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  1. #1
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    Default 14 barb/2rogue where to go next 4 levels

    just trying to get an idea where to go in mod 9

    ill be staying crit rage 2 so barb lvls are not needed for pre's

    finding it hard to get info off the wiki, next and last barb feat is at lvl 17 ?
    are there any extra rages in the remaining 4 lvls up to barb 18

    what im trying to balance is it worth continuing as a barb all the way for tireless rage which i can live with out and the extra hps from barb lvls or is there so little left in the remaining barb lvs i could take 2-4 lvls of fighter to get 3 ? extra feats and some handy cheap enhancements

    so possibly 18b/2r (my least favoured option with lack of feats if no benefit from
    barb lvls)
    17b/2r/1f (2 feats)
    16b/2r/2f (2 feats plus str ap)
    14b/2r/4f (3 feats plus str ap?)

    just looking for ideas other ppl are thinking over for their splash builds, i cant get onto lamannia atm to see what the extra barb lvls actually give

  2. #2
    Community Member Shade's Avatar
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    Quote Originally Posted by smudge View Post
    ill be staying crit rage 2 so barb lvls are not needed for pre's
    Forever?
    I doubt it.

    At some point there going to add new, better and cooler enhancements that you WILL want. That could be years away, but at that point you'd regret having not gone 18 barb for a t3 PrC because either way your gona need a respec and lose crit rage.

    Besides berserker, other upcoming barb PrCs are Occult Slayer and Ravager.. Those could be really cool and you might indeed want them.

    Besides that, the barb levels do outweigh what you'd gain from ftr levels.
    Barb:
    +2 all saves (3 fort)
    +1 rage use
    +1 Improved uncanny dodge use
    +1 DR/-
    - Tireless rage (more awesome then you think unless your WF)
    - +2 trapsense
    - 16 skillpoints
    +48 HP
    Fighter:
    - +4 Fort save, +1 others (lower then barb)
    - +40 HP
    - +3 Feats
    - 8 skillpoints
    As you can see the barb benefits do outwigh the fighter ones as many of the barb benefits are worthy of feats (to some people)
    IE:
    +1 will/reflex - generally worth a feat to a pure ftr
    +Tireless rage - well worth a feat
    +1 DR/Hp/Rage/Uncanny dodge- guess up to you if its worth a feat

  3. #3
    Founder SneakThief's Avatar
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    As Shade said there are two other announced PrE's that havent been fleshed out yet that could end up really cool. Even then, Im guessing you have some reason for staying crit rage ... as the DPS from Berzerker is much better. Unless you need extra feats (fighter) or extra skill points (rogue) for your vision, 18/2 would still be the best future proof split.

    To answer your question specifically:
    15 = +1 ref/will saves, +1 trap saves
    16 = +1 fort, +1 DR, +1 rage
    17 = Tireless Rage
    18 = +1 fort/ref/will saves, +1 trap saves
    Quote Originally Posted by EULA
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  4. #4
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    thx, just the information i needed

  5. #5
    Founder TFPAQ's Avatar
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    Default Good Posts ... But

    ... he has +2 to his crit range guys. I don't know if he is THF or TWF but on my capped TWF barb with rapiers specced you can crunch all the numbers you want; but I'm as good as the best dps builds out there (I'm not looking for a theoretical build debate). I'm with him thinking that I would never change my enhancements either.

    I'd still take the rest of your levels as barb though.

  6. #6
    Community Member Riekan's Avatar
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    The devs have already made changes in the past that forced them to reset everyones enhancements. If that were to happen again, you'd lose it whether you wanted to or not. Not saying it will happen, just that NEVER going to change them is not very realistic.
    Proud Officer of the Guild of the Black Dragon on Sarlona.

  7. #7
    Founder SneakThief's Avatar
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    Quote Originally Posted by TFPAQ View Post
    ... he has +2 to his crit range guys. I don't know if he is THF or TWF but on my capped TWF barb with rapiers specced you can crunch all the numbers you want; but I'm as good as the best dps builds out there (I'm not looking for a theoretical build debate). I'm with him thinking that I would never change my enhancements either.

    I'd still take the rest of your levels as barb though.
    Yeah ... and I have crit rage on both my barbs (one THF and one TWF elf rapiers). And right now, any barb would be stupid to NOT have it! Its great. That doesnt change the fact that come Mod 9 (allegedly in about 3 weeks), Frenzied Berzerker will be signifigantly more DPS, and he was asking about what he should do with his levels in Mod 9 ... not right now.
    Quote Originally Posted by EULA
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  8. #8
    Founder TFPAQ's Avatar
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    Default Slightly More ...

    by counting on a cleric healing you for the added damage/vic requirement or just with the innate damage assuming no hp expenditure?

  9. #9
    Community Member HeavenlyCloud's Avatar
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    Quote Originally Posted by TFPAQ View Post
    by counting on a cleric healing you for the added damage/vic requirement or just with the innate damage assuming no hp expenditure?
    The damage is barely noticeable. A cleric was just wand whipping me on new content as i was only taking damage from vicious. Stunning blow + trip on various mobs rarely failing due to the high strength is awesome!
    Last edited by HeavenlyCloud; 08-17-2009 at 04:16 AM.
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  10. #10
    Community Member gfunk's Avatar
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    I think you will want to go frenzy eventually (in which case I would recommend 18/2)... but, it might be interesting to keep an old crit rage II barb around.

    A possible idea just for fun is going with 14 (crit rage) barb / 6 rogue and using dual radience scimitars or rapiers. It would be pretty fun for fighting foes that could be blinded --> 8/20 chance per weapon of blinding would virtually guarantee that mobs would be blinded in the first couple of hits.. then you would get an automatic extra 3d6 + 6 + any weapon/item sneak attack bonuses.

    I think that if you roll lots of characters and are quick to cap them, then you may consider taking more rogue levels and having an unorthodox build. If its your main and you don't level as quickly, I would stick with barbarian levels. good luck
    <Sarlona>Leafy - ranger , Ingvild - fighter, Backk - rogue, Dahgnabbit - warlock , Reinheits - cleric, <Lost Legion>


  11. #11
    Founder SneakThief's Avatar
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    Quote Originally Posted by TFPAQ View Post
    by counting on a cleric healing you for the added damage/vic requirement or just with the innate damage assuming no hp expenditure?
    As HCloud said, the damage is really hard to notice in a fight. I suppose if you have a high AC barb, you might notice more, but neither of mine have any AC to speack of, so the 2d3 doesnt really add that much inn a battle. With 700ish hp, the bar doesnt really move if mobs arent hitting you. If you had a high AC, you are taking less than most people from grazing due to DR so its really a wash. With healing amp (you really SHOULD have on any barb), a CSW pot or 2 after a fight takes care of any viscious damage.

    Even without the Viscious, its still +6 STR while raging and another +2 from the raid item set.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

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