I made a sort of battle wizard character that right now is extremely valuable to the party I hang out with and most importantly: really dang fun.

However, I'm worried that if the idea is going to work long term, right now his large amount of spells do wonders for his adaptability but I've heard a lot of things about end game casters.

The basic thing so far is I've gotten to level 7, 6 wizard 1 fighter (yes it has to be wiz not sorc because I have an addiction to that spellbook and all the many things I can do with that). I'm not trying to be the absolutely most efficient version possible, just useful so that I can enjoy it.

Basic build so far:
6 Wizard/1Fighter
Str: 19 dex:16 con:10 Int: 19 wis: 8 cha:8

Feats:
toughness
heighten
eschew (reconsidering this one)
Mental Toughness
Improved Mental Toughness
Two weapon fighting
Oversized two weapon fighting

Enhancements there are too many but it's mostly spent increasing the toughness with regular, fighter toughness, and racial toughness all rolled in to give me some good health to make up for the con. From there it's focused on increasing spell points and spell effectiveness (increasing damage etc.)


It's really fun and very effective but does anyone know if it'll keep up like this or if it will go downhill from here? My main hint for this is that it's only very effective as a soloist or small party assist which is how my group of 3 get through elite mode sometimes. But in parties of 6 it looks like just another DPS that isn't as effective as the full on fighters.