Results 1 to 20 of 31

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Jul 2006
    Posts
    55

    Default Build Request ! Drow TWF Paladin With DM4

    anyone help me?

  2. #2
    Community Member baddax's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default Basic TWF drow pally

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (16 Paladin) 
    Hit Points: 254 +60 con item +30 G.false life +20 minos= 364
    Spell Points: 175 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 18
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 16)           (Level 16)
    Strength             14                 14                   14 (20)
    Dexterity            16                 20                   22(28)
    Constitution         12                 12                   12(18)
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             17                 20                   22(28)
    
    Tomes Used
    +2 Tome of Dexterity used at level 15
    +1 Tome of Charisma used at level 15
    
    Level 1 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: DEX
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    Ability Raise: DEX
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: CHA
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: CHA
    Enhancement: Divine Might I
    Enhancement: Divine Might II
    Enhancement: Divine Might III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Redemption I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Heal I
    Enhancement: Paladin Heal II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Divine might IV is not available to 20 and requires a 20 base Cha. witch this build would qualify for, requiring only a +2 Cha tome from 1750 favor.
    Last edited by baddax; 06-28-2009 at 06:34 PM.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  3. #3
    Community Member spifflove's Avatar
    Join Date
    Apr 2006
    Posts
    2,104

    Default

    I would go:

    16
    16
    12
    10
    08
    16 + 2 for 1750 favor = 18.

    Need to bite the bullet and put 2 level ups into char. Personally I would put all level ups into str and leave the option open if you are really ultra lucky enough to get a +4 tome to charisma (probably not a great possibility considering it would have to be charisma and so far they bind) at least you have the option open. But if you must have the 20 charisma level ups is the only sure option.
    Last edited by spifflove; 06-29-2009 at 11:18 AM.

  4. #4
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    I would go Str-based, one because you'll do more DPS (A drow TWF with divine might IV is a DPS character), and it will free up a feat slot (no need for Weapon Finesse)

    STR 16
    DEX 16 (you'll need a +1 tome by 6th level)
    CON 12
    INT 10
    WIS 10
    CHA 17 (you'll need a +3 tome someday)

    All level ups into STR

    Feats
    1 Toughness
    3 TWF
    6 ITWF
    9 Improved Crit - Slash
    12 GTWF
    15 Extend\Power Attack
    18 Khopesh
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member LewsTherin's Avatar
    Join Date
    Feb 2006
    Posts
    262

    Default

    Going strength or finesse, you don't need a starting charisma of 17. You can start with a 15 (+3 enhancement + 6 item +2 tome = 26) which is plenty. Or if you plan on getting a +3 tome start at 16 base. The only thing that charisma does for you is boost your saves and you shouldn't need that much of a boost.
    Tinted Faces/AFK Inside Quest - Zindar, Ballerd, Mazrim

    Who would sup with the mighty must climb the path of daggers

  6. #6
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by LewsTherin View Post
    Going strength or finesse, you don't need a starting charisma of 17. You can start with a 15 (+3 enhancement + 6 item +2 tome = 26) which is plenty. Or if you plan on getting a +3 tome start at 16 base. The only thing that charisma does for you is boost your saves and you shouldn't need that much of a boost.
    He wants Divine Might IV which requires a 20 base CHA...

    Divine Might is a very powerful enhancement, especially for a TWF paladin.

    DM I - does +2 extra damage per swing - you need a 14 base CHA
    DM II - does +4 extra damage per swing - you need a 16 base CHA
    DM III - does +6 extra damage per swing - you need a 18 base CHA
    DM IV - does +8 extra damage per swing - you need a 20 base CHA

    +8 per swing is like having 16 more STR (on the damage size)... It's huge... And it's non-dispellable. You can use it even next to a beholder. The only drawback to Divine Might is that it only lasts a minute (uses a Turn Undead to activate)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #7

    Default

    Quote Originally Posted by Thrudh
    I would go Str-based, one because you'll do more DPS (A drow TWF with divine might IV is a DPS character), and it will free up a feat slot (no need for Weapon Finesse)

    STR 16
    DEX 16 (you'll need a +1 tome by 6th level)
    CON 12
    INT 10
    WIS 10
    CHA 17 (you'll need a +3 tome someday)
    I do believe you spent 4 more build points than a drow is allocated.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  8. #8
    Community Member Vengenance's Avatar
    Join Date
    Apr 2006
    Posts
    2,170

    Default

    Quote Originally Posted by Thrudh View Post
    I would go Str-based, one because you'll do more DPS (A drow TWF with divine might IV is a DPS character), and it will free up a feat slot (no need for Weapon Finesse)

    STR 16
    DEX 16 (you'll need a +1 tome by 6th level)
    CON 12
    INT 10
    WIS 10
    CHA 17 (you'll need a +3 tome someday)

    All level ups into STR

    Feats
    1 Toughness
    3 TWF
    6 ITWF
    9 Improved Crit - Slash
    12 GTWF
    15 Extend\Power Attack
    18 Khopesh
    Why go khopesh? Feats are so starved on Palidans that it doesn't make much since going with khopeshes and makes no since to switch over at level 18. He's making a drow so he should just use rapiers and short swords. With the enhancements it's like a free OTWF feat.

    My preference would be:
    1) TWF
    3) Power Attack/Extend
    6) ITWF
    9) IC:Pierce
    12) GTWF
    15) Power Attack/Extend
    18) Toughness
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  9. #9
    Community Member baddax's Avatar
    Join Date
    Jun 2006
    Posts
    0

    Default

    Quote Originally Posted by Vengenance View Post
    Why go khopesh? Feats are so starved on Palidans that it doesn't make much since going with khopeshes and makes no since to switch over at level 18. He's making a drow so he should just use rapiers and short swords. With the enhancements it's like a free OTWF feat.

    My preference would be:
    1) TWF
    3) Power Attack/Extend
    6) ITWF
    9) IC:Pierce
    12) GTWF
    15) Power Attack/Extend
    18) Toughness

    Imo if you are going str. based it only makes sense to go khopesh. If you are going dex based go with short swords and rapiers.
    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload