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  1. #1
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    Default Discussion: Is a healing caster possible?

    It's pretty limited with only 16 levels right now. Still, the concept of a cleric and sorcerer character is appealing to me. I think it would have to have at least 11 levels of clr to get the Heal spell. I'm wondering if you would be better off with 13 levels to get Resurrection instead. Five levels of sor would get you Haste and Displacement though, which would be beneficial. I'm also wondering if you would want to go Drow, Elf or Human for this type of build.

    Assuming it's a 32 point build, and you have +2 tomes for all stats, I was thinking starting out you would want 11 Dex for Mobile Spellcasting feat, and spend the rest on Wis and Cha. The idea I guess is to augment your healing capabilities with some arcane flexability. It wouldn't be good with mass heals, but unless you're in a raid, I hardly use them anyway.

    So in the end, maybe 11clr/5scr or 13 clr/3 scr. What do you all think?

  2. #2
    Community Member Wizzly_Bear's Avatar
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    haste and displacement can be gotten through shroud craftables without losing cleric caster levels and spells.

    if you wanted a mix, i would say wait until we get mystic theurge (if ever) or make a wf arcane and run with wf.

  3. #3
    Community Member Beherit_Baphomar's Avatar
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    Drow or human would probably be best for this type of build. Drow for that lil CHA boost and human for the extra feats.

    Mobile spellcasting feat? Why?

    I wouldnt worry about taking cleric levels to gain the Rez spell. Scrolls and clickies (even if just raise dead) are good enough.

    You wouldnt be an exceptional healer, nor would any offensive sorc spells land. But as a self buffer and a self healer you'd be doing ok.

    But that brings up the question of whats the point in being a self buffer and a self healer? It would hardly be a good solo build. Cant do traps, cant swing a weapon too well, and its not a party oriented build either.
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  4. #4
    Community Member Tanka's Avatar
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  5. #5
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    Haste is readily available in Potion and CLicky FOrm. Shroud CLickies even last 1 1/2 Minutes....

    DIsplacemet is nice.. But you could always just go with Dragonmarks there.... Or shroud clicky again comes up....

    an arcane/cleric is just a bad idea inthis game overall.. You wont be particuarly good at either.

    My suggestion would be to make an Elf with the first 2 tiers of Dragonmarks for Invis and Displacement. Skip the mental toughnesses and take Max, Extend, Quicken, and one more feat for flavor... TOughness maybe if you wanna melee, Empower spell if you want nasty blade barriers, or maybe Mental Toughness for a few extra SP's
    Last edited by Impaqt; 12-23-2008 at 08:06 PM.
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  6. #6
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    Yes! Good UMD, maxed out sorc CHA, and a few magic iteams will make wand whipping, and scroll use possible. My sorc has 85% on heal scrolls and 105% for raise dead. If focused upon more UMD could be even higher.

  7. #7
    Community Member Korvek's Avatar
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    Quote Originally Posted by Furysetzer View Post
    Five levels of sor would get you Haste and Displacement though, which would be beneficial. I'm also wondering if you would want to go Drow, Elf or Human for this type of build.
    Given that Haste and Displacement are third level spells, you'll need 7 levels as a Sorc to get both of them. That limits you a fair amount, in that at current cap you'd only be able to have 9 levels of cleric.

    As for race, from those options I would probably go human for the extra feat.

    I personally wouldn't recommend doing this type of build though, as you'll miss out on all 8th and 9th level spells as a cleric.

  8. #8
    Community Member Talon_Moonshadow's Avatar
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    Wiz 5.

    Not necessary, but fun.

    Might be more worthwhile on a WF.
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  9. #9
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    Quote Originally Posted by Furysetzer View Post
    It's pretty limited with only 16 levels right now. Still, the concept of a cleric and sorcerer character is appealing to me. I think it would have to have at least 11 levels of clr to get the Heal spell. I'm wondering if you would be better off with 13 levels to get Resurrection instead. Five levels of sor would get you Haste and Displacement though, which would be beneficial. I'm also wondering if you would want to go Drow, Elf or Human for this type of build.

    So in the end, maybe 11clr/5scr or 13 clr/3 scr. What do you all think?
    Might want to look into your classes a little more. Sorc does not get lvl3 spells until Sorc6 and even then only gets a single lvl3 spell... thus you need Sorc7 to get both Haste and Displacement.

    You would get better use out of Wiz5 for two metamagic feats and then you get both Haste and Displace at lvl5.

  10. #10
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    If you have two accounts and regularly use both while questing, a cleric/caster combo is quite handy for the secondary party member.

  11. #11
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    Hi. Thanks for the responses. I'm guessing that it would be better labeled as a casting healer, as the concept I had in mind would be for a secondary healer in a group as well as a support unit for the other members in the party. This character would not fight, rather function as a backup to the main cleric and toss out buffs to the party, thereby keeping the caster's mana for killing.

    I realize that there are clickies and pots available, but that is a lot of money and time in the long run for a casual gamer. As far as mobile spellcasting goes, it's a feat I find most helpful for getting around and avoiding getting hit. I did mess up on the generator though with the Sorcerer levels. I was going back and forth on that and Wizard in the character generator. Wis 5 and Clr 11 sounds a little undesirable, considering that you're stretching yourself too thin across three stats. I may have to shelve this build until level 20 comes out. Also, I doubt it would get into parties often(considering everybody's preconceptions ingame).

  12. #12
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    Quote Originally Posted by Furysetzer View Post
    Hi. Thanks for the responses. I'm guessing that it would be better labeled as a casting healer, as the concept I had in mind would be for a secondary healer in a group as well as a support unit for the other members in the party. This character would not fight, rather function as a backup to the main cleric and toss out buffs to the party, thereby keeping the caster's mana for killing.

    I realize that there are clickies and pots available, but that is a lot of money and time in the long run for a casual gamer. As far as mobile spellcasting goes, it's a feat I find most helpful for getting around and avoiding getting hit. I did mess up on the generator though with the Sorcerer levels. I was going back and forth on that and Wizard in the character generator. Wis 5 and Clr 11 sounds a little undesirable, considering that you're stretching yourself too thin across three stats. I may have to shelve this build until level 20 comes out. Also, I doubt it would get into parties often(considering everybody's preconceptions ingame).
    It not just about "Preconceptions" It realy isnt a very good build.... There are lots of other ways to be an effective Secondary Healer....
    Paladins can do a good job if they want to, as can rangers, But if you want a top notch secondary healer /arcane caster make a Halfling Wizard with the dragonmarks.... You can be an excellent caster and have a TON of backup healing with very little downside.
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