Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
str = 13+6(item)+1(tome) = 20Code:Character Plan by DDO Character Planner Version 3.00 DDO Character Planner Home Page Level 16 Lawful Good Halfling Male (14 Paladin \ 2 Monk) Hit Points: 270 Spell Points: 237 BAB: 15\15\20\25\25 Fortitude: 21 Reflex: 23 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 12 13 Dexterity 17 26 Constitution 12 12 Intelligence 12 13 Wisdom 14 18 Charisma 12 16 Tomes Used +1 Tome of Strength used at level 1 +1 Tome of Intelligence used at level 1 +3 Tome of Dexterity used at level 16 +3 Tome of Wisdom used at level 16 +2 Tome of Charisma used at level 16 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 8 Bluff 1 3 Concentration 1 1 Diplomacy 1 3 Disable Device n/a n/a Haggle 1 3 Heal 2 4 Hide 3 10 Intimidate 1 3 Jump 1 3 Listen 2 6 Move Silently 3 10 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot 2 4 Swim 1 1 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Monk) Feat: (Monk Bonus) Toughness Feat: (Selected) Two Weapon Fighting Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Combat Expertise Level 4 (Paladin) Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Weapon Finesse Level 7 (Paladin) Level 8 (Paladin) Level 9 (Monk) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Monk Bonus) Power Attack Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Enhancement: Divine Might I Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Disciple of Breezes Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Resistance of Good I Enhancement: Paladin Resistance of Good II Enhancement: Paladin Resistance of Good III Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Exalted Smite III Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Extra Smite Evil IV Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Monk Wisdom I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Toughness IV
dex = 26+6(item)+2(shroud) = 34
wis = 18+6(item) = 24
cha = 16+6(item) = 22
ac = 10+12(dex)+7(wis)+5(raiment)+8(bracers)+5(prot)+3( dodge)+4(insight)+1(size)+4(aura)+5(CE) = 64, 69 with barkskin, 73 with shield, 75 with recitation, 76 with haste
saves = 21/23/19, 24/26/22 with +6 item, 30/33/28 with resist, 32/35/30 with hogf, 36/39/34 with GH
dps mode = zeal, DM, DF, way of breeze, smite
Last edited by Aranticus; 01-23-2009 at 08:44 AM.
If you want to know why...
i like this version of the build, but is there no way to include cleric or sorc or even wiz to boost spell points and maybe with wiz take extend feat?? i mean i know i can take 1 lvl of caster to get the spell points but do guys think taking the sorc lvl is costing me too much on the pally front for the sp benefit?
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
If you want to know why...
1) I recommeneded this as a Solo build, when he gets his Ac into the high 60's self buffed he will be able to solo these named mobs without much difficulty(not every build is build for levels 1-7 or 12-14 but rather end game, I would say this build is a VERY end game build).
2) Your absolutly right... he might aswell stand there and not swing at all
You have obviously never taken down one of these guys with a high Ac toon solo. Pull one away from the group and kill it while the rest of the party is using the Intimitank... So Ill try and keep it simple for you here;
I) They dont heal themselves.
II) They have a TERRIBLE to-hit.
III) Put 1 and 2 together and if your not getting hit.... your going to end up killing them.
DM + DF + Prayer + Bard Songs + +/+/+ Kamas/Rapiers(Cheapest I could think of) + Untouchable Ac = Ftw
If you had been paying attention to this thred you would have seen that I dont agree with this build, but it has room for improvement, back on post #10 I suggested what I would do with the build and lose the Cleric level and maybe 1 Monk level to be able to aquire for tier III PrE's which IMO would help this build alot, and would keep alot of the traits the OP wanted such as high Ac, great saves, and support healing.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
While my pure Paladin only has 522 Sp I find that he dosent run out of it too often unless I buff other people in a long quest chain(I personally zerg alot so playstyle may differ), but I agree you shouldnt splash more than 2 levels untill you get a chance to see the PrE's in action. 2 levels in Monk is very powerful for a Paladin just because of evasion, which is arguably the most powerful feat in the current metagame.
after taking some notes into consideration, i believe i can scale back 1 lvl of monk and go 2 lvl monk for 2 feats, decent saves and evasion. the rest would be pally so I can keep lvl 14 pally for its benefits. just have to decide between halfling or wf.
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
halfling gives you an AC advantage, 1 size, and 4 more potential dex(2 AC) while WF gives you simplier armor options (DT docent + choasguard along with 3 enhancments)
WF is more damaged focused and better set up for THF, while the halflings increased dexterity helps fit TWF. Either way, your stats need to be re-ajusted and settled in.
Aundair, New Khyber
Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>
I'll stand by what I said. The build has practically zero chance of taking one of those guys down, not because he'll get killed if he peels one off but because his dps lags so much behind everyone else he will have barely scratched him by the time all the others are dead and everyone comes over to do the job for him. Duh.
i have a capped 32 pt version of my floating leaf build with 32 str and 60+ ac. in vod, i will pull the agro of 3 others let the rest handle the remaining 1. by the time they finished the 2 or 3, i'd have chopped up the 1 by myself and dealt some damage to another, sustaining almost no damage. comparatively, the OP's original build will have only taken the same orthon by 1/3 -1/2 of the health. this is what we mean by the dps is lacking. dps is DAMAGE PER SECOND, dps is time based
in his senario, DM+DF would put him up by +5/+7 damage which will have been compensated by +8 from 16str and PA (+3 w/o PA, unlikely since most dex based melees have sufficiently high attack)
If you want to know why...
Its been revamped to as follows
Halfling Lawful good 2 Monk/14 pally
str 13
dex 16
con 12
int 13
wis 8
cha 16
still take all the halfling save feats and enhancements for the saves boost. still twf with finesse. take force of personality to give cha bonus instead of wis.
13 int will boost skill points and give ce.
pump umd and balance.
Last edited by MondoGrunday; 01-25-2009 at 02:15 PM.
Guilds: Wrath of God & Keepers of the BorderlandPalladia Mors- Fighter 16 Vaevictis Asmadi-Bard 16 Darigaaz TheIgniter- Paladin10/Rogue4/Fighter1 Bladewing The Risen -Sorcerer 16 Necrosavant -Barb 12/Fighter2/Bard 2Mondo Grunday - Rogue 14/Ranger2 Spiritmonger-Barb14/Ranger2-Propaganda-Cleric3/Ranger2Serraangel -14 Wizard/RogueMortify - 14 Paladin/2Monk
I don't exacly like your build....but I do like the Pal/Mnk for evasion idea.
I think Wiz14 is the highest you should go with a Pal. even a Pal Mnk.
And I think Cha is very Important...esp since you want high saves.
Str not as important as most think....but...still important.
Con not as important an a high saves Pal.....but still imp.
I have a Pal14/Rog2 with a high Cha, low Str, and low Con.
Well.....she's not a very good tank.
She is almost invulnerabe to magic. Has a high UMD. Can easlily play substitute cleric.
And despite the low Str can still do some decent DPS..at least burst DPS with Pal enhancements.
But still not a very good tank.
AC too low. HP too low (although this is only a handicap when actually geting beat on, and even then LoH helps her stay in the fight awhile) And sustained DPS too low.
Still a fun build and I see potential to make a better one with a splash of Mnk.
it's just so hard to balance all the stats a Pal needs.
IMO that is the real gimp of Pals. Not enough stat points to actually make a good one IMO.