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  1. #81
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    Quote Originally Posted by Thechemicals View Post
    What is the update status on these issues? have any of these been identified at least?
    Developers "weren't aware" the extra chest for killing Suulo on hard or elite wasn't appearing, and it's been reported countless times. I wouldn't hold my breath for class-specific bugs, though maybe PM'ing a dev might get a response. /eyeroll
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  2. #82
    Community Member Menethenes's Avatar
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    Quote Originally Posted by Shade View Post
    Since the Barbarian class has had so many unfixed bugs over the years I'm going to keep a list of bugs and issues updated here.

    Bugs:

    4. Frenzy and Death Frenzy cause annoying flinch and scream animatnions on every single swing.
    Video demonstration of bug here.
    Bugged and reported since: 2 weeks into Mod 9 beta release
    Known Issue: No
    Hmm no it doesnt. Just tried it. I only get the annoying flich and scream when I actually hit something and take damage, as intended. =)

  3. #83
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    Quote Originally Posted by Menethenes View Post
    Hmm no it doesnt. Just tried it. I only get the annoying flich and scream when I actually hit something and take damage, as intended. =)

    Most of the players reading this forum hit something every time they swing ;-)
    Quote Originally Posted by Rumbaar View Post
    ....I guess we have to roll 1d6 [1 to 6 for the stupid] and hope for the best!

  4. #84
    Community Member Wraith_Sarevok's Avatar
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    Default Potions of Blindness Removal cannot be used while raged.

    Potions of Blindness Removal cannot be used while raged.

    You get the standard "you are too enraged to do this" message. Tested and confirmed in-game on a WF barbarian as of Update 6. Needs to be reported and added to the known issues list.

  5. #85
    Community Member Wraith_Sarevok's Avatar
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    Post Update 7 Changes

    5. Barbarian Capstone "Might" was fixed. It now functions under the new rebalanced glancing blow system.

    * The Barbarian capstone, "Might", now correctly grants +10% glancing blow weapon damage and 5% chance to produce special weapon effects in addition to its +2 Strength bonus.


    1. Warforged "Great weapon Aptitude" was fixed. It now adds a +2% chance to produce special weapon effects for each tier (total of +6% chance).

    * Enhancements and feats that modify the Glancing Blow damage multiplier now function.

  6. #86
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    Default Barb: PL passive effect

    Has the Barbarian Past Life chosen feat passive ability been fixed aka nerfed?

    Planning my tr build, need to know if I still need to squeeze the feat in.

  7. #87
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    Quote Originally Posted by Wraith_Sarevok View Post
    Potions of Blindness Removal cannot be used while raged.

    You get the standard "you are too enraged to do this" message. Tested and confirmed in-game on a WF barbarian as of Update 6. Needs to be reported and added to the known issues list.
    The guild potions work fine. I've used them while blinded during the Horoth fight in ToD.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  8. #88
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    Quote Originally Posted by Wraith_Sarevok View Post
    5. Barbarian Capstone "Might" was fixed. It now functions under the new rebalanced glancing blow system.

    * The Barbarian capstone, "Might", now correctly grants +10% glancing blow weapon damage and 5% chance to produce special weapon effects in addition to its +2 Strength bonus.


    1. Warforged "Great weapon Aptitude" was fixed. It now adds a +2% chance to produce special weapon effects for each tier (total of +6% chance).

    * Enhancements and feats that modify the Glancing Blow damage multiplier now function.
    Too bad Brute Fighting *STILL* doesn't work while raged, even after Turbine added it as a race enhancement for Horcs.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  9. #89
    Community Member Shade's Avatar
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    Nearly 2 years have come and gone.. Figured it was time for an update.

    And while the majority of these bugs still exist.

    A few have been fixed, and even implemented one of our player suggestions =)
    So hope is not all lost that they may all be fixed some day.. er.. Year.

    OP updated with whats fixed and whats not.

    Keep up the fight fellow barbs.

  10. #90
    Community Member EyeRekon's Avatar
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    Quote Originally Posted by Shade View Post
    Keep up the fight fellow barbs.
    Too little too late. I feel another game calling.

    -- May the Force be with you

  11. #91
    Community Member Shade's Avatar
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    Quote Originally Posted by EyeRekon View Post
    Too little too late. I feel another game calling.

    -- May the Force be with you
    heh. That game is your standard mmo clone. Only thing that seems exceptionally about is the story element,, bioware games always tell a good story.

    TERA is the only one I've ever seen that seems to come close to DDO in terms of scale and combat elements. Seems to have some very interesting active combat and a huge scale, scope and complexity. Unfortunately delayed until 2012.

