Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Potions of Blindness Removal cannot be used while raged.
You get the standard "you are too enraged to do this" message. Tested and confirmed in-game on a WF barbarian as of Update 6. Needs to be reported and added to the known issues list.
5. Barbarian Capstone "Might" was fixed. It now functions under the new rebalanced glancing blow system.
* The Barbarian capstone, "Might", now correctly grants +10% glancing blow weapon damage and 5% chance to produce special weapon effects in addition to its +2 Strength bonus.
1. Warforged "Great weapon Aptitude" was fixed. It now adds a +2% chance to produce special weapon effects for each tier (total of +6% chance).
* Enhancements and feats that modify the Glancing Blow damage multiplier now function.
Has the Barbarian Past Life chosen feat passive ability been fixed aka nerfed?
Planning my tr build, need to know if I still need to squeeze the feat in.
Nearly 2 years have come and gone.. Figured it was time for an update.
And while the majority of these bugs still exist.
A few have been fixed, and even implemented one of our player suggestions =)
So hope is not all lost that they may all be fixed some day.. er.. Year.
OP updated with whats fixed and whats not.
Keep up the fight fellow barbs.
heh. That game is your standard mmo clone. Only thing that seems exceptionally about is the story element,, bioware games always tell a good story.
TERA is the only one I've ever seen that seems to come close to DDO in terms of scale and combat elements. Seems to have some very interesting active combat and a huge scale, scope and complexity. Unfortunately delayed until 2012.
So, barbs really have a thread where they complain about not having good enough DPS? You beat everything but arcanes at pretty much everything. What about poor rangers...
Last edited by Masadique; 08-24-2011 at 04:39 AM.
If you're talking about Barb bugs then you seem to have forgotten something...
You could add TWF Cleave (and supreme cleave) mechanics to the "Non-Barbarian bugs that directly effect the class's commonly used features:" section.
The offhand swings but does not ever do any damage. This appears to be a bug as I suspect that if it was intended to be main-hand only then the animation would not clearly show the offhand attacking.
Since THF glancing blows proc on cleaves, I suspect that it is in fact intended for TWF offhand to proc as well.
Cleave being required for Frenzy, this bug effects each and every Barbarian player that uses the Two Weapon Fighting style of combat.
Eulogy- oh ninety eight
Confirming that this is fixed as of the U13.1 patch.
Tested with removing and re-equipping multiple times; only 1 loss in rages as per the set description.
Tested with /death and only 1 loss in rages from wearing the set.
This one is rather difficult to test.
I did some accordingly stupid moves like running onto a stepping stone or a ladder while attempting to perform the rage animation and it still cancels the rage, but it does NOT waste a use. I'm going to say that this aspect of the bug is fixed as of U13.1. Going on a 6-second rage cooldown is not nearly as devastating as wasting an entire rage.
Animations are still different for each race as far as I know.
Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
Updated main post.
re: Iqus.. The losing rages bug isn't fixed. It' spartially fixed perhaps. But its not fixed. Im keeping it on the OP.
It makes absolutely zero sense to lose additional rage charges upon death, relogs or other weird situations. Its definetely still bugged. It's a bug im sure they dont care about, but its a bug none the less.
Going on 6 years on trivial to fix bugs affecting the class.
Well at least we have a bug report forum now, im gona copy and paste this thread over there shortly, so dont reply here further, reply here instead.
Last edited by Shade; 08-14-2012 at 12:52 PM.