First of all I dislike melee, I usually play caster in all the games I play.
Most people zerg or the vets know the dungeons like the back of their hand, I wish to go at my own pace and actually explore the dungeon and be surprised at what happens (ie fake chest, ambush, the medic is a spy).
So I'm looking for a build where I can solo on normal using a range Weapon, since I don't know where traps are I would like to disable them and open locks. I've read some things about range combat that is not so good but doable.
I have no problem casting spells or cc, the only problem I have is taking TWF or something like that. A Ra/Ro would be the obvious choice but most of the builds I read have TWF or some melee in it.
My dream build would be Range weapon+trap+lock and maybe if it doesn't screw my char some sort of spells or cc but I'm guessing that's too much.
So any help, suggestion, advice would be much appreciated.
Also today or tomorrow I'm becoming a VIP, while in most games I hate dungeons this game has made them exciting
