Results 1 to 14 of 14
  1. #1
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default For you new people

    I have had terrible exp with some PUG's as of late.

    Here are some of the reasons:

    No self healing at all - buy some pots if you cannot use wands. Buy wands if your class allows you to use them.

    No respect for the party leader - I am rarely the party leader. I do what I am asked else I would not join. If the party leader says SLOW... that tells me to not run ahead without the group. Some players are still getting used to everything.

    Listen to us Vets - If I request you stop ranging mobs when we are still dealing with a mob... I know what I am talking about. I was in Haunted Library run where the party ran and pulled everything in sight and out of sight and we all died... no fun... not to mention one of the group insisting on opening the chests not knowing there was a trap and a door that closes you in...

    Rangers - Archery is fun... you MUST have a shield and some blades to take care of the mobs you are pulling past the other fighters. ... not going to save you for not thinking ahead. Not the clerics fault you drew the aggro of the entire mob because you are tagging everything!!!!!


    Healers in general - Being a healer costs a great deal. If you are new and short of cash to buy wands/scrolls/pots, play something else to build up cash. It will serve you best as you raise in levels to get used to spending your plat to have the gear to keep the party running.

    Tanks/Fighter/Tempest - If you are going to frontline, be sure you can take it. If you miss more than you hit and you take more damage than everyone else 80% or more of the time... look at your stats surf these message boards and see what you can do to buff up a bit. Some people are naturally looking at builds posted, but do not follow up with the right gear. Can be more complicated to be a fighter in this game then you might think. Clickies are your friend. Remember the healer might ignore you if you are proving to be a mana sponge.

    CASTERS!!! - stop drawing the aggro before the fighter types. It is nice to shot them with you MM or ____ Ray... but if you have low con and few HP and no armor... you will die. I also want casters to invest more in items that make you useful when you burn through your mana. Many casters will use Crossbows, Wands, Throwing Weapons, Quarterstaff... a Shield ... Standing around for half the quest because you are out of mana will make you less appealing as you get higher in levels.


    this is mostly me ranting but I would like to hear form other VETS and your suggestions or fix mine.... I just want these new players to feel like they are apart of the community and they will not be if they keep ignoring our assistance.
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  2. #2
    Community Member Tuney's Avatar
    Join Date
    Apr 2006
    Posts
    942

    Default

    I don't expect new players to afford even cure minor pots because what they can get generaly is WAY to much for a few sips. If you are a vet with a massive cache of money, you can help out the new players by using it to give them BASIC equipment if they don't already have some and maybe some pots/wands as well.

    I know I made a charater on a differnt server and because I was spoiled by the near endless low level supplies. I can't act stupid anymore and have to THINK at the low levels again hehe.

  3. 10-02-2009, 09:24 AM


  4. #3
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Quote Originally Posted by Tuney View Post
    I know I made a charater on a differnt server and because I was spoiled by the near endless low level supplies. I can't act stupid anymore and have to THINK at the low levels again hehe.
    I have WORTH on cannith.
    He makes enough at lvl 6 to have 1-3 wands at any given time.
    If I can do that with a clean slate start so can the new players. I offer advice and gear but often refused.
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  5. 10-02-2009, 09:27 AM


  6. 10-02-2009, 09:28 AM


  7. 10-02-2009, 09:30 AM


  8. 10-02-2009, 09:32 AM


  9. 10-02-2009, 09:33 AM


  10. 10-02-2009, 09:35 AM


  11. #4
    Community Member Tuney's Avatar
    Join Date
    Apr 2006
    Posts
    942

    Default

    Should be noted majoirty of players probbly don't think about Haggle like most of us vets as well.. Unless they read what haggle does then maybe or even can fit haggle in. Plus some people are lucky in getting money and others can end up with a constant supply of chests with rocks in them.

    Then you also have new players who might get overcharged for something that we wouldn't even think of buying. I find if you want to give advice it is better to type it then saying it because then you'd have a more 'neutral tone' then over voice.


    It is easier to get people to understand you , if told why something doesn't work. I generaly ignore anyone who says don't do that unless they are a rogue and I don't have a spot to notice that a trap is that way hehe.

    New players are new players. THey don't have the vast knowlege we have from years of playing the same content over and over... well more so others then me as I have like only 3 guys over level 8 (And two of them are capped) hehe. Some will quickly follow what someone says , others won't learn other then by seeing what happens first hand and the rest will just be paperweights in our backpack.

