Hello I currently have a level 9 Human Sorcerer who primarily groups with a fighter and our couple cleric henchmen, and I had a couple questions regarding spell choices and other things.
First of all this is roughly what I look like...
For my primary stats I have 28 CHA and 20 CON
My Feats: Maximize, Force of Personality, Toughness, Extend, Heighten I had empower but respeced out of it because I only ever seemed to turn it on at boss fights and it seems like Maximize alone is fine for that for now and I don't have the SP to leave it on all the time. I'm planing on taking Spell Pen, Greater Spell Pen at levels 12 and 15 and then probably Empower again at 18.
Lvl 1 Spells: Exped Retreat, Jump, Magic Missile , Shield
Lvl 2 Spells: Blur, Resist Energy, Scorching Ray, Web
Lvl 3 Spells: Displacement, Fireball, Haste
Lvl 4 Spells: Phantasmal Killer, Wall of Fire
Enhancement and gear wise I am Fire/Ice Spec
The first main question I had is how are the spells I've picked for the first 4 levels and are there any key ones that I should switch to? Probably at level 11 I'll grab Stoneskin for the level 4 spell. but I am not too sure what other good level 3 spell to take. Also what are the first must get spells for the next few spell levels? For level 5 ones, I was thinking Cone of Cold at least but don't know what else.
Also I had a couple question regarding certain spells.
First of all what is up with Wall of Fire. As I was looking up info on the class, it seemed that everyone loves it, but in practice it just does not seem that good. At my current level it ticks for about 25-30ish, but most of the time the enemies are dead by no later then the 2nd tick. So why would you use that when a Fireball hits for about 80ish. That means it would have to tick at least 3 times(which is about what 10sec?) just to equal the damage of a single fireball. So I'm just curious if I am missing something here, or is it only useful in harder difficulties where enemies are not going to die off so fast.
Another spell I was wondering about is Acid Fog. We had a high level caster help out on a mission once and he kept casting them out covering the area and it seemed to kill just about everything. Looking at its description though it does not seem that powerful, saying it is 2d6/rd. Would he have had to be Acid Spec to be doing that, or was he maybe casting other spells?
Thanks for any advice you can give on these questions.