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  1. #1
    Founder ivarthevic's Avatar
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    Default Enhancements Questions

    I am getting ready to reset the enhancements on my level 10 cleric, and would like any input you are willing to offer. He is a human old-line cleric, which means he has no offensive feats - instead he has: empower healing, extend, quicken, mental toughness, and improved mental toughness.

    I added and alternate enhancement plan based on Impaqt's comment, and another based on Zenako's comment. Jeets, I haven't found a way around the extra turning 2 at level 6 -- I need something that gives 2 AP but only requires 12 progression. At level 6, the good enhancements require progression of 14, but I have only 12. If someone has an alt please let me know. The only alternative that I found was Human Versatility I and II.

    Original --------------------------Alternate1------------------Alternate2
    Life magic I, II, III, IV.---------------Same----------------------Same
    Energy of the zealot I, II, III.---------Same----------------------Same
    Improved empower healing I and II.----Same----------------------Same
    Cleric wisdom I and II.----------------Same----------------------Same
    Human adaptability: Wisdom I---------Same----------------------Same
    Human Versatility I and II.-------------Extra Turn I and II---------Same
    Cleric Wand Mastery I.----------------Wand Mastery I and II------Same
    Cleric Prayer of Life I------------------Same----------------------I and II
    Cleric Smiting I.-----------------------DV I and II-----------------DH I

    The original option had 2 AP left over, while the alternative uses them all. I plan on getting wisdom III, imp empower healing III, and energy of the zealot IV. I must wait 1 additional level (until level 14) for the last one under the alternative plan.

    A question about cleric wand mastery - does it increase the effectiveness of Cure Wound wands?
    Last edited by ivarthevic; 12-30-2008 at 05:57 PM.

  2. #2
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    Quote Originally Posted by ivarthevic View Post
    I am getting ready to reset the enhancements on my level 10 cleric, and would like any input you are willing to offer. He is a human old-line cleric, which means he has no offensive feats - instead he has: empower healing, extend, quicken, mental toughness, and improved mental toughness.

    Here is my tentative enhancement plan through level 10:

    Life magic I, II, III, IV.
    Energy of the zealot I, II, III.
    Improved empower healing I and II.
    Cleric wisdom I and II.
    Human adaptability: Wisdom I
    Human Versatility I and II.
    Cleric Prayer of Life, Cleric Smiting I, and Cleric Wand Mastery I.

    A question about cleric wand mastery - does it increase the effectiveness of Cure Wound wands?
    Yes, It does.

    What do you use HV For? Seems a Waste, and SMiting as well could go... It doesnt effect enough spells even ifyou were an offensive caster.

    Odd that you dont have any TUrn based Enhancments.... I even carry DV2 on my Original Human Cleric.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  3. #3
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    That looks pretty good for L10....

    AS you go up, I'd add back in the Crit chance to tier 2.. I never rely on critical heals, but its nice to have the extra chance.. Especially when Mass Curing in the Shroud.....

    I take Wands and Heal amp to Max on all my clerics.. But I use a LOT of scrolls since I'm more offensively specced.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4
    Community Member Junts's Avatar
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    id do impaqt's plan but drop extra turn 1/2 for prayer of life 1-2, prayer of life is a great enhancement line as soon as you start throwing mass cures around.

    dvs are just fluff; curing's what you do.

    wand/scorll mastery is great, for cure wands or heal scrolls as you get up to where youll use em

  5. #5
    Community Member Zenako's Avatar
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    I would recommend at least one level of Divine Healing. Sure the amount you heal might seem insignificant, BUT, it can reach places spells cannot. Around some corners, thru gates and barriers. For example, I can DH people inside PotP cells while standing outside the barrier. More than once that DH3 effect has allowed an arcane to remain standing and cast spells instead of being dead or incapped. Healing over time is a very useful thing to have in your arsenal. DH3 will do about 90 points of healing, while DH2 does about 60. Often a more useful use of a Turn than giving a DV to many casters would be since I see so many resorting to overkill with offensive spells. IF one Wall of Fire is good, then 4 must be all that much better...right....sigh.
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