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  1. #41
    Community Member MondoGrunday's Avatar
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    Quote Originally Posted by Aranticus View Post
    i pity the groups that he gets into.....
    so closed minded the little one...
    Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk

  2. #42

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    Quote Originally Posted by MondoGrunday View Post
    so closed minded the little one...
    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (14 Paladin \ 2 Monk) 
    Hit Points: 270
    Spell Points: 237 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 23
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             12                    13
    Dexterity            17                    26
    Constitution         12                    12
    Intelligence         12                    13
    Wisdom               14                    18
    Charisma             12                    16
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Intelligence used at level 1
    +3 Tome of Dexterity used at level 16
    +3 Tome of Wisdom used at level 16
    +2 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     8
    Bluff                 1                     3
    Concentration         1                     1
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                  2                     4
    Hide                  3                    10
    Intimidate            1                     3
    Jump                  1                     3
    Listen                2                     6
    Move Silently         3                    10
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  2                     4
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Weapon Finesse
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Monk Bonus) Power Attack
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Enhancement: Divine Might I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Dexterity II
    Enhancement: Disciple of Breezes
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    str = 13+6(item)+1(tome) = 20
    dex = 26+6(item)+2(shroud) = 34
    wis = 18+6(item) = 24
    cha = 16+6(item) = 22

    ac = 10+12(dex)+7(wis)+5(raiment)+8(bracers)+5(prot)+3( dodge)+4(insight)+1(size)+4(aura)+5(CE) = 64, 69 with barkskin, 73 with shield, 75 with recitation, 76 with haste

    saves = 21/23/19, 24/26/22 with +6 item, 30/33/28 with resist, 32/35/30 with hogf, 36/39/34 with GH

    dps mode = zeal, DM, DF, way of breeze, smite
    Last edited by Aranticus; 01-23-2009 at 08:44 AM.
    If you want to know why...

  3. #43
    Community Member MondoGrunday's Avatar
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    i like this version of the build, but is there no way to include cleric or sorc or even wiz to boost spell points and maybe with wiz take extend feat?? i mean i know i can take 1 lvl of caster to get the spell points but do guys think taking the sorc lvl is costing me too much on the pally front for the sp benefit?
    Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk

  4. #44

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    Quote Originally Posted by MondoGrunday View Post
    i like this version of the build, but is there no way to include cleric or sorc or even wiz to boost spell points and maybe with wiz take extend feat?? i mean i know i can take 1 lvl of caster to get the spell points but do guys think taking the sorc lvl is costing me too much on the pally front for the sp benefit?
    you get more than 2 MC, you lose on tier III pally PRCs. else you could do 14/1mnk/1wiz or clr. you lose 1 ac and the wind stance
    If you want to know why...

  5. #45
    Community Member Inspire's Avatar
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    Quote Originally Posted by GunboatDiplomat View Post
    I'll keep this short.

    Your solution for this build dealing with the numerous tough red named bosses is - let someone else do it.
    1) I recommeneded this as a Solo build, when he gets his Ac into the high 60's self buffed he will be able to solo these named mobs without much difficulty(not every build is build for levels 1-7 or 12-14 but rather end game, I would say this build is a VERY end game build).

    Quote Originally Posted by GunboatDiplomat View Post
    I'm aware of the various tactics for taking down red named bosses and this build can play basically no useful role in any of them, other than blocking the door in cabal. woot.
    2) Your absolutly right... he might aswell stand there and not swing at all

    Quote Originally Posted by GunboatDiplomat View Post
    Even his chances of taking down a red named orthon in vod by himself are basically zero as the dps is so low someone else will do all the work.
    You have obviously never taken down one of these guys with a high Ac toon solo. Pull one away from the group and kill it while the rest of the party is using the Intimitank... So Ill try and keep it simple for you here;

    I) They dont heal themselves.
    II) They have a TERRIBLE to-hit.
    III) Put 1 and 2 together and if your not getting hit.... your going to end up killing them.

    DM + DF + Prayer + Bard Songs + +/+/+ Kamas/Rapiers(Cheapest I could think of) + Untouchable Ac = Ftw

    Quote Originally Posted by GunboatDiplomat View Post
    I'm sorry but the OP needs to look more closely at other builds. There are very basic errors here, such as planning to start with 12 charisma, 18 wisdom and then putting putting level up points in to charisma(!). Even on its own flawed terms thats insane.

    You're doing the OP no favours at all by encouraging this build, let alone new players who might think this is a viable build. Well it is, barely, as long as you've got w/p rapiers.
    If you had been paying attention to this thred you would have seen that I dont agree with this build, but it has room for improvement, back on post #10 I suggested what I would do with the build and lose the Cleric level and maybe 1 Monk level to be able to aquire for tier III PrE's which IMO would help this build alot, and would keep alot of the traits the OP wanted such as high Ac, great saves, and support healing.

  6. #46
    Community Member Inspire's Avatar
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    Quote Originally Posted by Aranticus View Post
    you get more than 2 MC, you lose on tier III pally PRCs. else you could do 14/1mnk/1wiz or clr. you lose 1 ac and the wind stance
    You can take Monk stance's at Monk level 1, you may be thinking animal paths which you can choose at level 2.

