so i've been thinking what can i do for ***** and giggles when mod 9 FINALLY hits and i get more slots
i know i've been staying the hell away from rangers since they feel like too much of an easy button same with dwarves
i want to try to make something people would look at and go "***?!>!?@!$"
=P
so i thought, "heck, might as well make a shuriken user!"
also need to get the Mask headgear that makes him look like a ninja~!
current plan: 12/7/1 Fighter/Monk/Rogue
Halfling Lawful Good
Stats:
Code:
Str: 14 base + 3 lvl up + 3 enhancement + 6 item + 2 tome = 28 (+9)
Dex: 16 base + 2 lvl up + 2 enhancement + 6 item + 2 tome = 28 (+9)
Con: 14 base + 2 tome + 6 item = 22 (+6)
Int: 14 base
Wis: 12 base + 2 enhancement + 2 tome + 6 item = 22 (+6)
Cha: 8 base + 2 tome + 6 item = 16 (+3)
AC:
Code:
10 base
1 size bonus
1 dodge feat
9 dex
6 wisdom
4 icy dodge
4 icy protection
1 armor ritual
2 centered bonus
8 armor bracer
-----
46 base AC
4 shield wand
3 barkskin pot
1 haste pot
----
54 self buffed
3 chattering ring
4 insight
----
61 grind gear
2 full barkskin
4 bard song
5 pally aura
2 recitation
----
74 raid buffed
Feats:
Code:
breakdown:
3 monk feats
7 Fighter Feats
7 general feats
===========
General Feat list:
Least Dragon Mark of Healing
Lesser Dragon Mark of Healing
Greater Dragon Mark of Healing
Quick Draw
Point Blank Shot
Precise Shot
Improved Critical: Throwing Weapon
======
Monk Feats:
Dodge
Toughness
Power Attack
======
Fighter Feats
Weapon Focus: Throwing Weapon
Greater Weapon Focus: Throwing Weapon
Weapon Specialization : Throwing Weapon
Greater Weapon Specialization: Throwing Weapon
Two Weapon Fighting
Improved Two Weapon Fighting
Greater Two Weapon Fighting
will be fighting with fist on random occasions (Ninjas need good hand-to-hand combat too!)
To Hit:
Code:
Shuriken Mode:
19 base
5 weapon
2 weapon focus feats
2 Kensai II
2 Halfling Throwing Weapon Attack
9 dex
1 halfing size bonus
----
+40 to hit base + 4 more with GH
HtH mode:
19 base
9 str
1 weapon (probably going to use 5% weighted)
1 halfing size bonus
-5 power attack
----
+25 base to hit + 4 more with GH + 4 more with power surge
Damage:
Code:
Shuriken Mode:
1d2 base, 1.5 average
+ 5 weapon
4 weapon specialization feats
1 fighter specialization
3 halfling throwing weapon damage
9 str bonus
2 kensai II
------
+24 damage pre-buffed + 4 more under power surge
HtH Mode:
1d8 base, 4.5 average
+ 1 weapon
9 str bonus
5 power attack
----
+15 damage pre-buffed + 4 more under power surge
Saves:
Code:
8/ 4/ 4 Fighter 12
5/ 5/ 5 Monk 7
0/ 2/ 0 Rogue 1
6/ 9/ 6 Abilities bonus
2/ 2/ 2 Head of Good Fortune
1/ 1/ 1 Alchemy Bonus
5/ 5/ 5 Resistance 5 item
4/ 4/ 4 Greater Heroism
1/ 1/ 1 Halfing Racial bonus
----------
32/ 33/ 30
Enhancements:
Code:
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Kensei Shuriken Mastery I
Enhancement: Kensei Shuriken Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Shuriken Specialization I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Thrown Weapon Attack I
Enhancement: Halfling Thrown Weapon Attack II
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Halfling Thrown Weapon Damage II
Enhancement: Halfling Thrown Weapon Damage III
Enhancement: Ten Thousand Stars
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Adept of Wind
Enhancement: Disciple of Breezes
Enhancement: Adept of Flame
Enhancement: Disciple of Candles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Access to Ten-Thousand Stars, tier 2 Fire and Wind stance
Halfling dragonmarks for some emergency heals
semi decent ac, blah blah blah~~
UMD of 23 base + 3 cha + 2 HoGF + 4 GH = 32 + 6 shroud item if applicable for 38 total
alternatively i can lose out on the UMD for 12/8 Fighter Monk and focus on concentration as well for access to healing Ki and Wholeness of Body as well as 1d10 base fist damage
decisions decisions