Of course there is a reason. I am proving that party selection
can be important.
Simply because the game is ridiculously easy and do not encourage trying harder settings does not mean it will stay that way forever. In fact, it will probably not. Turbine will try to make harder settings more appealing. Maybe in Module 9, if not later.
At that point, party make up
will be important.
Of course. I would not bother being picky for Shroud on normal, but I would certainly be for Elite.
The former is a cake walk while the later is hard and unwelcoming for weaker builds.
If you don't see how ridiculously different a DoS and a KotC are, then you know nothing about the game.
The former has
three times the survivability of the latter but
less than half of the DPS. The differnce between classes is smaller than that. If you are ok with differentiation between classes, then you should not mind differentiation between PrE.
If you are going to try something hard, building your party correctly
is important.
Otherwise, might as well say that bringing a cleric (in a party of fleshy) is not important and that we can complete any quest without healing.
It will and the fact that you pretend otherwise is hilarious. PrE will push us in
further specialization meaning that different builds will be further different.
KotC and DoS will increase the DPS between tanks and DPS, therefore it
will change something.
It does not make it easier to have their ways, unless you mean that it will be easier to fill groups. But, that is a
good thing!
If you don't want to respec, you will say no. Period. It ends there.
If you define pressure in a
very twisted way, you are right.
It will be
appealing to the player to respec to be able to find a group easier,
if he does not mind respeccing.