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  1. #1
    Community Member
    Join Date
    Aug 2009
    Posts
    60

    Question Unarmored Intimitank?

    Was messing around and just really love this idea, but not quite sure how it would end up seeming how I am fairly new and kinda lost on mechanics. Looking at a decent damage intimitank. Let me know about changes you would suggest and why. Not sure how armor breakdowns and all work. Keep in mind, I do plan to stay centered, wearing robes and using TWF kamas.
    Code:
    Character Plan by DDO Character Planner Version 3.10
    DDO Character Planner Home Page
    
    Unarmored Intimitank
    Level 20 Lawful Good Drow Male
    (8 Fighter \ 2 Paladin \ 10 Monk) 
    Hit Points: 349
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 22
    Reflex: 19
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 20)           (Level 20)
    Strength             12                 12                   14
    Dexterity            17                 20                   22
    Constitution         12                 14                   14
    Intelligence         10                 10                   10
    Wisdom               13                 13                   16
    Charisma             15                 15                   16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 19                   19
    Bluff                 2                  3                    4
    Concentration         5                 24                   32
    Diplomacy             2                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  3                    3
    Heal                  1                  3                    3
    Hide                  3                  6                    6
    Intimidate            4                 26                   31
    Jump                  4                  5                    5
    Listen                1                  3                    5
    Move Silently         3                  6                    6
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                  1                  3                    5
    Swim                  1                  2                    2
    Tumble                4                  7                    7
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Intimidate (+2)
    Skill: Jump (+3)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Discipline
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    
    
    Level 2 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Weapon Finesse
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I
    
    
    Level 3 (Paladin)
    Skill: Concentration (+2)
    Feat: (Selected) Bullheaded
    Enhancement: Elven Dexterity I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 4 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength I
    
    
    Level 5 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Wisdom I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Paladin)
    Skill: Concentration (+2)
    Enhancement: Paladin Charisma I
    
    
    Level 8 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 9 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Enhancement: Lifting the Veil
    Enhancement: Fists of Light
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+2)
    Enhancement: Elven Dexterity II
    Enhancement: Fighter Item Defense II
    
    
    Level 11 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+2)
    Enhancement: The Receptive Earth
    
    
    Level 12 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Two Weapon Defense
    Enhancement: Fighter Kensei I
    
    
    Level 13 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Enhancement: Kensei Kama Mastery I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Restoring the Balance
    
    
    Level 14 (Monk)
    Skill: Intimidate (+2)
    Feat: (Monk Bonus) Dodge
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    
    
    Level 15 (Monk)
    Skill: Concentration (+2)
    Skill: Intimidate (+1)
    Feat: (Selected) Skill Focus: Intimidate
    Enhancement: Monk Wisdom II
    
    
    Level 16 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Adept of Rock
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Enhancement: Rise of the Phoenix
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Intimidate (+1)
    Feat: (Selected) Toughness
    Enhancement: Fighter Strength II
    
    
    Level 19 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Intimidate (+1)
    
    
    Level 20 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Intimidate (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Fighter Kama Specialization I
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness III

  2. #2
    Community Member
    Join Date
    Jul 2009
    Posts
    144

    Default

    I dont like it... seems you could streamline the stats by dropping paladin... imo, ranger/monk would be good... your str is just hella weak

  3. #3
    Solver of Dark Secrets Magnus_Arcanis's Avatar
    Join Date
    Feb 2006
    Posts
    268

    Default

    For an intimi-tank to really work you need at least one of 3 things to be really really high.

    1. Damage Reduction - this won't really fit with what your going for as it neeeds a sheild.
    2. Hit points - we're talking massive, easily healable amount of hit point. 12 starting con just isn't gonna get that job done.
    3. Armor Class - which is probably why you're really going for with this build. Unfortuneately you need a lot of very specific and some really hard to grind/find items to reach that preferable base 70-75(preferably 80) self buffed ac (potions of barkskin +3, buffs that last long enough you don't have to keep watching a minute or less timer to refresh). However, if you can reach that mark its definatly worth it.

    I'd suggest decreasing your charisma and maybe one point of str(since odd tomes will still even you out) and upping your dex and wisdom if you're going for AC. Perhaps dropping 2 levels of fighter might be worth it to get your monk up to 12 so when that class recieves it's prestige enhancements you can take advantage of it.
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  4. #4
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Thing is, mod 9 killed unarmed intimidation tanks, more or less. ToD hard / elite requires a very high blocking DR and 500-600 hp. An unarmored tank can't really reach that.
    Active
    EU player since release, US player since the summer of 2009.

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