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  1. #1
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    Default Theoretical Pale Master Necromancer

    Stryyf Brok
    True Neutral Drow
    Twice Reincarnated (32 Build Points)
    Wizard 20

    Ability Scores
    STR - 8----> 16 (+2 Tome, +6 Item)
    DEX - 10---> 12 (+2 Tome)
    CON - 14---> 24 (+2 Tome, +6 Item, +2 Exceptional)
    INT - 20----> 50 (+4 Tome, +6 Item, +1 +2 Exceptional, +5 Level-ups, +3 Enhancements, +2 Yugoloth Potion, +1 Litany of the Dead, +2 Wizard Capstone, +4 Lich form)
    WIS - 8----> 16 (+2 Tome, +6 Item)
    CHA - 16---> 26 (+3 Tome, +6 Item, +1 Exceptional)

    Saves
    Fortitude--6/7/4/3 = 20
    Reflex-----6/18/4/3 = 31
    Will--------12/3/4/3 = 22

    Leveling Progression
    1 - Toughness, Spell Focus: Necromancy
    2 -
    3 - Spell Penetration
    4 -
    5 - Maximize Spell
    6 - Arcane Initiate
    7 -
    8 -
    9 - Greater Spell Focus: Necromancy
    10 - Heighten Spell
    11 -
    12 - Mental Toughness
    13 -
    14 -
    15 - Extend Spell, Insightful Reflexes
    16 -
    17 -
    18 - Skill Focus: Use Magic Device
    19 -
    20 - Empower Spell

    End-Game Target Gear
    Head - Minos Legens
    Eyes - Supreme Tyrant Green Steel Goggles of Concordant Opposition (Wiz 6, +1 Charisma skills / +15 Hit Points, +2 Strength Skills / +100 Spell Points, +3 Charisma Skills)
    Neck - Epic Torq of Prince Raiyum (Greater False Life)
    Trinket - Litany of the Dead / Head of Good Fortune
    Cloak - Stormreaver's Napkin / Bard's Cloak
    Robe - Shroud of the Abbot
    Wrists - Bracers of the Glacier / Epic Bracers of the Demon's Consort (+6 Constitution)
    Hands - Seven Fingered Gloves / Gloves of the Glacier
    Ring 1 - Sanura's Band (+6 Intelligence, +1 Exceptional Intelligence, +2 Exceptional Intelligence)
    Ring 2 - Band of Syberis (+6 Strength, +1 Exceptional Charisma, +2 Exceptional Constitution)
    Belt - Eerie Belt
    Feet - Supreme Tyrant Green Steel Weave Boots of Concordant Opposition (+10 Hit Points, +1 Strength Skills / +50 Spell Points, +2 Charisma Skills / +20 Hit Points, +3 Constitution Skills)
    Main Hand - Superior Potency VI / Greater Potency VII / Upgraded Death's Touch
    Off Hand - Skiver / Green Blade
    Double Handed - Staff of the Petitioner

    Important Skills
    Concentration, Use Magic Device, Move Silently

    Use Magic Device Score
    11 Ranks
    4 Greater Heroism
    5 Seven Fingered Gloves
    8 Charisma Bonus
    3 Skill Focus: UMD
    6 Exceptional Bonus
    2 Luck Bonus
    --------------
    39 ----> Heal and Harm no-fail

    Move Silently Score
    11 Ranks
    1 Dexterity Bonus
    4 Greater Heroism
    15 Enhancement Bonus
    2 Luck Bonus
    20 Wraith Form
    --------------
    53 <----situationally used, items not left on permanently

    Hit Points
    80 Wizard Levels
    140 Constitution Bonus
    20 Heroic Durability
    22 Toughness
    20 Minos Legens
    30 Greater False Life
    20 Toughness Enhancements
    10 Draconic Vitality
    40 Yugoloth Potions
    20 Pale Master
    ------------------
    402 Hit Points / 422 Raged

    Necromancy Spell DC
    10 Base + 9 Heightened Spells + 20 Int Mod + 2 Staff or Death's Touch + 2 Spell Foci + 2 Lich Form + 1 Arcane Initiate = 46

    Here's the concept, which assumes that Pale Masters will heal from negative energy. The synergy of the Pale Master class and the Shroud of the Abbot will heal the Pale Master for every strike he takes from melee, essentially giving him a massive stackable DR which works even while stoneskin is on, and also in conjunction with the stackable DR offered by the temporary HP procs of the Demon Queen Bracers. Against creatures that deal lower damage, the character would essentially be healing as he continually gets hit.

    When needed for healing, the necromancer switches to his UMD gear and heals the negative level gained from the DQ bracers, or Harm scrolls if he is very low on hit points.

    This will be extremely gear-intensive, but at least I think I'll enjoy the grind. The gear layout could also be improved if Stormreaver, Titan and Abbot gear were made available for epic crafting. This would make room for +6 charisma or exceptional charisma on more essential items.
    Last edited by Aspenor; 01-16-2010 at 06:57 PM.

  2. #2
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    What, no comments? I know this one is based nearly entirely off theoretical information that we don't yet have, but I think the concept is staggering, personally. With Stoneskin active, this guy will have around 30 passive DR.

  3. #3
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Aspenor View Post
    What, no comments? I know this one is based nearly entirely off theoretical information that we don't yet have, but I think the concept is staggering, personally. With Stoneskin active, this guy will have around 30 passive DR.
    I am playing a Necro rather similar but of course not a TR under his belt.

    Not nearly as detailed in layout/planning but very similar nonetheless.

    I won't reach the 46 INT, but a respectable 40-42 with ideal looting.

