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  1. #1
    Community Member
    Join Date
    Jul 2009
    Posts
    41

    Default Feral Wizard (Rogue 3 / Ranger 6 / Wizard 11)

    I'm putting this up as an alternative to the "Kitchen Sink" build I posted earlier. This build swaps Fighter for Ranger and Kensai for Tempest. It has the advantage of Spring Attack, Tempest, and the lvl 1 Ranger spell, Ram's Might... though I couldn't get the character planner to show Ranger spells for some reason. The disadvantages include fewer hit points and fewer weapon feats (weapon focus, weapon specialization, etc.)

    Please let me know what you think.

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Hybrid 3 
    Level 20 True Neutral Warforged Male
    (3 Rogue \ 6 Ranger \ 11 Wizard) 
    Hit Points: 252
    Spell Points: 810 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 14
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             14                 20                   20
    Dexterity            13                 15                   16
    Constitution         12                 14                   16
    Intelligence         16                 18                   21
    Wisdom               11                 13                   13
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  7                    5
    Bluff                -2                 -1                   -1
    Concentration         1                 17                   17
    Diplomacy            -2                 -1                   -1
    Disable Device        7                 28                   28
    Haggle                2                  3                    3
    Heal                  0                  1                    1
    Hide                  1                  3                    1
    Intimidate           -2                 -1                   -1
    Jump                  6                  9                    7
    Listen                4                  5                    5
    Move Silently         1                  3                    1
    Open Lock             5                 23                   23
    Perform              n/a               n/a                   n/a
    Repair                7                 18                   18
    Search                7                 28                   28
    Spot                  4                 18                   18
    Swim                  2                  5                    1
    Tumble                5                  7                    5
    Use Magic Device      2                 21                   21
    
    Level 1 (Rogue)
    Feat: (Selected) Mithral Body
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Dodge
    Enhancement: Rogue Skill Boost I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Intelligence I
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Mobility
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 11 (Wizard)
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 12 (Rogue)
    Feat: (Selected) Spring Attack
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor II
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 14 (Ranger)
    Enhancement: Ranger Tempest I
    
    
    Level 15 (Wizard)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Racial Toughness III
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Force Manipulation III
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence III
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Rogue)
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Quickening I
    Enhancement: Wizard Improved Quickening II
    Enhancement: Wizard Lineage of Force III
    Enhancement: Ranger Dexterity I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Warforged Construct Thinking II

  2. #2
    Community Member Pellaeon's Avatar
    Join Date
    May 2006
    Posts
    14

    Default Weapons

    with this build what weapons are you using to need OTWF? I was thinking of making this build and going scimitar, but also thinking a nice Heavy Pick would be nice as well.

  3. #3

    Default

    Quote Originally Posted by Pellaeon View Post
    with this build what weapons are you using to need OTWF? I was thinking of making this build and going scimitar, but also thinking a nice Heavy Pick would be nice as well.
    I don't see anything that screams OTWF as a requirement in the overall build so I would think you could omit that if you wanted a different feat in it's place.

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