I'm putting this up as an alternative to the "Kitchen Sink" build I posted earlier. This build swaps Fighter for Ranger and Kensai for Tempest. It has the advantage of Spring Attack, Tempest, and the lvl 1 Ranger spell, Ram's Might... though I couldn't get the character planner to show Ranger spells for some reason. The disadvantages include fewer hit points and fewer weapon feats (weapon focus, weapon specialization, etc.)
Please let me know what you think.
Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page
Hybrid 3
Level 20 True Neutral Warforged Male
(3 Rogue \ 6 Ranger \ 11 Wizard)
Hit Points: 252
Spell Points: 810
BAB: 13\13\18\23
Fortitude: 12
Reflex: 14
Will: 11
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 20) (Level 20)
Strength 14 20 20
Dexterity 13 15 16
Constitution 12 14 16
Intelligence 16 18 21
Wisdom 11 13 13
Charisma 6 8 8
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 7 5
Bluff -2 -1 -1
Concentration 1 17 17
Diplomacy -2 -1 -1
Disable Device 7 28 28
Haggle 2 3 3
Heal 0 1 1
Hide 1 3 1
Intimidate -2 -1 -1
Jump 6 9 7
Listen 4 5 5
Move Silently 1 3 1
Open Lock 5 23 23
Perform n/a n/a n/a
Repair 7 18 18
Search 7 28 28
Spot 4 18 18
Swim 2 5 1
Tumble 5 7 5
Use Magic Device 2 21 21
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Feat: (Selected) Dodge
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Intelligence I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Level 6 (Wizard)
Feat: (Selected) Mobility
Level 7 (Ranger)
Level 8 (Ranger)
Level 9 (Wizard)
Feat: (Selected) Toughness
Level 10 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 11 (Wizard)
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Inscribed Armor I
Level 12 (Rogue)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor II
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Level 14 (Ranger)
Enhancement: Ranger Tempest I
Level 15 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness III
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Force Manipulation III
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Mental Toughness
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Racial Toughness IV
Enhancement: Wizard Force Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence III
Level 19 (Wizard)
Level 20 (Rogue)
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Lineage of Force III
Enhancement: Ranger Dexterity I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Construct Thinking II