    We only have slight differences - stemming from different playstyles.

    I went Mobile Spellcasting vs Toughness. Odd choice I will admit, but with TP'ing MOBs and the love they have for Casters, I found moving faster and casting was beneficial for me - not disappointed in the choice. This is the only difference in how we have chosen our Feats.

    One of the hardest things for me so far is spending AP. Of course INT, SPen, SP, Concentration, etc. But where to put the rest? Not many easy decisions when trying to stick to PnP Specialized School rules.

    Pale Master or not, the Necromancer is a unique and powerful 'class' to play and am very happy with the route I have taken.

    So Asp, is this something you plan on pursuing or just a thought project?

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    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  4. #4
    Community Member Xyfiel's Avatar
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    Fix your feats. Got your metas and normal ones backwards.

  5. #5
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    Quote Originally Posted by Xyfiel View Post
    Fix your feats. Got your metas and normal ones backwards.
    Hmm, for some reason I had thought wizards could take spell foci as their bonus feats. No matter, it's an easy change.
    EDIT-ahhh the insightful reflexes feat, got lazy when editing. thanks.
    Last edited by Aspenor; 10-28-2009 at 01:26 PM.

  6. #6
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    Quote Originally Posted by Hendrik View Post
    So Asp, is this something you plan on pursuing or just a thought project?
    If Pale Master is designed as per my expectations, then yes, I'll do it.

  7. #7
    Community Member Xyfiel's Avatar
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    Quote Originally Posted by Aspenor View Post
    Hmm, for some reason I had thought wizards could take spell foci as their bonus feats. No matter, it's an easy change.
    EDIT-ahhh the insightful reflexes feat, got lazy when editing. thanks.
    Never recall hearing that. I have a lot of arcane knowledge, but this piques my interest.

  8. #8
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Aspenor View Post
    If Pale Master is designed as per my expectations, then yes, I'll do it.

    Hehe.

    I hope they can meet expectations - either way I'll still have a fun Necromancer to play...

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  9. #9
    Community Member Chaosprism's Avatar
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    Actually the bonus feats wizards get in pnp, I was sure they were more than just metamagic feats.

    I think spell focus etc were there also. DDo only gives metamagic abilities to choose from though.

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    updated OP with Update 3 info, bumped to keep for reference.

  11. #11
    Community Member Visty's Avatar
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    unless it got changed, lichform is +4 int, not +2. so you get 52int
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    Quote Originally Posted by Visty View Post
    unless it got changed, lichform is +4 int, not +2. so you get 52int
    you're right, i got my references crossed up (+4 int, +2 necro DC's). thanks for the reminder.

  13. #13
    Community Member WeaselKing's Avatar
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    Quote Originally Posted by Visty View Post
    unless it got changed, lichform is +4 int, not +2. so you get 52int
    Quote Originally Posted by Aspenor View Post
    you're right, i got my references crossed up (+4 int, +2 necro DC's). thanks for the reminder.
    Lich form IS +4 but 20+4+6+3+5+3+2+1+4=50. Not 52.

    This was driving me crazy comparing ot to my Warforged til I tried the math.
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  14. #14
    Community Member Syldra's Avatar
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    i can confirm, yes, you can take spell focus as wizard bonus. greater focus can't be taken as bonus tho.
    (just leveled my tinker to 17 last night ^^)

    only thing that strikes me as off here - wasn't palemaster set changed from double negetive energy taken to epic nullification?

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    Quote Originally Posted by WeaselKing View Post
    Lich form IS +4 but 20+4+6+3+5+3+2+1+4=50. Not 52.

    This was driving me crazy comparing ot to my Warforged til I tried the math.
    I'll double-check it, I might have fudged up the original calc somewhere along the way. I just edited the originals to be a little higher.

  16. #16
    Community Member Khellendros13's Avatar
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    No one played a Wizard recently?

    You can pick Spell Focus as a free feat.

    Have you tested if %200 fort in Lich form goes to %150 with a Yugo int potion?
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  17. #17
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    Quote Originally Posted by WeaselKing View Post
    Lich form IS +4 but 20+4+6+3+5+3+2+1+4=50. Not 52.

    This was driving me crazy comparing ot to my Warforged til I tried the math.
    I think you were right about this unless I missed something again. I must have doubled a +2 somewhere in the original calc when I first posted this.
    Quote Originally Posted by Syldra View Post
    i can confirm, yes, you can take spell focus as wizard bonus. greater focus can't be taken as bonus tho.
    (just leveled my tinker to 17 last night ^^)

    only thing that strikes me as off here - wasn't palemaster set changed from double negetive energy taken to epic nullification?
    I had thought I edited out all the references to the old set, feel free to show me where I missed one so I can edit it out.

    edit * I think i found it, thanks Syldra.

  18. #18
    Community Member Syldra's Avatar
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    you mentioned a synergy between shroud of the abbot and palemaster set, which seemed to me you were thinking off the old bonus. unless potency effects how much the shroud hurts you for? doesn't seem like it should, to me. but i've never had one, so...

    and then you edit it while i'm typing this, naturally.

  19. #19
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    Quote Originally Posted by Syldra View Post
    you mentioned a synergy between shroud of the abbot and palemaster set, which seemed to me you were thinking off the old bonus. unless potency effects how much the shroud hurts you for? doesn't seem like it should, to me. but i've never had one, so...

    and then you edit it while i'm typing this, naturally.
    my forum-fu is strong

  20. #20

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    Now to just fit in Past Life: Arcane Initiate for yet another +1 to DCs of spells.
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