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  1. #1
    Community Member Quanefel's Avatar
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    Default Elven Bladesinger/Arcane Archer Build

    This is just a rough draft of a build I have had for awhile. A friend asked me to post my build as he liked my build idea so I thought I would share it with others if anyone decided to make one themselves. Here it is:

    8th Level Fighter/8th Level Mage
    32 point build
    Alignment: Chaotic Good
    Elf Female
    Stats:
    Strength: 16 +2(tome) +2 (Enchantement), +6 (Item)= 26
    Dexterity: 13 +3, +2, +6= 24
    Constitution: 13 +1, + 6= 20
    Intelligence: 16 +2, +2, +6= 26
    Wisdom: 12 +1= 13
    Charisma: 13 +1= 14

    Hit Points: 338 (112 Base, 80 Con Bonus, 116 Feat Bonus, 30 Enchanted Bonus)
    Spell Points: 941 (225 Base, 136 Int Bonus, 350 Feat Bonus, 200 Enchanted Bonus)

    Saves:
    Fort: +16 (8 Base)
    Reflex: +14 (4 Base)
    Will: +12 (8 Base)

    BAB: +12
    AC: 40(Unbuffed)
    Spell Failure: 5%

    Feats:
    Defensive Fighting
    Dodge
    Draconic Vitality
    Extend
    Heighten
    Improved Critical: Ranged
    Improved Critical: Slashing
    Improved Mental Toughness
    Mental Toughness
    Point Blank Shot
    Power Critical
    Toughness(1 rank)
    Weapon Focus: Ranged
    Weapon Focus: Slashing
    Weapon Specialization: Slashing

    AP's spent:
    Arcane Archer: Force Arrows
    Elf: Arcane Fluidity
    Elf: Elven Arcanum I+II
    Elf: Dexterity I+II
    Elf: Melee Attack I+II
    Elf: Ranged Attack I
    Fighter: Armor Mastery I
    Fighter: Critical Accuracy I+II
    Fighter: Weapon Mastery - Longsword I
    Racial Toughness I+II
    Ranger Specialty: Elven Arcane Archer I
    Spell Points: Wizard - Energy of the Scholar I+II
    Stat: Intelligence I+II
    Stat: Strength I+II
    Toughness: Fighter Toughness I,II+III

    This build is not really meant for front line melee fighting, she is a support fighter than can stand toe to toe with the main fighters if used correctly. But mostly she is a support fighter. She self buffs, lays down some limited crowd control and uses limited attack spells. Another strong point is her ability to use her longbow and use it well, when needed. She is not a TWF as that would take away from the Bladesinger theme, Bladesingers were designed to use one weapon, very well. It is true they go without a shield but since there is not bladesinger Prestige Class I use a shield on her to make up for that AC lost that the prestige class would have given her.

    As for gear, it is followed:
    Head: Minos Legens
    Necklace: Stormreavers necklace
    Trinket: Reavers luck Trinket(Working on Bloodstone for this slot)
    Cloak: Reavers Napkin
    Ring: Disease Immunity of Spell Resistance 19
    Gloves: +6 Dex gloves
    Boots: +30 Striding Boots(Working on Boots of the Innocent for this slot)
    Ring: Poison Immunity of Greater False Life
    Bracers: +6 Str bracers
    Goggles: Tier 2 cha/lighting based GS SP goggles(Going for lighting strike guard) With +1 Save Ritual used.
    Armor: Crippling Chainshirt from Hound(With +1 AC ritual used)
    Shield: +5 Hvy Mith Shield(With +1 AC ritual used)

    This is what I have now, I will update and add more in time. Feel free to ask question or comments about this build if you want. Enjoy.
    Last edited by Quanefel; 12-31-2008 at 05:22 AM.
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  2. #2
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    Howdy mate, thanks for that, you got it up there quicker than you said you would

    Im thinking of deleting my caster and rerolling as a bladesinger build, thanks for posting it.

    Just a quick question, where did you put your ability increases at 4/8/12 and 16? I see tomes, enhancements and items, but unsure on lvl increases.
    Last edited by seldarin; 12-31-2008 at 05:52 AM.

  3. #3
    Community Member bandyman1's Avatar
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    It looks like a very decent Bladesinger build.

    I love elves from PnP, all editions, and this captures the feel of a 2nd edition bladesinger well, IMO.

