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  1. #1
    Community Member
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    Jul 2009
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    Default Maintenance Specialist (WF Rogue 3 / Bard 6 / Wizard 11)

    This build is designed purely to support a party of Warforged. Should be able to handle trapfinding / disabling as well provide Bard song including the Damage Resistance song. Wizard 11 allows most of the Repair spells to include Reconstruct.

    Feedback appreciated!

    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Maintenance Specialist
    Level 20 True Neutral Warforged Male
    (3 Rogue \ 11 Wizard \ 6 Bard) 
    Hit Points: 260
    Spell Points: 1125 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 19
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             12                 13                   13
    Dexterity             8                  8                    8
    Constitution         15                 16                   18
    Intelligence         17                 24                   27
    Wisdom                6                  6                    6
    Charisma             12                 12                   12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +2 Tome of Intelligence used at level 7
    +1 Tome of Constitution used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  5                    5
    Bluff                 1                  1                    1
    Concentration         2                 24                   24
    Diplomacy             5                  5                    5
    Disable Device        7                 31                   32
    Haggle                5                  5                    5
    Heal                 -2                 -2                   -2
    Hide                 -1                 -1                   -1
    Intimidate            1                  1                    1
    Jump                  2                  2                    2
    Listen                2                  2                    2
    Move Silently        -1                 -1                   -1
    Open Lock             3                 22                   22
    Perform               n/a               10                   10
    Repair                7                 16                   16
    Search                7                 31                   32
    Spot                  2                 13                   13
    Swim                  1                  1                    1
    Tumble                3                  3                    3
    Use Magic Device      5                 20                   20
    
    Level 1 (Rogue)
    Skill: Balance (+3)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+1)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Extend Spell
    Spell (1): Repair Light Damage
    Spell (1): Nightshield
    Spell (1): Ray of Enfeeblement
    Spell (1): Magic Missle
    Spell (1): Hypnotism
    Spell (1): Charm Person
    Spell (1): Burning Hands
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Search I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+6)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mental Toughness
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Bravery I
    
    
    Level 4 (Bard)
    Ability Raise: INT
    Skill: Disable Device (+2)
    Skill: Perform (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Spell (1): Master's Touch
    Enhancement: Bard Inspired Damage I
    
    
    Level 5 (Bard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Cure Light Wounds
    Enhancement: Bard Inspired Attack I
    
    
    Level 6 (Bard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Spell (2): Blur
    Spell (2): Heroism
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Remove Fear
    Spell (2): Cure Moderate Wounds
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Wand Mastery I
    
    
    Level 8 (Bard)
    Ability Raise: INT
    Skill: Concentration (+6)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+6)
    Feat: (Selected) Power Attack
    Enhancement: Bard Warchanter I
    
    
    Level 10 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Spell (1): Expeditious Retreat
    Spell (1): Jump
    Enhancement: Wizard Intelligence I
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Spell (2): Repair Moderate Damage
    Spell (2): Web
    Enhancement: Wizard Lineage of Force I
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Feat: (Selected) Maximize Spell
    Spell (2): Glitterdust
    Spell (2): Scorching Ray
    Enhancement: Wizard Force Manipulation II
    
    
    Level 13 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Spell (3): Repair Serious Damage
    Spell (3): Haste
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Spell (3): Chain Missiles
    Spell (3): Displacement
    Enhancement: Wizard Intelligence II
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1.5)
    Skill: Search (+1)
    Feat: (Selected) Improved Mental Toughness
    Spell (4): Stoneskin
    Spell (4): Repair Critical Damage
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Force Manipulation III
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Spell (4): Wall of Fire
    Spell (4): Force Missles
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Mass Repair Light Damage
    Spell (5): Protection From Elements
    
    
    Level 18 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Toughness
    Spell (5): Teleport
    Spell (5): Break Enchantment
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence III
    
    
    Level 19 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Spell (6): Mass Repair Moderate Damage
    Spell (6): Reconstruct
    Enhancement: Wizard Lineage of Force III
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+5)
    Skill: Use Magic Device (+7)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Enhancement: Warforged Construct Thinking III
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Hardiness II
    Enhancement: Warforged Hardiness III

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    23

    Wink

    WF support nice idea with a static group.Few things you might consider.

