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  1. #1

    Question Sword Golem: Kensai Evasion Juggernaut

    Code:
    Sword Golem: Evasive Kensai Juggernaut Lawful Good Warforged Male 8 Fighter \ 6 Paladin \ 2 Rogue (16th level) 12 Fighter \ 6 Paladin \ 2 Rogue (20th level)
    What this build is all about:
    • Top shelf greatswording
    • Good intimidation
    • Evasion
    • Reasonably self-reliant
    • Not a cookie-cutter
    • Effective at end game


    I have no idea what this means: "You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to become a juggernaut of destruction for 60 seconds." This is the description of the Faith II WF-only enhancement. It sounds really cool. I want some

    This build trades some raw power for paladinhood and the Bladesworn Juggernaut transformation. I am kind of pleased with how a lot of this turned out but am concerned that I may be spread too thin, especially:
    • Lower HP than I wanted
    • Lower AC than I wanted


    [Edit] As discussion has progressed it became apparent that AC was not going to be enough to help and it is no longer part of the build. Whether there will be enough HP (and what to do about it if not) remains a core question.

    Code:
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             17                    24
    Dexterity            11                    12
    Constitution         12                    14
    Intelligence         12                    14
    Wisdom                6                    6
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    [Edit: thanks to several suggestions I dropped WIS by 4 and added them to CHA]

    All of the increases went to STR. I have more tomes available but only the INT needs to be consumed right away.

    I am ending all of the stats on even numbers. I think +2 tomes will be fairly easy to get and +4 will exist: even numbers will be the way to go?

    Code:
    Hit Points:   
    300 base
     60 CON item
     30 GFL
     45 greensteel
     20 minos legens (? depends on change ?)
    ===
    455
    
    Spell Points: 25 
    BAB:          19\19\24\29\29\34 (? 6th attack ?)
    Hit points seem only barely reasonable.

    Code:
     F   R   W
     0 - 3 - 0   rogue   2
     5 - 2 - 2   paladin 6
     8 - 4 - 4   fighter 12
     2 - 2 - 2   aura
     6 - 6 - 6   CHA
     0 - 4 - 0   DEX
     5 - 0 - 0   CON
     0 - 0 - 6   force of personality
     5 - 5 - 5   resistance item
    31  26  25   beholder saves
    [Edit] Inspired by Jay's awesome breakdown, I reworked the saves. Considering this is without any bard songs or buff spells I think it looks pretty good. I am not including head of good fortune because I am hoping to have a bloodstone in that slot.

    Code:
    
    To Hit                        Damage
     19 BAB (unarmed)             3d6 base greensteel 
      8 str                         8 str
      3 str (item)                  3 str (item)
      4 str (power surge)           4 str (power surge)
      2 kensai I & II              10 power attack
      5 base greensteel             4 wpn spec/grtr wpn spec 
     -7 power attack                2 greatsword spec I & II
      1 faith II                    4 kensai I & II
      2 wpn focus/grtr wpn focus    2 WF power attack
                                    5 base greensteel 
     ==                            ==  
     37                            53.5
    These numbers are both low because I do not know the exact adds given for two-handed fighting. In PnP I think it is damage x1.5 and if so the damage will go up 7.5 (+37.5/61)

    Crits will only be x2 but will be +6 to confirm and +10 pre-multiplier damage and another +6/+6 if I include a bloodstone (+50.5/77). I think I will crit for average of 154?

    I have no idea what effect the Juggernaut thing will have on these numbers. I assume there will be some impact. And I also have not included any tomes but I will have access to them.

    Code:
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Intimidate            5                    20
    Jump                  7                    15
    Use Magic Device      5                    20
    Code:
    Feats
    Level  1 (Rogue)   Force of Personality
    Level  3 (Paladin) Two Handed Fighting 
    Level  6 (Paladin) Power Attack 
    Level  9 (Fighter) Cleave
    Level  9 (Fighter) Improved Critical: Slashing Weapons
    Level 10 (Fighter) Great Cleave
    Level 12 (Fighter) Weapon Focus: Slashing Weapons
    Level 12 (Fighter) Weapon Specialization: Slashing Weapons
    Level 14 (Fighter) Improved Two Handed Fighting
    Level 15 (Fighter) Toughness
    Level 16 (Fighter) Greater Two Handed Fighting
    Level 18 (Fighter) Weapon Focus: Slashing Weapons
    Level 18 (Fighter) Weapon Specialization: Slashing Weapons
    Level 20 (Fighter) Quickdraw? Dodge? Another Toughness?
    It really is all about the greatsword.

    [Edit] swapped out Mithril Body, swapped in Force of Personality
    [Edit] took Imp Crit:Slash at 9 instead of 10, pushing back greater cleave from 9 -> 10.

