot. 30 with +2 tome / 32 with execp I + LotD, so to get 36 you need 18 base, +4 tome, except +1, Lotd and Red Dragon helm, 38str if you put +2 execpt on ring, but your better off with hole/ele burst.
sorry Arkat but i dont share your vision on medium/low AC and some will save on a immune class/race instead of boosting the stat that makes you more likely to hit stuff and do more dmg. there are just too many 'buffs' that increase strenght, but none that increases dex, so your stuck @ what skill point+gear that you have. kama's on monks are like rapiers on a dex based barbarian, unless their vorpal.... the kama's i mean
BTW power critical would be better than iron will, at least you can still vorpal without taking off PA
Last edited by sir_odin; 04-02-2010 at 05:02 PM.
i'm sorry but gaining for 3ac, for 1 feat and 3 damage (13,65-27,3 dps) is not a good tip, unless you going for some special build, which would suit better another race. As i mentionted before, there are no buffs to boost dex.
not having earth IV you loose alot of DPS even for a light monk and the ability to go to block mode.
lockmasterg wanted tips for warforged build, so i guess he wanted key features and abilities. so i guess explaining what and why is better then templates.
a LOT vs all the time
well im guessing your not taking agro so the backstabber +5 helps alot.
not flaming, just trying to give lockmasterg advices.
how constructive, but i guess that helps the post count.
out from your template, your addvise is high hp, some ac, avarage saves and healing amp. wheres the tactic and offence?
well at least i can document the facts and make some sense instead of flaming threw threads.
play the game and post less, maybe you can bring something to the table.
lockmasterg, don't gimp your self with more than 16 dex start on a WF and if your unhappy you can always do a lesser reincarnation.
Last edited by sir_odin; 04-02-2010 at 09:05 PM.
Edit: nevermind had some confusion on build allocation points.
Last edited by Hydro; 04-04-2010 at 07:56 PM.
Just started WF monk myself. Found a good build im playing with the starting stats are:
16 str
15 dex
16 con
8 int
13 wis
6 cha
Money isn't a problem for me +2 tome to all stats early on, will add +3 to wis later.
Feats as planned so far:
1- dodge,twf
2- pa
3- finesse, harmonious balance path
6- WF bludgeon, toughness
9- itwf
12-ic bludgeon
15- gtwf
18- iron will
Enhancements are going to be mostly getting the wis, toughness, pa, healers friend, couple upgrades to special attacks, and the monk cap.
So far having fun only at lvl 6.