  12. 10-02-2009, 09:37 AM


  13. #5
    Founder ghettoGenius's Avatar
    Join Date
    Feb 2006
    Posts
    560

    Default

    I totally hear you, and its not just Kyber. As I mentioned in a few other posts, the quality of pugs is at an all time low. Im in a very small guild and we pug like 90% of the time if were not hosting raids. Like you Ive seen the death/fail rate skyrocket, especially around the 8+ quest level. It seems most of this behavior is centered around upper lvl F2P content. A good example is Tempest Spine, where noobs seem to flock to around lvl 9. But the new players are also purchasing adventure packs like VON, Gianthold or Menechtarun and I see this occurring there as well. Its extremely frustrating to run a quest youve done 40 times, only to fail at a spot you've never had trouble at before because someone didnt hold the line, or was spamming the wrong spell on the wrong creature.

    My opinion is that long time players have been spoiled a bit in terms of group quality. Having been around we've accumulated tons of plat and entire armories for some of our characters which makes them more capable of running lvl 10+ quests that have little margin for error. I usually find I can carry a poor group through in some quests in the 3-8 range, but above that it gets much more difficult to compensate depending on your build.

    All your suggestions are sound, and Ill offer a couple more.

    Just because you completed a quest on easy and maybe squeaked by on hard does not mean you are ready for elite if the base quest level is above your character level. Unless you are well stocked with the proper weapons, gear and consumables you will find elite a sobering experience. Especially in raids like VON or Tempest Spine.

    Don't join a group for a quest on elite if you have never run the quest before. You're just asking for trouble. Unless you're recruited by the group to fill a specific role and they know you are clueless about it, I would just stay away. Eventually you will find a group to run it on normal and hard and you will hopefully then be more prepared for an elite run.

  14. #6
    Founder ogboot's Avatar
    Join Date
    Feb 2006
    Posts
    76

    Default

    Did 3 Outpost runs last nite with a PUG that actually started off rather well. On elite the CLERIC and one of the damage dealers decides to run for the chest instead of actually helping with the rednamed and his cohorts. Full party wipe, they got their **** loot though.

  15. #7
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Quote Originally Posted by ghettoGenius View Post
    All your suggestions are sound, and Ill offer a couple more.

    Just because you completed a quest on easy and maybe squeaked by on hard does not mean you are ready for elite if the base quest level is above your character level. Unless you are well stocked with the proper weapons, gear and consumables you will find elite a sobering experience. Especially in raids like VON or Tempest Spine.

    Don't join a group for a quest on elite if you have never run the quest before. You're just asking for trouble. Unless you're recruited by the group to fill a specific role and they know you are clueless about it, I would just stay away. Eventually you will find a group to run it on normal and hard and you will hopefully then be more prepared for an elite run.
    +1 thanks
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  16. 10-02-2009, 09:44 AM


  17. 10-02-2009, 09:45 AM


  18. 10-02-2009, 09:47 AM


  19. 10-02-2009, 09:56 AM


  20. 10-02-2009, 09:57 AM


  21. #8
    Community Member
    Join Date
    Jun 2009
    Posts
    3

    Default

    I'm new to the game, with my characters consisting of a level 7, 6, 4, and 3...and yet I've over two million gold to my name so far. My bard (level 6) carries around 3-4 wands of Cure Light Wounds at all times, and a similar number of wands of Cure Moderate Wounds. A wand of paralysis removal, a wand of remove curse...a remove fear clickie...and so on. Really, money doesn't seem to be hard to obtain at all, one you get past the first few levels.
    (Khyber) Miffyre - Bard 6
    (Khyber) Verily Cestrial - Rogue 1/Ranger 6
    (Khyber) Bryony Shimmerplume - Sorceror 4
    (Khyber) Bellany Vendrith - Monk 3

  22. #9
    Community Member jkm's Avatar
    Join Date
    Dec 2006
    Posts
    1,829

    Default

    CASTERS!!! - stop drawing the aggro before the fighter types. It is nice to shot them with you MM or ____ Ray... but if you have low con and few HP and no armor... you will die. I also want casters to invest more in items that make you useful when you burn through your mana. Many casters will use Crossbows, Wands, Throwing Weapons, Quarterstaff... a Shield ... Standing around for half the quest because you are out of mana will make you less appealing as you get higher in levels.
    there are so many things wrong with these statements.

    "i also want" - this from the "i don't carry haste" guy who demanded he be able to play the game like HE wants too

    1. as a sorc, i max intimidate - i WANT aggro because mobs are easier to control, because it makes that squishy rogue into a death dealing machine, and because i've made sure that i can deal with aggro.