    Code:
    Rogue Enhancements
    Rogue Dexterity I
    Code:
    Warforged Enhancements
    Warforged Damage Reduction I
    Warforged Brute Fighting II
    Warforged Healer's Friend II
    Warforged Power Attack I
    Warforged Constitution II
    Code:
    Paladin Enhancements
    Follower of the Lord of Blades
    Bladesworn Transformation
    Paladin Courage of Good I
    Paladin Bulwark of Good I
    Paladin Resistance of Good I
    Paladin Divine Righteousness I
    Paladin Exalted Smite I
    Paladin Extra Lay on Hands I
    Paladin Extra Smite Evil II
    Paladin Charisma II
    Code:
    Fighter Enhancements
    Fighter Attack Boost III
    Fighter Critical Accuracy III
    Fighter Kensai II
    Fighter Greatsword Master II
    Fighter Armor Mastery I
    Fighter Greatsword Specialization II
    Fighter Toughness III
    Fighter Strength III
    I wonder if I spent too many enhancements screwing around with paladin auras instead of drilling into more toughness and intimidate. OTOH they are also the only thing I can change so I don't really care if I get them perfect the first time.

    Code:
    This build created with the help of Character Plan by DDO Character Planner Version 2.96 DDO Character Planner Home Page Thanks Ron!
    Last edited by geoffhanna; 08-14-2009 at 02:02 PM.

  2. #2

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    This is my first shot at a WF build so I am certain I missed big obvious things.

    Have at me

  3. #3

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    I failed to include Warforged Great Weapon Aptitude. Hmm I will need to carve 6Ap out of something. I wonder if WFGWA will be more effective at agro management than WF Brute Fighting?

  4. #4
    Hero QuantumFX's Avatar
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    Quote Originally Posted by geoffhanna View Post
    I failed to include Warforged Great Weapon Aptitude. Hmm I will need to carve 6Ap out of something. I wonder if WFGWA will be more effective at agro management than WF Brute Fighting?
    You might also be interested in what the Warforged Juggernaut PrE brings you.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #5
    Community Member BlackSteel's Avatar
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    keep in mind if u're interested in the WF juggernaught pre enhancement; it'll likely have addy body as a prereq.
    Shadowsteel [TR train wreck]

  6. #6
    Founder TreknaQudane's Avatar
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    Why not scrap Wisdom all together, put the points towards constitution or another stat, and take Force of Personality as a feat to augment your will save? The downside.. you need 13 Cha to do so.
    [REDACTED]

  7. #7
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by BlackSteel View Post
    keep in mind if u're interested in the WF juggernaught pre enhancement; it'll likely have addy body as a prereq.
    Which won't allow evasion.
    [REDACTED]

  8. #8
    Community Member BlackSteel's Avatar
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    yep
    Shadowsteel [TR train wreck]

  9. #9

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    The juggernaught enhancement does not have addy body as a prereq.

    Sometimes the compendium is wrong. Is this one of those times?

  10. #10
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by geoffhanna View Post
    The juggernaught enhancement does not have addy body as a prereq.

    Sometimes the compendium is wrong. Is this one of those times?
    The Follower of the Lord of Blades has no armor requirement...

    I'm pretty sure BS was refering to the WF Juggernaut PrE people are hoping for.
    [REDACTED]

  11. #11
    Community Member Jay203's Avatar
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    take out mith body, remove all wisdom, pump more into cha, take force of personality
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  12. #12

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    take out mith body, remove all wisdom, pump more into cha, take force of personality
    I can see how this would increase the will save, and paladin effects, and I see why that is a good thing. But there is a trade off: I will need a wisdom item to learn or to cast any paladin spell. I was just going to eat a +1 WIS tome.

    If I drop the wis to 6, I get four points I can put somewhere else (CHA) but I'll be 9th or 11th level before I can use a WIS item good enough to get me to 11.

    This is what you all have done?

    (and how do people make up the 5 AC?)

    I'm pretty sure BS was refering to the WF Juggernaut PrE people are hoping for.
    Oh. I can see that, but why would they refer to this Bladesworn Transformation enhancement as a "juggernaut" if this was not their intended implementation of that concept? Coincidence?
    Last edited by geoffhanna; 02-11-2009 at 07:07 AM.

  13. #13
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by geoffhanna View Post
    I can see how this would increase the will save, and paladin effects, and I see why that is a good thing. But there is a trade off: I will need a wisdom item to learn or to cast any paladin spell. I was just going to eat a +1 WIS tome.

    If I drop the wis to 6, I get four points I can put somewhere else (CHA) but I'll be 9th or 11th level before I can use a WIS item good enough to get me to 11.

    This is what you all have done?

    (and how do people make up the 5 AC?)



    Oh. I can see that, but why would they refer to this Bladesworn Transformation enhancement as a "juggernaut" if this was not their intended implementation of that concept? Coincidence?
    You're reading too much in to the word and the prc. The juggernaut is a barbarian prc in pen and paper. Their use of the word is to describe the boost a warforged gets.

  14. #14
    Founder TreknaQudane's Avatar
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    You'd be fine in Mithral Body... It will just be painful to get the AC you need to be anything other than a chew toy while using a two handed weapon.

    And yeah, dropping your wisdom to 6 would mean you need a +5 or +4 Wisdom Item to cast spells.

    Except you're not going to have that many useful spells. The only one you may cast? Divine Favor, so you lose out on a possible 2 Attack and 2 Damage.

