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  1. #1
    Community Member BattleCircle's Avatar
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    Default Sorc spell swap needs to be scaled

    Three days is too long to wait between swapping spells.

    New players have no idea which spells are "needed" and which ones are worthless. So they take a spell to see what it does, don't like it, then swap for another. Then if they have made the wrong choice, too bad, you are stuck with it for three days.

    A much better way would be to scale the waiting period by level.



    Just my thoughts.

  2. #2
    Community Member Jesen's Avatar
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    Sorcerers are not meant to be able to switch spells like a wizard, that is their weakness. The fact that you ARE able to switch is already a bonus and waiting 3 days is a small price to pay.

    If you want to switch spells quicker then roll a wizard, it is what makes the 2 casters different and unique.

  3. #3
    Community Member VKhaun's Avatar
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    Quote Originally Posted by Jesen View Post
    Sorcerers are not meant to be able to switch spells like a wizard, that is their weakness. The fact that you ARE able to switch is already a bonus and waiting 3 days is a small price to pay.
    Noob sorcerer here. (http://forums.ddo.com/showthread.php?t=173302)

    I am fine with three days. What are your alternatives? In-Game time where you have to use your spell you don't like? Gain a level still using that spell you don't like? Find an item etc etc using that spell you don't like? Three days is not that long for an MMO, and a shorter timer would make it a pointless limitation.

    The only thing I would appreciate and not feel was too much, would be something linked to enhancement respecs. You spend the money and fully respec all your enhancements but you're stuck with the spells from another list? Maybe buying one of those could reset the timer. So for example if you went from fire to electricity, you swap one fire spell for an electric one ahead of time, buy your respec, then swap another spell when the respec resets your timer. Or if you needed to go fire->elec suddenly, you could at least have one spell swap even if your timer was up from something done the day before.

  4. #4
    Community Member Thrudh's Avatar
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    New players should be running wizards instead of sorcs....

    Sorry, 3 days is fine... It's the main advantage we wizards get (well, a few extra meta feats, but as everyone gets more and more feats, that advantage is diminishing).

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Thrudh View Post
    New players should be running wizards instead of sorcs....

    Sorry, 3 days is fine... It's the main advantage we wizards get (well, a few extra meta feats, but as everyone gets more and more feats, that advantage is diminishing).
    Wizards are much less fun to play (long cooldowns), and new players need more SP usually too.

    I think it's fine in general, except for when you make major build changes e.g. respeccing from Fire/Ice to generalist.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    Founder Arianrhod's Avatar
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    If DDO stuck to the D&D rules, sorcs would only be able to switch spells when leveling up. Originally (in DDO) they weren't able to switch spells at all. The reason 3 days was decided on was to allow capped characters the ability to change their spell selection when significant changes to the available spells got made (such as when individual Resist Elements spells got combined into one Resist Elements spell with a choice of elements, or when Wall of Fire was added to the list of available spells).

    If a new player needs to be able to switch spells around to learn how they work, it really is best to play a wizard. Could always make one of each, and switch the sorc's spells after determining with the wiz which they like best.

  7. #7
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    First, and most importantly.

    THIS IS NOT DnD!

    This is DDO, a Massively Multiplayer Online Role Playing Game.

    except lately, its more of a MORPG then a MMORPG, may as well drop the masively part. and for that matter its almost become a MOG. as there is NO role playing, only perfect toon building!

    It is time for the developers to either bring the game back to something recogniseable as an MMORPG, or the players to start realiseing what the game actualy is!


    so what we have is a game about cookie cutter toons, in perfect raid groups!
    there is little or no tolerance for new players anymore, or for toons that dont fit the predetermined mold.

    the point of my rant, as it pertains to this post, is who gives a giant smelly $#!T what the PnP rules for sorc spell changes are. the only relivant issue is how it affects players, and game play, and the frustration levels of new players who may just get P.O.ed and quit before they really give it a chance, witch is bad for all of us.


    ONE of the things this game needs and SOON, is for the devs to take a look at some of their rules, and evaluate them simply, and ONLY on the effect it has in the actual player environment, to forget about how they originly intended the rules to work, forget entirely the old PnP rules, and preferably to insta-delete any post that mentions them!

  8. #8
    Community Member jmonty's Avatar
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    Quote Originally Posted by phobia
    the point of my rant, as it pertains to this post, is who gives a giant smelly $#!T what the PnP rules for sorc spell changes are. the only relivant issue is how it affects players, and game play, and the frustration levels of new players who may just get P.O.ed and quit before they really give it a chance, witch is bad for all of us.
    my guess is alot of people already here would rather take the chance that a few people might get ticked off than have a dumbed down game.

  9. #9
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    I think its funny that the poeple compalining its hard for "New players" are ones that have been around since early 07.


    Play a wizard to get used to the spells or deal with the timer.
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  10. #10
    Founder Arianrhod's Avatar
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    Quote Originally Posted by phobia View Post
    First, and most importantly.

    THIS IS NOT DnD!