    I can see going to ranged ( Let's face it, This toon has no melee ability to speak of, and offensive spells are non-existent ), although it's very against the bladesinger theme, again IMO, but it meshes well with the elven epitome that I think you've tried to capture here as well.

    I don't see this build being viable for non-RPing groups, but then again, I don't imagine that it was built to be used in regular gameplay.

    Overall; Well done Q.
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  4. #4
    Community Member Quanefel's Avatar
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    Quote Originally Posted by seldarin View Post
    Howdy mate, thanks for that, you got it up there quicker than you said you would

    Im thinking of deleting my caster and rerolling as a bladesinger build, thanks for posting it.

    Just a quick question, where did you put your ability increases at 4/8/12 and 16? I see tomes, enhancements and items, but unsure on lvl increases.
    Hmmm well it was a long, long time ago since I made her. 2+ years? Anyways, I split the +1 stat bonus between Str and Int. I'd alternate between the two as I leveled. I also leveled up by alternating between the two, it did not matter really.
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  5. #5
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    Quote Originally Posted by Quanefel View Post
    Hmmm well it was a long, long time ago since I made her. 2+ years? Anyways, I split the +1 stat bonus between Str and Int. I'd alternate between the two as I leveled. I also leveled up by alternating between the two, it did not matter really.
    No worries mate, was just checking, i kinda figured it wouldve been that way, but was just checking.

  6. #6
    Community Member Quanefel's Avatar
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    Quote Originally Posted by bandyman1 View Post
    It looks like a very decent Bladesinger build.

    I love elves from PnP, all editions, and this captures the feel of a 2nd edition bladesinger well, IMO.

    I can see going to ranged ( Let's face it, This toon has no melee ability to speak of, and offensive spells are non-existent ), although it's very against the bladesinger theme, again IMO, but it meshes well with the elven epitome that I think you've tried to capture here as well.

    I don't see this build being viable for non-RPing groups, but then again, I don't imagine that it was built to be used in regular gameplay.

    Overall; Well done Q.
    Thanks. She is made to be a Bladesinger, at least as good as I can with what we have, her ranged abilities were to keep in line with the traditional elven theme of longbow usage, and meshes well like you said. It is not really going against the bladesinger theme, they can still used ranged if the situation calls for it. It is no different for her, she uses her ranged skills as the situation requires it.

    As far as her being viable for non-RPing groups, oh...you'd be suprised on what she is really capable of. More than what some people think when they first group with her, she generally suprises people with her skills. I do use her regularly in game play. She is in fact one of my favorite characters I dearly love to play. She has some of the best raid loot and non-raid loot you can get, I spoil her rotten.

    If you have an extra character slot you aren't using, maybe roll one up following my post above on stats, feats, ect and get a feel for it. You might actually enjoy it.
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  7. #7

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    Quote Originally Posted by Quanefel View Post
    This is just a rough draft of a build I have had for awhile. A friend asked me to post my build as he liked my build idea so I thought I would share it with others if anyone decided to make one themselves. Here it is:

    8th Level Fighter/8th Level Mage
    32 point build
    Alignment: Chaotic Good
    Elf Female
    Stats:
    Strength: 16 +2(tome) +2 (Enchantement), +6 (Item)= 26
    Dexterity: 13 +3, +2, +6= 24
    Constitution: 13 +1, + 6= 20
    Intelligence: 16 +2, +2, +6= 26
    Wisdom: 12 +1= 13
    Charisma: 13 +1= 14

    please check the stat distribution, too many stat points are used. personally the wis is too high for me as is the cha

    Hit Points: 338 (112 Base, 80 Con Bonus, 116 Feat Bonus, 30 Enchanted Bonus)
    Spell Points: 941 (225 Base, 136 Int Bonus, 350 Feat Bonus, 200 Enchanted Bonus)

    Saves:
    Fort: +16 (8 Base)
    Reflex: +14 (4 Base)
    Will: +12 (8 Base)

    BAB: +12
    AC: 40(Unbuffed)
    Spell Failure: 5%

    Feats:
    Defensive Fighting
    Dodge
    Draconic Vitality
    Extend
    Heighten
    Improved Critical: Ranged
    Improved Critical: Slashing
    Improved Mental Toughness
    Mental Toughness
    Point Blank Shot
    Power Critical
    Toughness(1 rank)
    Weapon Focus: Ranged
    Weapon Focus: Slashing
    Weapon Specialization: Slashing