    2. not all casters have a 6 con. geez there have been 400+ hit point arcanes running around for over 2 years.

    3. the reason casters burn through their mana is because they target single mobs. the true power of an arcane is in mass area of effect spells. back in mod 3ish timeframe we used to have contests on aundair to see who could get all of the trolls in von3 in one fireball. that is the one thing about the new dungeon alert system that really bothers me, it has pretty much taken the artistry out of the mana dump.

    4. crossbows? wands? throwing weapons? oh my. the qstaff doesn't make much sense either because you don't want them getting aggro. the only thing that really makes sense is the shield - because with intimidate you can shield block and play intimitank. its amazing how effective that can be with displacement scrolls.

    5. how about real suggestions for noob casters like ->

    1. your most important stat is your casting stat, your next most important stat is con. this isn't a table top where that 8 dex makes you stumble over everything, in ddo the difference between an 8 dex and a 10 dex is minus one on a savings throw. the difference between a 12 con and a 26 con is 140 hit points at level 20. hit points = second chances.

    [please note that the above assumes that ddo isn't going to add ranged touch attack rolls to spells which would suck eggs]

    2. if you have a problem with aggro, fearsome robes are available at level 4. the old timers despise them, but it will keep you alive and let people beat on the mob with no retaliation.

    3. understand that you can move out of the range of attacks. kobolds and giants are slow as **** in their attack animations. also understand that you can physically dodge arrows and rays, even with the crazy lag in the harbor. there is no law in this game that says you have to run straight at the bad guy shooting at you.

    4. one nerf that annoys me is that pillars and obstacles only provide partial protection against attacks. beholders seem to be able to attack through pillars and walls again. arrows seem to be able to hit you through some closed doors, etc. however, the center of these objects still can provide protection so use them.

  23. #10
    Community Member shinmade's Avatar
    Join Date
    Feb 2007
    Posts
    52

    Default

    so did you finally memorize haste ?


  24. #11
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Quote Originally Posted by jkm View Post
    there are so many things wrong with these statements.

    "i also want" - this from the "i don't carry haste" guy who demanded he be able to play the game like HE wants too.
    There is nothing wrong with you bringing up something that has no effect on this post. But I appreciate your input as I am sure the rest of the community does.



    Still +1
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  25. #12
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Quote Originally Posted by shinmade View Post
    so did you finally memorize haste ?

    You didn't see the joke thread did you...
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  26. #13
    Community Member vainangel's Avatar
    Join Date
    Dec 2007
    Posts
    474

    Default

    Quote Originally Posted by Klaerth View Post
    I'm new to the game, with my characters consisting of a level 7, 6, 4, and 3...and yet I've over two million gold to my name so far. My bard (level 6) carries around 3-4 wands of Cure Light Wounds at all times, and a similar number of wands of Cure Moderate Wounds. A wand of paralysis removal, a wand of remove curse...a remove fear clickie...and so on. Really, money doesn't seem to be hard to obtain at all, one you get past the first few levels.
    Thanks for showing the other new players it is possible to keep up!
    +1
    ??* Worth[R]Elf ??* Kittu[R/P]Dwarf ??* Alexo[S]Drow ??* Amida[R]Elf ??* Krsna[R/F]Warforged ??* vainangel[F/W]Human ??* Cundi[FvS]Drow ??* ♪♫.we are sarcastic.♫♪

  27. #14
    Community Member muffinlad's Avatar
    Join Date
    May 2006
    Posts
    785

    Default

    Quote Originally Posted by jkm View Post
    1. your most important stat is your casting stat, your next most important stat is con. this isn't a table top where that 8 dex makes you stumble over everything, in ddo the difference between an 8 dex and a 10 dex is minus one on a savings throw. the difference between a 12 con and a 26 con is 140 hit points at level 20. hit points = second chances.

    [please note that the above assumes that ddo isn't going to add ranged touch attack rolls to spells which would suck eggs]

    2. if you have a problem with aggro, fearsome robes are available at level 4. the old timers despise them, but it will keep you alive and let people beat on the mob with no retaliation.


    4. one nerf that annoys me is that pillars and obstacles only provide partial protection against attacks. beholders seem to be able to attack through pillars and walls again. arrows seem to be able to hit you through some closed doors, etc. however, the center of these objects still can provide protection so use them.
    1) Right on.
    2) Right on, and fight "The man", use fearsome!
    4) Source controll in this game leaves something to be desired.

    muffinladdy
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload