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Thread: build me a.....

  1. #1
    Community Member ChadMan's Avatar
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    Jun 2007
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    340

    Default build me a.....

    looking for a healbot cleirc 32 point build the min number of tomes and any +6 items thanks

  2. #2
    Community Member Anthios888's Avatar
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    Mar 2007
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    2,414

    Default Basic cleric build

    Human

    14 str (or 16 and dump cha)
    8 dex
    10 int
    15 con
    18 wis
    8 cha

    1 skill point per level in concentration, jump, balance. A few points in tumble to tumble in armor.

    feats:

    extend
    maximize
    quicken
    mental toughness
    spell penetration
    heighten (or greater spell penetration)
    empower healing (or greater spell penetration)
    18 - toughness

    Great caster, great healer, helps in melee with vorpals, minimal tomes needed (+2 wis handy eventually). Vanilla build that can be expanded as far as you'd like to take it in terms of finesse casting.
    Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
    Co-Leader, Ghallanda ReRolled
    Quote Originally Posted by Tarrant View Post
    it might make more sense for the player to re-roll.

  3. #3
    Founder Nyvn's Avatar
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    Feb 2006
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    787

    Default

    For pure healing Halfling with dragon marks. Can't do squat but heal...

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (16 Cleric) 
    Hit Points: 212
    Spell Points: 1260 
    BAB: 12\12\17\22
    Fortitude: 15
    Reflex: 6
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength              6                     6
    Dexterity            10                    10
    Constitution         18                    18
    Intelligence          8                     8
    Wisdom               18                    24
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     0
    Bluff                -1                    -1
    Concentration         4                     4
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  4                     7
    Hide                  0                     2
    Intimidate           -1                    -1
    Jump                 -2                     0
    Listen                4                     9
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     7
    Swim                 -2                    -2
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Cleric)
    Enhancement: Extra Dragonmark I
    Enhancement: Extra Dragonmark II
    Enhancement: Extra Dragonmark III
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Divine Healing II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III

  4. #4
    Community Member Lymnus's Avatar
    Join Date
    Apr 2006
    Posts
    523

    Default

    Human, 32 Point Build
    16 Cleric, True Neutral

    STR- 8
    DEX- 8
    CON- 16
    WIS- 18
    INT- 8
    CHR- 14

    Feats:
    1st: Mental Toughness, Empower Healing Spell (Human)
    3rd: Extend Spell
    6th: Improved Mental Toughness
    9th: Maximize Spell (You'll probably want to BB at endgame, this gives you the option.)
    12th: Quicken Spell
    15th: You're free to take whatever. Extra Turns, Empower Spell, Toughness. Go wild.

    Skills:
    Balance, Maxed.
    Jump, Maxed.

    No tomes needed at all. However, you're able to use WIS/CON/CHR tomes as you want. Will have a decent amount of DVs (Looking around 14/15), good amount of spellpoints (Maximum, with raid gear is 1815), basic healer. If you want to go any other race, it's easy enough. Drop level 15's feat, and take all your feats as normal.

    Nom. Vanilla.

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