    Side note: I notice you've got Fighter Toughness 3 on your list. Just take Fighter Toughness 2 and Racial Toughness 1 to save some points to put elsewhere
    [REDACTED]

  15. #15
    Community Member slaymen's Avatar
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    I think its a fine build but your reflex save is so low would you really be evading anything:?
    Kyber: Dwarven Defenders:
    Stormdrow -Stormdevil - Stormflash - Stormfuri -Stormknight - Stormkill -Stormbot - Stormspy -
    Stormblast - Stormbadia - Stormvon - Stormication -Stormatron - Stormtusk- Stormdev -

  16. #16
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by TreknaQu'dane View Post
    The Follower of the Lord of Blades has no armor requirement...

    I'm pretty sure BS was refering to the WF Juggernaut PrE people are hoping for.
    Yep, if you check out the list of PrE 's given by eladrin around the holidays, you'll see warforge get the juggernaught as their racial PrE. Just like dwarves get defender, and elves get arcane archer. Expected release would probably be mod 10.

    The PrE would likely have addy body as a prereq. The cleric/palidan divine enhancement obviously does not.

    I did learn recently tho that one of the buffs for the lord of blades can be given to others.
    Shadowsteel [TR train wreck]

  17. #17
    Community Member Jay203's Avatar
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    well, with a +1 tome (which is easy to get) all you need is a +4 item to cast divine favor
    but i'd recommend you to save the sp for divine sacrifice, they are a lot more worth the sp than DF when you only have 6 lvls of pally
    screw ac all together, you can't reach decent ac going 2handed fighting and trying for evasion, focus instead more on higher hp and higher saves

    Code:
    8/6/2 Fighter/Pally/Rogue
    Stats:
    str: 16 base + 4 lvl + 2 enhancement + 6 item = 28 (+9)
    dex: 9 base + 1 enahancement + 6 item = 16 (+3)
    con: 16 base + 2 enahancement + 6 item  = 24 (+7)
    int: 13 base + 1 tome at lvl 1 = 14
    wis: 6
    cha: 14 base + 2 enahancement + 6 item = 22 (+6)
    
    
    AC: not worth mentioniong
    
    HP:
    at lvl 16
     80  fighter base (d10/lvl)   saves at lvl 8: 6/2/2, at lvl 12: 8/4/4
     60  Paladin base (d10/lvl)   saves at lvl 6: 5/2/2
     12  rogue base (d6/lvl)      saves at lvl 2: 0/3/0
    102  con bonus
     20  heroic durability
     10  dragonic vitality
     18  toughness
    -----
    302
    
    
    at lvl 20
     40  fighter base (d10/lvl)
    -----
    342
    
     30 Greater False Life
     45 Green Steel Item
     80 toughness enhancement
    -----
    497
    
    
    Saves:
    at lvl 20
    13/9/6 base
    0/0/6 force of personality
    7/0/0 con bonus
    0/3/0 dex bonus
    6/6/6 cha bonus
    4/4/4 gh
    2/2/2 head of good fortune
    5/5/5 restistance item
    1/1/1 alchemy bonus
    2/2/2 aura
    -------
    40/32/32
    
    to hit
     19 base
    + 9 str bonus
    + 2 weapon foci feats
    + 1 Bladesworn
    - 8 power attack
    + 2 kensai
    -----
    +25 to hit before buff
    + 4 GH
    + 4 power surge
    + 2 bladesworn juggernaught
    + 1 rage
    -----
    +36 to hit self buff
    
    Intimidate:
    23 base
    +15 item
    + 2 kensai
    + 2 head of good fortune
    + 4 gh
    + 6 cha
    =-====
    52
    
    UMD:
    23 base
    +2 head of good fortune
    +6 cha
    +3 skill focus
    +4 gh
    ------
    38
    just a rough sketch
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  18. #18

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    So - setting aside the Mod10 PrE - I think mos tof the suggestions involved reducing WIS in order to boost something else, even if that means forgoing spells entirely.

    Ok I can see that trade off.

    If I boost CHA instead the pally abilities will be significatly improved. If I also swap Mithril Body for Force of Personality I even get better Will saves. Jay's workup shows this in action (and thank you for the time that took Jay!).

    Good ideas all! I will miss the mithril body, it just seems cool, but really it is the adamantine body that has the awesome look and I am already dumping that for evasion.

    Bringing us to this:
    Quote Originally Posted by slaymen View Post
    I think its a fine build but your reflex save is so low would you really be evading anything:?
    Wow that really goes to the heart of the whole build vision. How much DEX is enough? I cannot see a way to have a true DEX build that is also a useful THF. I am assuming I am able to get enough reflex save without the DEX to be worth building.

    Is this a bad assumption?

  19. #19
    Founder smyter's Avatar
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    OP,
    You say that your reflex save is only 14.

    First, what is the point of evasion with such a low reflex save?

    Second, are you sure your math is correct. Seems kinda low, esp for a pally with aura.

  20. #20

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    Yes it is really low. In Jay's workup it is 32 but he is including 6 for CHA.

    Here comes a noob question (this is not just my first WF it is also my first real pally) do paladins apply CHA bonus to all saves? I can't find anything like this in the Compendium but I may be just looking in the wrong place.

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