  12. #92
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    So, barbs really have a thread where they complain about not having good enough DPS? You beat everything but arcanes at pretty much everything. What about poor rangers...
    Last edited by Masadique; 08-24-2011 at 04:39 AM.

  13. #93
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    Quote Originally Posted by SimVerg View Post

    Ya guys, I'm totally able to hit like 6 mobs at once by hitting Supreme Cleave while blocking and it doesn't cost the 10 hp either!
    Yup! What Shade said abot frenzy and death frenzy scaling up with dungeon scaling also applies to supreme cleave - it also does more than 10 damage when there is full party in area.

    Odif of Ghallanda

  14. #94
    Community Member Cold_Stele's Avatar
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    If you're talking about Barb bugs then you seem to have forgotten something...

  15. #95
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    You could add TWF Cleave (and supreme cleave) mechanics to the "Non-Barbarian bugs that directly effect the class's commonly used features:" section.

    The offhand swings but does not ever do any damage. This appears to be a bug as I suspect that if it was intended to be main-hand only then the animation would not clearly show the offhand attacking.

    Since THF glancing blows proc on cleaves, I suspect that it is in fact intended for TWF offhand to proc as well.


    Cleave being required for Frenzy, this bug effects each and every Barbarian player that uses the Two Weapon Fighting style of combat.
    Eulogy- oh ninety eight

  16. #96
    Community Member Wraith_Sarevok's Avatar
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    Thumbs up

    Quote Originally Posted by Shade View Post
    2. Frenzy Berserker Raid set steals 1 of your rages if you: Lose connection, Relog, Die, or a number of other scenarios. Seems related to the annoying bug where if you un-equip and re-equip the belt/ring, you will continously lose rages until they are completely exhcausted.
    Bugged and reported since: Not reported as I've lost all faith in the bug report system.
    Known Issue: No
    U11 Status: Still bugged. Ultra aggrevating.
    Number of years bugged: Exactly 2, in 6 days from now.
    Confirming that this is fixed as of the U13.1 patch.

    Tested with removing and re-equipping multiple times; only 1 loss in rages as per the set description.

    Tested with /death and only 1 loss in rages from wearing the set.

    Quote Originally Posted by Shade View Post
    2. Rage animation time varies greatly depending on race and weapon style - and if interrupted will not activate, but will start a cooldown and waste a use.
    This is really not acceptable as the PnP version doesn't have some way to interupt it, and it doesn't seem intended. Also there is no reason for the ability to have a 1 minuit cooldown - being you may not use it again while raged anyways, no cooldown is nessasary at all, its just an arbitrary artificial penalty we get for no reason.
    Things that can interupt rage, wasting a charge and starting an unnessasry cooldown:
    Pressing the movement keys after starting the animation.. Very common one that makes no sense.
    Getting tripped... Melee, cometfall or otherwise.
    Grabbing a ledge
    Getting CC'd in any way really, hold, stone, etc.
    Also how likely you are to get interupted depends on your race and weapon style.. Doesn't make much sense that a sturdy dwarf is more likely to be interupted by a trip then any other race.
    This one is rather difficult to test.

    I did some accordingly stupid moves like running onto a stepping stone or a ladder while attempting to perform the rage animation and it still cancels the rage, but it does NOT waste a use. I'm going to say that this aspect of the bug is fixed as of U13.1. Going on a 6-second rage cooldown is not nearly as devastating as wasting an entire rage.

    Animations are still different for each race as far as I know.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  17. #97
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    I did some accordingly stupid moves like running onto a stepping stone or a ladder while attempting to perform the rage animation and it still cancels the rage, but it does NOT waste a use. I'm going to say that this aspect of the bug is fixed as of U13.1.
    This is a two and a half year old thread that, before your post, hadn't been posted in for six months. Of course some information will be incorrect.

  18. #98
    Community Member Shade's Avatar
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    Updated main post.

    re: Iqus.. The losing rages bug isn't fixed. It' spartially fixed perhaps. But its not fixed. Im keeping it on the OP.

    It makes absolutely zero sense to lose additional rage charges upon death, relogs or other weird situations. Its definetely still bugged. It's a bug im sure they dont care about, but its a bug none the less.

    Going on 6 years on trivial to fix bugs affecting the class.

    Well at least we have a bug report forum now, im gona copy and paste this thread over there shortly, so dont reply here further, reply here instead.
    Last edited by Shade; 08-14-2012 at 12:52 PM.

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