Drow sorcs are gimp. Reroll immediately. They fail to mention that drow stat enhancements are for dexterity, and that's completely worthless. Actually if you even attempt to have AC on a sorc..reroll. Human 32pt, max cha/con, and umd..be godlike.
Drow sorcs are gimp. Reroll immediately. They fail to mention that drow stat enhancements are for dexterity, and that's completely worthless. Actually if you even attempt to have AC on a sorc..reroll. Human 32pt, max cha/con, and umd..be godlike.
~Death will be swift~
Vesuvia Hellfyre - THAC0
eek is right. with a 16 sorc you can and should be soloing vale rares and reaver's refuge outdoor rares easily and thus have no issues with cash flow. these are fast runs with no risk involved and in the case of the vale, should supply you with 5k to 8k plat average per 20-25 minute run. Reavers Refuge cold area - 2 chests in about 3-4 minutes, Mt whatever - 2-3 chests in 5-6 minutes, Eerie Forest - 2-3 chests in 5-6 minutes. Soami - i don't do only because acid fogging and mm'ing the beholder takes too **** long and isnt a good use of my time.
Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz
Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz
On the AC front, you CAN achieve decent AC on both but it lends itself better to a Drow with their arcane spell failure AP line. Right now mine runs at 50ish AC self buffed and if i decided to dump more into it, i could reach 60 with just ranger barkskin. Add in the AC buffs that everyone seems to add in the AC build equations (Pally, Recitation, and bard song) and your now breaking 70 AC while still casting (aka no combat expertise).
That being said its ALOT of work and marginal increase over the pure HP/UMD human sorc but it is another option.
there are 3 types of stat potions.
silver bowls give +2 cha stat or skills bonus for 2:00
Ritual athames give +3 cha stat or skills bonus for 2:00
for drow with max everything into cha would be base 39, +1 for the abbot trinket and +3 for the pot. 43 is max atm.
I do not advocate either one is better... just different, however...
Quite interesting everyone is so focus'd on the DC aspects and maxing out cha on the drow - as that being the only reason one could possibly pick the drow... While it's stated a drow can top off the cha at 20... they can also opt to take the buildpoints back and only go to 18 ... like a human, however they're not spending all those points for a max'd build - they equate to the max'd (other race) however - which under most cases, is good enough. The other points saved are then toss'd into a tad more con (beit not as close as a human) and other secondaries...
Then the human has the extra feat... that feat may be toughness, or a meta OR on a school to improve the DC... thus the human can gain the extra DC to tie a drow's who's build did not quite fit in a school for a particular DC.
Food for thought... do not just look at max in making decision on a viable build, just sometimes near max may buy you enough of what you need in a given area and let you shore up a bit in your other areas.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
The problem a bit with that logic is ultimatly your comparing 32pt humans to 28pt drow...
Sooo with both at an 18 cha YOu would have stats arrays that look something like this:
Drow:
8 STR Free
10 dex Free
16 con 16 points
10 int 2 points
18 cha 10 points
8 wis free
Human:
8 str free
10 dex 2 pints
16 con 10 points
8 int free (same skill points as 10int drow)
18 cha 16 points
8 wis free
+4 POINTS LEFT OVER & I know I'd swap the 2 points out of dex i just set them up basicaly the same to show how the drow does not realyl gain any ground but goign 18 cha...
YO can do the same thign with targets of 14 con insted the human extra points wil be cut down buy 2 soo still 2 extra points AND realyl 2 more since they can pull 2 points out of dex that the drow cant.
Prophits of the New Republic-- Khyber--PnP Vetren of more years then I wish to admit
Desteria MoonStar-Sorc20--Mcgruf The Crime Dog-Dwarf Ftr12/Pal3/Rgr5Annibelle of the Woods-Rgr20--St.Fut H'Tennek-H-Orc Barb 20Kwaiii Chang Caine-Monk 20--Sandradee-Bard 3
Human
pros
+2 con point adjustment (16 hp only)
1 feat
human recovery enh(if you can afford)
cons
expensive cha: 8-10 AP(adapt/grtr adapt) more over a drow. (14-16 total)
Drow
Pros
20 start cha
38 cha with only cheap chaII(6ap) + 3 tome
+1 vs enchantments
Cons
no bonus feat
-2 con adjustment (16 hp only)
I basically see it as human extra feat and 16 more hp or drow 8-10 more AP to spend on something like max out Spell pen, wand/scroll mastery, or a second elemental line. Unless they come out with more exceptional Cha items, drow will keep the same 8-10 AP bonus ahead of human (lvl 20 stat point +4 tome for 40) and will not count on a +5 tome since I figure it'll be ridiculously harder to get then any +3 tome current.
As someone who's main was a 28 pt human remade and capped right before drow release figuring maybe human grtr adapt II would cover a +2 cha bonus and close the gap. Ive always hated that drow saved so much on AP over human. The importance of that extra AP may grow in the future as well depending on how enhancements the release they release in future.
Khyber ¤ Lava Divers ¤
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