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  1. #1
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    Default Good Classes for 28 Point Starter?

    I'm looking for advice as to what classes might be best recommended as best for a person's first character, specifically as far as it being a 28 point character, versus a 32 point character. Put another way, what classes are least hurt by *not* being 32 point builds ?

  2. #2
    Community Member issiana's Avatar
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    is a chocolate cupcake with vanilla icing an lesser than the same cupcake with a cherry on top? both taste the same, just one looks a little prettier yet stil lserves the same purpose.

    my point is 28pt's make fine characters, there are still many ppl who use there "First" character as there main. the extra points are jus ta little extra fluff to enhance a character. is 16 more hitpoints and a +1 to fort saves really that game breaking? say even a +1 to strenght and damage - the ansewer is NO. the players skill means far more than the extra fluff.

    But if you really want a character then roll a fighter, use that character to gain your 400 favor to unlock drow. drow are in effect a 32 pt race. use said drow to make a sorceror or wizard. This caster can then be your main that unlocks 32pt builds and in doing so will still be in much use once it reaches 32pt. This is of course if you like playing casters.

    in closing,make what you like to play, learn to play well and just have fun with whatever you are
    Somedays your the Bug
    Somedays your the Windscreen.

  3. #3
    Stormreach Advisor
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    All classes are fine with 28 pt builds.
    As a starter, classes easiest to not totally screw up are probably barbarian, fighter, cleric or wizard.

  4. #4
    Founder Solmage's Avatar
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    Barbarian THF and standard healing Cleric and standard wizard require the least amount of points to be 'good'.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  5. #5

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    checkout the builds in my template thread for fun usable 28 pt builds
    If you want to know why...

  6. #6
    Community Member Inspire's Avatar
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    28Pt Proposal;

    This is my first toon on Ghallanda so keep in mind Im starting from scratch, with the hopes of finding a +1Str +1Cha and +1Con tome by the time I work my way up to 16(fairly easy to buy off the Thelanis AH) and a +2Wis tome as my favor reward.

    He is currently level 4 and a blast to play. A very solo friendly build based on Divine casting with melee as support and Intimidate in the mid-high 40's unbuffed when Im done with him(Plenty for trash mobs IMO).

    Stats;

    Str; 15Base +1Tome +6Item and/or DP =22Str
    Dex; 8Base +6Item =14Dex
    Con; 13Base +1Tome +2Enh +6Item =22Con
    Int; 12Base
    Wis; 16Base +4Lvl +2Tome(Favor) +2Enh +6Item =30Wis
    Cha; 9base +1Tome +6Item =16Cha


    Hps;

    132Base
    96Con
    18Feat
    18Helm
    50Enhancement
    30GFL
    Total; 344Hps


    Intimidate;

    19Ranks
    3Cha
    13Item(Fairly easy to buy off the AH on Thelanis)
    1Enhancement
    2Luck(HogF or Recitation)
    3Crafted(Small and Medium ingredients are fairly easy to get IMO)
    Total; 41Unbuffed

    3Crafted
    2Item
    Total(With best gear setup); 46Unbuffed

    4Gh
    2Bard
    Total(Raid); 47/52 Intimidate.

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 True Neutral Dwarf Male
    (1 Barbarian \ 15 Cleric) 
    Hit Points: 268
    Spell Points: 1003 
    BAB: 12\12\17\22
    Fortitude: 14
    Reflex: 4
    Will: 16
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             15                    16
    Dexterity             8                     8
    Constitution         13                    16
    Intelligence         12                    12
    Wisdom               16                    24
    Charisma              9                    10
    
    Tomes Used
    +1 Tome of Strength used at level 16
    +1 Tome of Constitution used at level 16
    +1 Tome of Charisma used at level 16
    +2 Tome of Wisdom used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               1                     5
    Bluff                -1                    -1
    Concentration         3                    20
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     7
    Hide                 -1                    -1
    Intimidate            3                    18
    Jump                  6                     7
    Listen                3                     7
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  3                     7
    Swim                  2                     3
    Tumble                1                     1
    Use Magic Device     n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Cleric)
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Intimidate I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Faith II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Shield Mastery III
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Barbarian Toughness I
    Edit; Although Im not too faimliar with the AH on Ghallanda yet, I was fairly Adept on the Thelanis AH.
    Last edited by Inspire; 01-16-2009 at 02:33 AM. Reason: Edit Added.

  7. #7
    Founder Arianrhod's Avatar
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    Most important trap to avoid falling into with a 28-pointer is trying to imitate one of the "do-everything" builds you sometimes see - a 28-point cleric/paladin/rogue (for example) would just be spread too thin and end up being frustrating instead of fun. Just stick to one class/concept (spellcaster - high casting stat for save DCs, meleer - high str for to-hit & damage, etc.), and make sure to have high enough base stats for whatever feats you'll be wanting (13 int for combat expertise, 17 dex (I think) for GTWF, etc.). That's where the difference between the 28-and 32-point builds becomes most noticeable; being able to qualify for all the feats you'll want and still keep whatever your most crucial stat will be maxed (or close to it - starting a stat at 18 isn't necessarily the wisest move for a 28-pointer, as those last 3 points may be better spent elsewhere).

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