    AP's spent:
    Arcane Archer: Force Arrows
    Elf: Arcane Fluidity
    Elf: Elven Arcanum I+II
    Elf: Dexterity I+II
    Elf: Melee Attack I+II
    Elf: Ranged Attack I
    Fighter: Armor Mastery I
    Fighter: Critical Accuracy I+II
    Fighter: Weapon Mastery - Longsword I
    Racial Toughness I+II
    Ranger Specialty: Elven Arcane Archer I
    Spell Points: Wizard - Energy of the Scholar I+II
    Stat: Intelligence I+II
    Stat: Strength I+II
    Toughness: Fighter Toughness I,II+III

    APs and feats are spread too thinly on both slashing and ranged. power critical and accuracy feats and enhancements are not really useful

    This build is not really meant for front line melee fighting, she is a support fighter than can stand toe to toe with the main fighters if used correctly. But mostly she is a support fighter. She self buffs, lays down some limited crowd control and uses limited attack spells. Another strong point is her ability to use her longbow and use it well, when needed. She is not a TWF as that would take away from the Bladesinger theme, Bladesingers were designed to use one weapon, very well. It is true they go without a shield but since there is not bladesinger Prestige Class I use a shield on her to make up for that AC lost that the prestige class would have given her.

    As for gear, it is followed:
    Head: Minos Legens
    Necklace: Stormreavers necklace
    Trinket: Reavers luck Trinket(Working on Bloodstone for this slot)
    Cloak: Reavers Napkin
    Ring: Disease Immunity of Spell Resistance 19
    Gloves: +6 Dex gloves
    Boots: +30 Striding Boots(Working on Boots of the Innocent for this slot)
    Ring: Poison Immunity of Greater False Life
    Bracers: +6 Str bracers
    Goggles: Tier 2 cha/lighting based GS SP goggles(Going for lighting strike guard) With +1 Save Ritual used.
    Armor: Crippling Chainshirt from Hound(With +1 AC ritual used)
    Shield: +5 Hvy Mith Shield(With +1 AC ritual used)

    This is what I have now, I will update and add more in time. Feel free to ask question or comments about this build if you want. Enjoy.
    this is my ddo version of my old pnp bladesinger

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 8 Wizard) 
    Hit Points: 232
    Spell Points: 650 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    24
    Dexterity            14                    18
    Constitution         12                    14
    Intelligence         16                    20
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     4
    Bluff                 0                     0
    Concentration         2                     2
    Diplomacy             0                     0
    Disable Device        n/a                   n/a
    Haggle                0                     0
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            0                     0
    Jump                  4                     7
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                4                     5
    Search                4                     7
    Spot                 -1                     1
    Swim                  4                     7
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Wizard)
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Arcanum IV
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Longsword Specialization I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by Aranticus; 12-31-2008 at 08:48 PM.
    If you want to know why...

  8. #8
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    Quote Originally Posted by Aranticus View Post
    this is my ddo version of my old pnp bladesinger

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 8 Wizard) 
    Hit Points: 232
    Spell Points: 635 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    24
    Dexterity            14                    18
    Constitution         12                    14
    Intelligence         16                    20
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    
    Level 4 (Fighter)
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    Level 6 (Fighter)
    Feat: (Selected) Empower Spell
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 8 (Fighter)
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Wizard)
    
    Level 11 (Wizard)
    
    Level 12 (Wizard)
    Feat: (Selected) Quicken Spell
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    Level 14 (Wizard)
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    Level 16 (Wizard)
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Longsword Specialization I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Might want to keep in mind that not everyone has a bank full of +2 tomes lying around the shop to build new toons with, might want to think about that when posting builds.

    Secondly, i think that you are overlooking that this is a PnP derivative build, brought into DDO.

    The one thing that is sorely lacking in DDO is theme builds, instead of cookie cutter, min/max dps/empowered/maximized blow the hell out of everything builds.

    I may be lacking a little bit in memory from PnP days, and may not have a clue, being that i actually played a bladesinger character in PnP, BUT TOWER shields werent part of the arsenal. Therefore, your Fighter Tower Mastery enhancement doesnt fit in with that. If you played a bladesinger in PnP as you state, they didnt actually use shields at all.

