I am getting ready to reset the enhancements on my level 10 cleric, and would like any input you are willing to offer. He is a human old-line cleric, which means he has no offensive feats - instead he has: empower healing, extend, quicken, mental toughness, and improved mental toughness.
I added and alternate enhancement plan based on Impaqt's comment, and another based on Zenako's comment. Jeets, I haven't found a way around the extra turning 2 at level 6 -- I need something that gives 2 AP but only requires 12 progression. At level 6, the good enhancements require progression of 14, but I have only 12. If someone has an alt please let me know. The only alternative that I found was Human Versatility I and II.
Original --------------------------Alternate1------------------Alternate2
Life magic I, II, III, IV.---------------Same----------------------Same
Energy of the zealot I, II, III.---------Same----------------------Same
Improved empower healing I and II.----Same----------------------Same
Cleric wisdom I and II.----------------Same----------------------Same
Human adaptability: Wisdom I---------Same----------------------Same
Human Versatility I and II.-------------Extra Turn I and II---------Same
Cleric Wand Mastery I.----------------Wand Mastery I and II------Same
Cleric Prayer of Life I------------------Same----------------------I and II
Cleric Smiting I.-----------------------DV I and II-----------------DH I
The original option had 2 AP left over, while the alternative uses them all. I plan on getting wisdom III, imp empower healing III, and energy of the zealot IV. I must wait 1 additional level (until level 14) for the last one under the alternative plan.
A question about cleric wand mastery - does it increase the effectiveness of Cure Wound wands?