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  1. #21
    Community Member Asketes's Avatar
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    i didn't see it, but may have missed it


    the WF extra glancing blows don't work when raged
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  2. #22
    Community Member Shade's Avatar
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    Quote Originally Posted by Asketes View Post
    i didn't see it, but may have missed it


    the WF extra glancing blows don't work when raged
    mm.. Not getting this. Clarify?

  3. #23
    Community Member Shade's Avatar
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    As expected, zero bug fixes or even mention of this in known issues for lamannia update 1.

  4. #24
    Community Member sephiroth1084's Avatar
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    Personally, I feel that the only fix needed for the various boosts is to just get rid of their activation time; if you only lose a fraction of a second (time to press the button), then they would be fine.

    One real problem with frenzied berserker is that it requires the boost, as other PrEs do, but does nothing with it. I'd really like to see those put to some use via the prestige enhancement the same way they get used by paladins and fighters. Maybe change Frenzy to costing a boost? Or add something else? I hate seeing prerequisites that are just included as filler.

    The PnP version has Inspire Frenzy, which causes your allies to gain some of the benefits (and penalties) of frenzy as well. Perhaps barbarians could gain this feature? Inspire Frenzy could eat an action boost to grant allies +2 Str and Con and the vicious ability. Maybe add an accept dialogue for this?
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  5. #25
    Community Member Farens's Avatar
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    Quote Originally Posted by Shade View Post
    1. Damage boost is not a worthwhile enhancement, and feels like a penalty to have to take it for Frenzy Berserker.
    Due to requirement of stopping attack and long delay of activating action boosts - damage boost is generally considered to be a DPS loss to use mid battle due to it's rather poor boost (+5 at rank IV). For a class that can deal over 90 base damage with two handed weapons, a +5 boost is trivial and not worth stopping attack to activate.
    Suggestions to improve it:
    Return it to it's module 0 value, and apply double the benefit to two handed weapons as other new enhancements.
    In module 0, the boost provided +10 damage. For lvl10 this was perhaps too high, but for lvl20 TWF it seems fine. THF should gain double the benefit, so +20 damage.
    Alternative:
    Provide a percentage increase to base damage, so it scales fairly across all levels and provideds a benefit to even the most maxxed out characters. Numbers similar to the fighter haste boost enhancement would seem appropriate (+15% to +30% damage boost)
    On a lil side note, if you are on auto-run and activate Damage boost, you will stop running but you can activate it while manually running.

    Also using Cleave right after activating damage boost will bypass the 1-2 sec pause you would normally have.

  6. #26
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    Quote Originally Posted by Shade View Post
    Since the Barbarian class has had so many unfixed bugs over the years I'm going to keep a list of bugs and issues updated here.

    Bugs:

    : No (altho a dev post has confirmed it)

    3. Frenzy Berserker multiplier increase does not work correctly.
    It works partially - base damage is multiplied. But burst damage on weapons is not correctly increased.
    Bugged and reported since: 2 weeks into Mod 9 beta release
    Known Issue: No
    the number 3 here is what made me quit playing my barb after re-spec.. I havent done any calculations but it really-really seems that the viscious animation is slowing down the dps to the speed of non-hasted lvl1 cleric with old school falchions..
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  7. #27
    Community Member Shade's Avatar
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    Some news on supreme cleave.. Most of the devs still don't believe the bug exists.. But I spoke to one of them (Madfloyd) ingame on Lamannia so at least he knows now and said he would try to get it fixed by the first patch after update 1 (update 1 being pretty much done now).

    Here is a pic of the conversation.

  8. #28
    Community Member Inspire's Avatar
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    Would really like to see point #6 in the OP adressed at some point in the future.

  9. #29
    Community Member Turial's Avatar
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    Interesting conversation you had there Shade.
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  10. #30

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    Quote Originally Posted by Turial View Post
    Interesting conversation you had there Shade.
    Yes, very. It shows what we pretty much all thought: there is a serious flaw somewhere in their bug gathering process. In this case, not only the bug had been bug reported certainly over a thousand times but it has been repeatedly bought up on the forums.

    There are so many bugs that have been around that have just never been fixed. Maybe we should start another thread and just list them all there.
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  11. #31
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    Quote Originally Posted by Shade View Post
    Some news on supreme cleave.. Most of the devs still don't believe the bug exists.. But I spoke to one of them (Madfloyd) ingame on Lamannia so at least he knows now and said he would try to get it fixed by the first patch after update 1 (update 1 being pretty much done now).

    Here is a pic of the conversation.
    You gotta be ****ing kidding me.

    I don't even have the words to describe my disgust.

    Seriously? Not one single Turbine employee has tried this on a live server? Still?
    Last edited by Strakeln; 10-21-2009 at 12:15 PM.

  12. #32
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Borror0 View Post
    Yes, very. It shows what we pretty much all thought: there is a serious flaw somewhere in their bug gathering process. In this case, not only the bug had been bug reported certainly over a thousand times but it has been repeatedly bought up on the forums.