    So when critiqueing a theme build, perhaps a bit more thought into factualisations about the particular class in question.

    Power critical and critical accuracy are useful in helping boost your crits.

    As i said this is a theme build from PnP, brought across to DDO and kept as close to PnP as possible, but a lot of the things you have added in, just dont fit that theme at all.

    Additionally as much as you nitpicked the enhancements from Quans build, im curious looking at yours, how you proposed to lower your spell failure being you are utilising both armor and tower shields, yet no mention of any elven enhancements that reduce spell failure.
    Last edited by seldarin; 12-31-2008 at 04:15 PM.

  9. #9
    Community Member Mhykke's Avatar
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    Quote Originally Posted by Quanefel View Post
    Stats:
    Strength: 16 +2(tome) +2 (Enchantement), +6 (Item)= 26
    Dexterity: 13 +3, +2, +6= 24
    Constitution: 13 +1, + 6= 20
    Intelligence: 16 +2, +2, +6= 26
    Wisdom: 12 +1= 13
    Charisma: 13 +1= 14
    Too many points used.
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  10. #10
    Community Member Quanefel's Avatar
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    Quote Originally Posted by Aranticus View Post
    this is my ddo version of my old pnp bladesinger

    Code:
    Character Plan by DDO Character Planner Version 3.00
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Male
    (8 Fighter \ 8 Wizard) 
    Hit Points: 232
    Spell Points: 635 
    BAB: 12\12\17\22
    Fortitude: 10
    Reflex: 8
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             16                    24
    Dexterity            14                    18
    Constitution         12                    14
    Intelligence         16                    20
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    
    Level 4 (Fighter)
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    Level 6 (Fighter)
    Feat: (Selected) Empower Spell
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    Level 8 (Fighter)
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 10 (Wizard)
    
    Level 11 (Wizard)
    
    Level 12 (Wizard)
    Feat: (Selected) Quicken Spell
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    Level 14 (Wizard)
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    Level 16 (Wizard)
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Arcanum III
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Melee Attack I
    Enhancement: Elf Melee Attack II
    Enhancement: Elf Melee Damage I
    Enhancement: Elf Melee Damage II
    Enhancement: Fighter Tower Shield Mastery I
    Enhancement: Fighter Tower Shield Mastery II
    Enhancement: Fighter Longsword Specialization I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Thanks for taking the time to respond after our talk about this last night. To begin, the stat spread is correct right from what it is in-game. I double and triple checked to be sure. The Wis/Cha I can understand might be too high for you but they work well for me. Although, if someone else made this build they could drop the Wis/Cha down to 10 to squeeze a few more points out to place elsewhere, if they wanted.

    The power Critical and Accuracy are for something desired, it helps add a little something to her attacks than she would not have. It helps some.

    I will admit the archery additions with feats/Enchantment points used might seem a bit too spread out. To me, it helps keep with the elven ideal of longbow usuage, although a full bladesinger class are really not suppose to use ANY other weapon or suffer a -1 penalty to use. It is also something I added recently to play around with the Arcane Archer enchantment line. She will be going back to full longsword specialization after I am done exploring Arcane Archer.

    Now shields, one of the problems I personally had with your build was the Tower Shield Proficency. A True Bladesinger uses no shield at all. Yes, I use a Hvy mith shield but a Tower Shield use is pushing it too far away from Bladesinger. The only reason I have to even use a hvy shield at all is the fact there is no Bladesinger class within game. As such I can not get that AC bonus that the class would normally give me. So I am forced to use the shield I have to make up for that lost without going to far into shield usuage as a Tower Shield usage would bring. But most importantly, you have to consider the spell failure penalty of the two shields here. Tower shields give too much of a penalty that causes the spell failure to be too high. A hvy shield brings that penalty down greatly to make it more ideal.

    Your build also suffers from even more spell failure since it does not make use of one of the reasons to take the Elf race for bladesinger, that is Arcane Fluidity. One of the key goals of this build is making use of any feat/enchantment or gear that brings Spell Failure close to 0% as can me managed. As of now I have only a 5% penalty but at any time I can bring it down to 0% since I do have the fanged gloves but traded them out for a full +6 str bracers. The 5% was a reasonable enough trade for me because the +6 str evened out my str to an even number giving me an addition +1 bonus to hit. I could wear both and drop the striding boots for dex boots if I wanted that 0% spell failure back. Its a delicate balance but is workable. I would rethink the lack of Arcane Fluidity in your build if you do not want that great penalty it gives for spell failure.