  7. #47
    Community Member nbhs275's Avatar
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    Quote Originally Posted by MondoGrunday View Post
    i like this version of the build, but is there no way to include cleric or sorc or even wiz to boost spell points and maybe with wiz take extend feat?? i mean i know i can take 1 lvl of caster to get the spell points but do guys think taking the sorc lvl is costing me too much on the pally front for the sp benefit?
    Thing is, if you splash more then 2 levels at the current cap, and those sp lose alot of their value. Nevermind the fact that a lvl 14+ paladin is already looking at about 600 sp, far more then they need for what they are doing.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  8. #48
    Community Member Inspire's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Thing is, if you splash more then 2 levels at the current cap, and those sp lose alot of their value. Nevermind the fact that a lvl 14+ paladin is already looking at about 600 sp, far more then they need for what they are doing.
    While my pure Paladin only has 522 Sp I find that he dosent run out of it too often unless I buff other people in a long quest chain(I personally zerg alot so playstyle may differ), but I agree you shouldnt splash more than 2 levels untill you get a chance to see the PrE's in action. 2 levels in Monk is very powerful for a Paladin just because of evasion, which is arguably the most powerful feat in the current metagame.

  9. #49
    Community Member MondoGrunday's Avatar
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    after taking some notes into consideration, i believe i can scale back 1 lvl of monk and go 2 lvl monk for 2 feats, decent saves and evasion. the rest would be pally so I can keep lvl 14 pally for its benefits. just have to decide between halfling or wf.
    Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk

  10. #50
    Community Member nbhs275's Avatar
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    Quote Originally Posted by MondoGrunday View Post
    after taking some notes into consideration, i believe i can scale back 1 lvl of monk and go 2 lvl monk for 2 feats, decent saves and evasion. the rest would be pally so I can keep lvl 14 pally for its benefits. just have to decide between halfling or wf.
    halfling gives you an AC advantage, 1 size, and 4 more potential dex(2 AC) while WF gives you simplier armor options (DT docent + choasguard along with 3 enhancments)

    WF is more damaged focused and better set up for THF, while the halflings increased dexterity helps fit TWF. Either way, your stats need to be re-ajusted and settled in.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  11. #51
    Community Member Inspire's Avatar
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    Quote Originally Posted by MondoGrunday View Post
    after taking some notes into consideration, i believe i can scale back 1 lvl of monk and go 2 lvl monk for 2 feats, decent saves and evasion. the rest would be pally so I can keep lvl 14 pally for its benefits. just have to decide between halfling or wf.
    If Dex based go Halfling/Rapiers.

    If Str based go Warforged/Khopesh or Scimitar(if you dont want to spend the feat).

    Just my 2cp.

  12. #52
    Community Member GunboatDiplomat's Avatar
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    Quote Originally Posted by Inspire View Post
    You have obviously never taken down one of these guys with a high Ac toon solo. Pull one away from the group and kill it while the rest of the party is using the Intimitank... So Ill try and keep it simple for you here;

    I) They dont heal themselves.
    II) They have a TERRIBLE to-hit.
    III) Put 1 and 2 together and if your not getting hit.... your going to end up killing them.

    DM + DF + Prayer + Bard Songs + +/+/+ Kamas/Rapiers(Cheapest I could think of) + Untouchable Ac = Ftw
    I'll stand by what I said. The build has practically zero chance of taking one of those guys down, not because he'll get killed if he peels one off but because his dps lags so much behind everyone else he will have barely scratched him by the time all the others are dead and everyone comes over to do the job for him. Duh.

  13. #53

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    Quote Originally Posted by Inspire View Post
    You have obviously never taken down one of these guys with a high Ac toon solo. Pull one away from the group and kill it while the rest of the party is using the Intimitank... So Ill try and keep it simple for you here;

    I) They dont heal themselves.
    II) They have a TERRIBLE to-hit.
    III) Put 1 and 2 together and if your not getting hit.... your going to end up killing them.

    DM + DF + Prayer + Bard Songs + +/+/+ Kamas/Rapiers(Cheapest I could think of) + Untouchable Ac = Ftw
    i have a capped 32 pt version of my floating leaf build with 32 str and 60+ ac. in vod, i will pull the agro of 3 others let the rest handle the remaining 1. by the time they finished the 2 or 3, i'd have chopped up the 1 by myself and dealt some damage to another, sustaining almost no damage. comparatively, the OP's original build will have only taken the same orthon by 1/3 -1/2 of the health. this is what we mean by the dps is lacking. dps is DAMAGE PER SECOND, dps is time based

    in his senario, DM+DF would put him up by +5/+7 damage which will have been compensated by +8 from 16str and PA (+3 w/o PA, unlikely since most dex based melees have sufficiently high attack)
    If you want to know why...

  14. #54
    Community Member MondoGrunday's Avatar
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    Its been revamped to as follows

    Halfling Lawful good 2 Monk/14 pally
    str 13
    dex 16
    con 12
    int 13
    wis 8
    cha 16

    still take all the halfling save feats and enhancements for the saves boost. still twf with finesse. take force of personality to give cha bonus instead of wis.
    13 int will boost skill points and give ce.
    pump umd and balance.
    Last edited by MondoGrunday; 01-25-2009 at 02:15 PM.
    Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk

  15. #55
    Community Member Talon_Moonshadow's Avatar
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    I don't exacly like your build....but I do like the Pal/Mnk for evasion idea.

    I think Wiz14 is the highest you should go with a Pal. even a Pal Mnk.
    And I think Cha is very Important...esp since you want high saves.

    Str not as important as most think....but...still important.
    Con not as important an a high saves Pal.....but still imp.

    I have a Pal14/Rog2 with a high Cha, low Str, and low Con.
    Well.....she's not a very good tank.
    She is almost invulnerabe to magic. Has a high UMD. Can easlily play substitute cleric.
    And despite the low Str can still do some decent DPS..at least burst DPS with Pal enhancements.
    But still not a very good tank.
    AC too low. HP too low (although this is only a handicap when actually geting beat on, and even then LoH helps her stay in the fight awhile) And sustained DPS too low.

    Still a fun build and I see potential to make a better one with a splash of Mnk.

    it's just so hard to balance all the stats a Pal needs.
    IMO that is the real gimp of Pals. Not enough stat points to actually make a good one IMO.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

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