    There are so many bugs that have been around that have just never been fixed. Maybe we should start another thread and just list them all there.
    My guess is that Madfloyd does not work with bugs in general or bugs of this sort. He works on developing systems as evidence by his involvement with Dungeon Alert, the Combat system (both changes), etc.. He is heavily involved in Reincarnation which is another systematic change. There is mention of a database where presumably errors are stored, but who knows how comprehensive that really is. I wonder if the appropriate person to pin down is 404 Error. He probably fixes or is involved in this bug work in some fashion.
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  13. #33

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    Quote Originally Posted by maddmatt70 View Post
    I wonder if the appropriate person to pin down is 404 Error. He probably fixes or is involved in this bug work in some fashion.
    404 is the one in charge of reading our bug reports (well, there are most likely more than one but he must have the senior rank among those since he has been playing DDO for over three years and can parse over our bugs quicker than anyone else in the QA team) and submitting it to the programmers (like Codog). So, yes, he's the best one to talk with about that kind of stuff since he is the one reading our bug reports.

    But, from the tell exchange, it seems that MadFloyd was at his office looking at the list of acknowledged/reported bugs within Turbine...
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  14. #34
    Community Member Turial's Avatar
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    Quote Originally Posted by Borror0 View Post
    Yes, very. It shows what we pretty much all thought: there is a serious flaw somewhere in their bug gathering process. In this case, not only the bug had been bug reported certainly over a thousand times but it has been repeatedly bought up on the forums.

    There are so many bugs that have been around that have just never been fixed. Maybe we should start another thread and just list them all there.
    Brings up my idea that all bug reports, minus exploitive ones, should be open for players to look at. They should remove all player information though.

    In this case I am sure Shade had bug reported the issues he brings up here but then we could see what exactly was reported and if its not a "known" issue the bug finders amoung us will kinda know what other information to send in, if only for someone else to confirm that they have the same issue via official communication lines.

    Though given all the stuff we manage to spade out I find it hard to believe that we aren't providing enough information.
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  15. #35
    Community Member RTN's Avatar
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    Quote Originally Posted by Shade View Post
    Since the Barbarian class has had so many unfixed bugs over the years I'm going to keep a list of bugs and issues updated here.

    Bugs:

    1. Potions - can't be drank while raged or madstone raged: Neutralize Poison, Remove Curse, Remove Disease, Remove Fear, Remove Paralysys.
    Can't be drank while madstoned raged (but can be while raged): Lesser restore
    Bugged and reported since: Module 2?
    Known Issue: Yes (altho has been for years with no attempts to fix - infact many patchs have only added to the number of potions which can't be used unexplicably)
    This has to do with how they allowed us to use potions on other players by making them function as a clicky rather than a potion. I personally think they should fix it so that raged characters can't use potions at all. They're raged, which doesn't make it very likely they'll rationally pick out which potion they want to use.

  16. #36
    Community Member Turial's Avatar
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    Quote Originally Posted by RTN View Post
    This has to do with how they allowed us to use potions on other players by making them function as a clicky rather than a potion. I personally think they should fix it so that raged characters can't use potions at all. They're raged, which doesn't make it very likely they'll rationally pick out which potion they want to use.
    Barbarian rage does not make one irrational. It makes one stronger, tougher, more resistant to outside influence, and easier to hit. They have the same level of intelligence and wisdom that they always had.
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  17. #37
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    Quote Originally Posted by Turial View Post
    Barbarian rage does not make one irrational. It makes one stronger, tougher, more resistant to outside influence, and easier to hit. They have the same level of intelligence and wisdom that they always had.
    Indeed, I hate it when I'm the last one standing after raging and clearing a crowd of enemies, only to have my rage wear off and go incap or dead because I can't drink a potion or activate a clickie and the nearest shrine is not close enough to make it to.

  18. #38
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Borror0 View Post
    404 is the one in charge of reading our bug reports (well, there are most likely more than one but he must have the senior rank among those since he has been playing DDO for over three years and can parse over our bugs quicker than anyone else in the QA team) and submitting it to the programmers (like Codog). So, yes, he's the best one to talk with about that kind of stuff since he is the one reading our bug reports.

    But, from the tell exchange, it seems that MadFloyd was at his office looking at the list of acknowledged/reported bugs within Turbine...
    When I worked as a software engineer some years ago I can recall one of the primary duties of management was to keep the junk away from the software engineers so they could continue to develop new product. QA is more an extension of management then development. As a part of management QA's role is in part to screen junk away from the developers. Supreme cleave is not junk by any means but the PRE bugs seem to have a lower priority then some of the other bugs. I wonder if that list the devs have is a comprehensive one or more just a list filled with higher priority bugs. We just do not know its Turbine's shop to run.
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  19. #39
    Community Member spyderwolf's Avatar
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    Quote Originally Posted by TheKeg View Post
    Indeed, I hate it when I'm the last one standing after raging and clearing a crowd of enemies, only to have my rage wear off and go incap or dead because I can't drink a potion or activate a clickie and the nearest shrine is not close enough to make it to.
    nothing is stopping you from drink any kind of cure pot while raged. the not being able to use certain self+other pots while raged is annoying but nothing is wrong with cure pots.

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  20. #40
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    Default wha?

    Quote Originally Posted by Turial View Post
    Barbarian rage does not make one irrational. It makes one stronger, tougher, more resistant to outside influence, and easier to hit. They have the same level of intelligence and wisdom that they always had.
    which they blithely choose to completely ignore in the name of carnage...

    call me irrational again and I'll break off three of your toes.

    hee hee

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