    I do not understand why you put so much points into caster enchantments. Personally, I know my spells for damaging will never be on par or even close to a full arcane caster. Its why I went with CC and personal buffs for mine. A bladesinger can go your route with that but it is not a requirement. Most spells a bladesinger generally uses are some CC, buffs and limited attack spells. Attack spells are not really meant for massive damage but more to throw the target off, suprise them to get a slight advantage in their melee attacks with their chosen weapon. So any effort into increasing damage output is not really needed, but I can see why it would not hurt the build too much.

    Finally, it is important to know that playing a Bladesinger class in-game is not the same as writing it out here. What I mean by that is, just looking at the numbers and such here does not do the build justice. In order for a person to really understand the build fully one must play the build in-game. This is more of a concept build for fun more than anything else. And with the right player, it can be effective if it appears too "weak".
    Last edited by Quanefel; 12-31-2008 at 07:07 PM.
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  11. #11

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    Quote Originally Posted by seldarin View Post
    Might want to keep in mind that not everyone has a bank full of +2 tomes lying around the shop to build new toons with, might want to think about that when posting builds.

    the only tome really needed at L1 is the +2 int for more skill points. then again this build should have alot of skill points that do not need the int tome. note that with the assumption that 1750 favor points have been reach, +2 favor tome as well as raid tomes are possible

    Secondly, i think that you are overlooking that this is a PnP derivative build, brought into DDO.

    The one thing that is sorely lacking in DDO is theme builds, instead of cookie cutter, min/max dps/empowered/maximized blow the hell out of everything builds.

    I may be lacking a little bit in memory from PnP days, and may not have a clue, being that i actually played a bladesinger character in PnP, BUT TOWER shields werent part of the arsenal. Therefore, your Fighter Tower Mastery enhancement doesnt fit in with that. If you played a bladesinger in PnP as you state, they didnt actually use shields at all.

    if you read the my bladesinger template in the newbie thread, it is a 28 point theme build with 5 levels of wiz for self buffing. yeap bladesingers do not use shields at all but bear in mind that while you create a pnp build, you are playing it in a ddo environment. note that the OP quoted the +5 shield too. building a theme build is one thing, building a functional build is another but the shouldnt be exclusive

    So when critiqueing a theme build, perhaps a bit more thought into factualisations about the particular class in question.

    Power critical and critical accuracy are useful in helping boost your crits.

    the only critique i made on the OP's build is the stat points, feats and enhancements. i have pointed out nothing else which is not factual. the build i posted was a sharing of different bladesinger builds not that the OP should follow my build. yes power critical and critical accuracy in confirming crit. however in ddo, their use fails miserably as there are items (ie seeker), more importantly, the amount of buffs readily availble is so much that the confirmation is almost always 100% (note this is at end game, enhancement and feat respect is available). the feat could probably be spent on ranged feats to make the range ability better

    As i said this is a theme build from PnP, brought across to DDO and kept as close to PnP as possible, but a lot of the things you have added in, just dont fit that theme at all.

    Additionally as much as you nitpicked the enhancements from Quans build, im curious looking at yours, how you proposed to lower your spell failure being you are utilising both armor and tower shields, yet no mention of any elven enhancements that reduce spell failure.
    idealy, the build will be wearing twilight mithral chainshirt and skyvault. 0 asf. commenting on 2 aspects of it is hardly nitpicking

    edit redoing enhancements, had originally wanted to be able to use leviks defender for the blocking DR, then, lorriks has 15 DR too. tactic is displace, firewall, swop shield, sit in fire
    Last edited by Aranticus; 12-31-2008 at 09:13 PM.
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  12. #12

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    Quote Originally Posted by Quanefel View Post
    Thanks for taking the time to respond after our talk about this last night. To begin, the stat spread is correct right from what it is in-game. I double and triple checked to be sure. The Wis/Cha I can understand might be too high for you but they work well for me. Although, if someone else made this build they could drop the Wis/Cha down to 10 to squeeze a few more points out to place elsewhere, if they wanted.

    you might want to triple look at the stats again, there is no way for a 32 point to get 16/13/13/16/12/13

    The power Critical and Accuracy are for something desired, it helps add a little something to her attacks than she would not have. It helps some.

    my advice would be to drop the enhancements and get fighter speed boost. this will help your attack even more

    I will admit the archery additions with feats/Enchantment points used might seem a bit too spread out. To me, it helps keep with the elven ideal of longbow usuage, although a full bladesinger class are really not suppose to use ANY other weapon or suffer a -1 penalty to use. It is also something I added recently to play around with the Arcane Archer enchantment line. She will be going back to full longsword specialization after I am done exploring Arcane Archer.