    Why 6 lvls bard for warchanter? dr5 song for 2 mins you be better off casting stoneskin. Spellsinger would make more sense as you would net 100 sps more and 2 to umd also.

    You have no way to rez that i can see with 20 umd also no use repairing WF with cure lt mod repair em instead. You have mental toughness so i think that covers spellsinger pre reqs.Drop the wep feat for umd skill focus. Drop Str to 10 add 2 Charisma for net gain of 6 to umd. That give you base of 26 add 4 from gh, 2 from hogf,3 from cartouche and 1 from focus chant. Presto you have 36 umd no fail rez scroll.

    Like the idea you got here looks like it be fun toon.

    Best part of DDO is have fun

    "Bards have more fun we can carry a tune or your soulstone" Wink Wink

    AKA Bagpiper been barding on most servers since way back

  3. #3
    Community Member
    Join Date
    Jul 2009
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    Default

    Quote Originally Posted by kenderfall View Post
    WF support nice idea with a static group.Few things you might consider.

    Why 6 lvls bard for warchanter? dr5 song for 2 mins you be better off casting stoneskin. Spellsinger would make more sense as you would net 100 sps more and 2 to umd also.

    You have no way to rez that i can see with 20 umd also no use repairing WF with cure lt mod repair em instead. You have mental toughness so i think that covers spellsinger pre reqs.Drop the wep feat for umd skill focus. Drop Str to 10 add 2 Charisma for net gain of 6 to umd. That give you base of 26 add 4 from gh, 2 from hogf,3 from cartouche and 1 from focus chant. Presto you have 36 umd no fail rez scroll.

    Like the idea you got here looks like it be fun toon.

    Best part of DDO is have fun

    "Bards have more fun we can carry a tune or your soulstone" Wink Wink

    AKA Bagpiper been barding on most servers since way back
    Looks like solid advice. Good point on the DR5 song...

  4. #4
    Community Member maddmatt70's Avatar
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    Default

    Not a bad concept for a static group. I would recomend you go with 1 rogue 8 bard 11 wizard though. You lose out on evasion, but you gain another inspire courage for level 8 bard.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
    Community Member
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    Oct 2009
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    Default

    This might be just what I was looking for.
    I play with my son, and he just fell in love with a Warforged barbarian. I always run around in a support role for him.

    Just curious, why would the support toon be warforged too? does this matter in the build? (I guess for self-repair from the wizard line spells?)

    For the two of us, would this be the best choice build for me?

    Brand new to game, looks a bit complex to learn the three different classes, but I love a challenge.

    Also, for fun factor, would I start as bard or wiz?
    Last edited by Mojofizznut; 10-30-2009 at 08:06 PM.

  6. #6

    Default

    Quote Originally Posted by Mojofizznut View Post
    This might be just what I was looking for.
    I play with my son, and he just fell in love with a Warforged barbarian. I always run around in a support role for him.

    Just curious, why would the support toon be warforged too? does this matter in the build? (I guess for self-repair from the wizard line spells?)

    For the two of us, would this be the best choice build for me?

    Brand new to game, looks a bit complex to learn the three different classes, but I love a challenge.

    Also, for fun factor, would I start as bard or wiz?
    The support character is best as a Warforged because of the self healing. Easier to support someone when you can keep youself up too. Though I suppose you could be a fleshy and take Cure spells with the Bard levels, but I wouldn't.

    With the build you want to take Rogue at first level regardless of how you move throught the rest of the levels. If you don't do this you won't be able to maximize the skills needed to be an efficient rogue. I personally would start Rogue, then Wizard, then Bard, and go from there. Rogue has UMD as a skill as well as bard, so you will be able to keep that close to max as well if you have the skill points for it.

    The options presented above are good ones (Rogue 3 / Bard 6 / Wizard 11 or Rogue 1 / Bard 8 / Wizard 11) and each has it's pros and cons. Personally I would go with the evasion version, but that is me, and Spell Song is definetly the way to go.

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