    This is DDO, a Massively Multiplayer Online Role Playing Game.

    except lately, its more of a MORPG then a MMORPG, may as well drop the masively part. and for that matter its almost become a MOG. as there is NO role playing, only perfect toon building!

    It is time for the developers to either bring the game back to something recogniseable as an MMORPG, or the players to start realiseing what the game actualy is!


    so what we have is a game about cookie cutter toons, in perfect raid groups!
    there is little or no tolerance for new players anymore, or for toons that dont fit the predetermined mold.

    the point of my rant, as it pertains to this post, is who gives a giant smelly $#!T what the PnP rules for sorc spell changes are. the only relivant issue is how it affects players, and game play, and the frustration levels of new players who may just get P.O.ed and quit before they really give it a chance, witch is bad for all of us.


    ONE of the things this game needs and SOON, is for the devs to take a look at some of their rules, and evaluate them simply, and ONLY on the effect it has in the actual player environment, to forget about how they originly intended the rules to work, forget entirely the old PnP rules, and preferably to insta-delete any post that mentions them!
    First, in case you've forgotten, this is D&D Online, not some vague fantasy MOG. There are players who play it because it is D&D (sort of) and not WoW, EQ, etc.

    Next, please explain why anyone would play a wizard if sorcs could change spells anytime they wanted? Or do you propose simply eliminating the wizard class altogether?

  11. #11
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Arianrhod View Post
    First, in case you've forgotten, this is D&D Online, not some vague fantasy MOG. There are players who play it because it is D&D (sort of) and not WoW, EQ, etc.

    Next, please explain why anyone would play a wizard if sorcs could change spells anytime they wanted? Or do you propose simply eliminating the wizard class altogether?
    Here's something that would make the Sorc class more newbie-friendly and have no impact at endgame.

    On levelling up to 3, 7, 11, 15 or (in the future) 19, give players a once-only chance to respec up to four spells.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member Jay203's Avatar
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    Quote Originally Posted by phobia View Post
    THIS IS NOT DnD!

    This is DDO, a Massively Multiplayer Online Role Playing Game.
    would you "kindly" remind me what "DDO" and "DnD" stand for?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  13. #13
    Community Member shores11's Avatar
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    Quote Originally Posted by Jesen View Post
    Sorcerers are not meant to be able to switch spells like a wizard, that is their weakness. The fact that you ARE able to switch is already a bonus and waiting 3 days is a small price to pay.

    If you want to switch spells quicker then roll a wizard, it is what makes the 2 casters different and unique.
    /signed

    Very well said.
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  14. #14
    Community Member shores11's Avatar
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    Quote Originally Posted by Jay203 View Post
    would you "kindly" remind me what "DDO" and "DnD" stand for?
    Although this is DDO and not D&D no one can deny that D&D is the basis for this game. As much D&D flavor as can be needs to remain in the game.
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  15. #15
    Uber Completionist Lithic's Avatar
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    Part of the reason for the 3 day timer is so that you can't switch in the perfect spell for a raid, then change out for normal questing, then change again once your raid timer resets. If the timer was only 24hours for example, you could easily do this.
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  16. #16

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    Quote Originally Posted by BattleCircle View Post
    Three days is too long to wait between swapping spells.

    New players have no idea which spells are "needed" and which ones are worthless. So they take a spell to see what it does, don't like it, then swap for another. Then if they have made the wrong choice, too bad, you are stuck with it for three days.

    A much better way would be to scale the waiting period by level.



    Just my thoughts.
    Been playing since game opened and changed spells on my sorc 5 times. Thats 5 times in 3 years. I think 3 days is plenty often.
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  17. #17

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    While I could potentially see allowing very low level, maybe 1-5, a 24 hour cooldown on switching, it is both unneeded, and could be quite confusing for new players as it would set a false precident that sorcs can easily swap their spells. This is not the case. New players need to learn that sorcs are stuck with the spells they choose and that they need to choose wisely.

    From a flavor prerspective, the more sorcs can change their spells, the more it devalues the flavor of the class, which is the innate ability to cast spells through sheer charisma. In my mind, and this could be way off, [original research] the spells a sorc can cast are indicative of their personality, and should remain static. Unless your sorc has multiple personalities
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  18. #18
    Community Member Wizzly_Bear's Avatar
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    Quote Originally Posted by sirgog View Post
    Wizards are much less fun to play (long cooldowns)
    this is subjective. personally i find sorcs much less fun to play bc of the lack of versatility.

    Quote Originally Posted by sirgog View Post
    and new players need more SP usually too
    new players wont learn sp conservation on a sorc. i think everyone's first caster should be a wiz or cleric.

  19. #19
    Founder Oreg's Avatar
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    IMO 3 days is generous already and is working fine as intended by Turbine.
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  20. #20
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    No the three day wait for spell changes are fine the way it is. Roll a wizard if you need to learn what spell does what and playing a wizard will teach you how to conserve your spell points. the system is fine the way it is. Heck it's a big bonus already. It used to be you couldn't change spells at all.
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