    Now shields, one of the problems I personally had with your build was the Tower Shield Proficency. A True Bladesinger uses no shield at all. Yes, I use a Hvy mith shield but a Tower Shield use is pushing it too far away from Bladesinger. The only reason I have to even use a hvy shield at all is the fact there is no Bladesinger class within game. As such I can not get that AC bonus that the class would normally give me. So I am forced to use the shield I have to make up for that lost without going to far into shield usuage as a Tower Shield usage would bring. But most importantly, you have to consider the spell failure penalty of the two shields here. Tower shields give too much of a penalty that causes the spell failure to be too high. A hvy shield brings that penalty down greatly to make it more ideal.

    Your build also suffers from even more spell failure since it does not make use of one of the reasons to take the Elf race for bladesinger, that is Arcane Fluidity. One of the key goals of this build is making use of any feat/enchantment or gear that brings Spell Failure close to 0% as can me managed. As of now I have only a 5% penalty but at any time I can bring it down to 0% since I do have the fanged gloves but traded them out for a full +6 str bracers. The 5% was a reasonable enough trade for me because the +6 str evened out my str to an even number giving me an addition +1 bonus to hit. I could wear both and drop the striding boots for dex boots if I wanted that 0% spell failure back. Its a delicate balance but is workable. I would rethink the lack of Arcane Fluidity in your build if you do not want that great penalty it gives for spell failure.

    check my reply on seldarin's post on asf

    I do not understand why you put so much points into caster enchantments. Personally, I know my spells for damaging will never be on par or even close to a full arcane caster. Its why I went with CC and personal buffs for mine. A bladesinger can go your route with that but it is not a requirement. Most spells a bladesinger generally uses are some CC, buffs and limited attack spells. Attack spells are not really meant for massive damage but more to throw the target off, suprise them to get a slight advantage in their melee attacks with their chosen weapon. So any effort into increasing damage output is not really needed, but I can see why it would not hurt the build too much.

    the difference is you spent APs on both ranged and melee. i specialised in 1 area. combined with the power accuracy, there is alot of APs spare. the fighter enhancements are not really useful, hence rest is in the wiz enhancements. i made a self buffing bladesinger in the new player thread. its a 11ftr/5wiz. nuke ability = 0

    Finally, it is important to know that playing a Bladesinger class in-game is not the same as writing it out here. What I mean by that is, just looking at the numbers and such here does not do the build justice. In order for a person to really understand the build fully one must play the build in-game. This is more of a concept build for fun more than anything else. And with the right player, it can be effective if it appears too "weak".
    concept or not if its going to be played, theres really nothing wrong to improve it alittle so you can get more milage out of it. not to nitpick here. you must have a reason for heighten and also not taking quicken, why? can this be made better for ddo if you swop the 2 feats?
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  13. #13
    Community Member Quanefel's Avatar
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    Quote Originally Posted by Aranticus View Post
    concept or not if its going to be played, theres really nothing wrong to improve it alittle so you can get more milage out of it. not to nitpick here. you must have a reason for heighten and also not taking quicken, why? can this be made better for ddo if you swop the 2 feats?
    The stat numbers are still what they are in game. Maybe you are thinking they are her starting stats? It might be the case, what is listed from my OP is "as is" now.

    I understand what you mean about the Fighter Speed boost but I try to avoid clickies when I can. Although she is always evolving so I might test it out for awhile as with all her feats/enchantments. I will find what works as time goes on.

    I already planned to remove Critical Accuracy enchantment but that depends on her getting a bloodstone to offset that loss. Once I get one I will free up those points in that enchantment for something else, probably Elven Melee Damage I & II.

    The twilight mithral chainshirt to reduce your Spell failure is ok but problem lies in its rarity and its lower AC bonus as a full +5 mith chainshirt would provide. At one time I did have both a twilight mith chainshirt and FP but as the levels increased and mobs making more use of Truesight, I had to ditch those for the Crippling Chainshirt she has now. That extra AC bonus from the +5 of it might not seem like alot but when your blur/displacement is meaningless more and more, that extra AC boost helps offset that problem.

    At lower level blur/displacement was ideal for this build, you never really have to had a high AC but again, with the mobs and their damned truesight it is ruining that for the build. So, I was forced to go back and work to bring up her AC better than what it use to be. It is also the reason for taking advantage of the enchantment Fighter Armor Mastery, you can squeeze out even more of your high dex to push towards more AC points. Not much but small amount to be useful.

    Heighten vs quicken? Either one is fine but the reason I took heighten over quicken is that she has high enough concentration to not really worry about being distrupted during casting. A person could get either or. I do like the heighten for some spells to give them a little something more although I might change it out for a different metamagic feat later on.

    I agree, there is nothing wrong with improving her more and more to get the most mileage out of her. She is not fully set on anything really, I am always testing out new things to bring the Bladesinger more in line with what I am wanting it to be.
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  14. #14
    Community Member drac317's Avatar
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    cool theme build. not my cup of tea with bladesinger,but thats why i'm workin on my ad&d elven archer. i get nostalgic from time to time.
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  15. #15

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    Quote Originally Posted by Quanefel View Post
    The stat numbers are still what they are in game. Maybe you are thinking they are her starting stats? It might be the case, what is listed from my OP is "as is" now.

    i'm looking at the numbers 16/13/13/16/12/13. with a 32 point build i can only get to 16/13/13/16/8/9. this is 8 build points short of your listing. it could be a case where the ability level ups are included. meaning you started with 14/13/13/14/12/13 and the 4 level ups are added, 2 to str and 2 to int. this confirms what seldarin note in level up points not shown

    I understand what you mean about the Fighter Speed boost but I try to avoid clickies when I can. Although she is always evolving so I might test it out for awhile as with all her feats/enchantments. I will find what works as time goes on.

    if u have 1 spare AP to test out, do take the 1st level of the boost. its an additional 15% dps for 100 seconds

    I already planned to remove Critical Accuracy enchantment but that depends on her getting a bloodstone to offset that loss. Once I get one I will free up those points in that enchantment for something else, probably Elven Melee Damage I & II.

    The twilight mithral chainshirt to reduce your Spell failure is ok but problem lies in its rarity and its lower AC bonus as a full +5 mith chainshirt would provide. At one time I did have both a twilight mith chainshirt and FP but as the levels increased and mobs making more use of Truesight, I had to ditch those for the Crippling Chainshirt she has now. That extra AC bonus from the +5 of it might not seem like alot but when your blur/displacement is meaningless more and more, that extra AC boost helps offset that problem.

    At lower level blur/displacement was ideal for this build, you never really have to had a high AC but again, with the mobs and their damned truesight it is ruining that for the build. So, I was forced to go back and work to bring up her AC better than what it use to be. It is also the reason for taking advantage of the enchantment Fighter Armor Mastery, you can squeeze out even more of your high dex to push towards more AC points. Not much but small amount to be useful.

    AC: 10+9(+5mcs)+7(24dex)+7(+5mhs)+2(ritual)+1(feat)+2( garde)+3(ring)+5(prot)+4(insight)= 50 (unbuffed max)

    if you can squeeze in CE your AC will become very viable (looking at 60 with barkskin, 71 raid buffed)


    Heighten vs quicken? Either one is fine but the reason I took heighten over quicken is that she has high enough concentration to not really worry about being distrupted during casting. A person could get either or. I do like the heighten for some spells to give them a little something more although I might change it out for a different metamagic feat later on.

    I agree, there is nothing wrong with improving her more and more to get the most mileage out of her. She is not fully set on anything really, I am always testing out new things to bring the Bladesinger more in line with what I am wanting it to be.
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  16. #16
    Community Member Nyhm's Avatar
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    I have recently been messing around with remaking some of my old characters that I really enjoyed. The problem is that there just isn't translation well enough that some aren't totally gimped.

    I am all for flavor, RP, and keeping to your theme but there is also a point when you have to sacrifice it a bit to make it playable.

    Well done, btw!


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