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  1. #1
    Community Member Eternity25's Avatar
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    Aug 2006
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    Default Looking for feedback on my Monk Build

    I like playing elves/drow alot. I decided to make Elve so I can get a 32 pt build. Didn't need the Int/Cha, so chose Elf for the dex. I wanted more str than a halfling, I know a dwarf would be the ideal choice for most people, but I only lose about -2 or -4 con from chosing elf.

    Ending Stats at lvl 16 would be...

    hp-- 234 (with toughness feat and +2 tome)+ 10 AoA Favor+48 [6 item]+30 GFL+18 toughness helm+45 shroud hp item=385 hp

    Str= 16base+2 tome+6 item= 24 (with madstone rage, I'd get no penalty to ac, and I would have 26 str)
    Dex= 16base+2 enhancement+2tome+6 item=26
    Con= 14+2 tome+6 item=22 (With madestone rage, I'd get no penalty to ac, and would have 24 con)
    Int--8 base+2 tome=10
    Wis=14 base+3 enhancement+1 tome+6 item=24 If I happened to get a +3 Wis Tome, then 26 Wisdom
    Cha=8 Base

    Max Concentration=34+15 item+2 head of good fortune+4 gh=55
    Max Balance=26+15 item+2 head of good fortune+4 gh=47
    Max Swim=11+15 item+2 head of good fortune+4 gh=32
    Max Tumble=12+15 item+ 2 head of good fortune+4 gh+10 tumble spell=43
    Max Jump=7+15 item+30 jump spell+2 head of good fortune+4 gh=58

    Max Fort Saves=16+2 Head of Good Fortune+4 gh+5 resistance+1 ritual+3 [6 con item]=31
    Max Reflex Saves18+2 Head of Good Fortune+4 gh+5 resistance+1 ritual+3 [6 dex item]=33
    Max Will Saves=16+2 Head of Good Fortune+4 gh+5 resistance+1 ritual+3 [6 wis item]=31

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Elf Female
    (16 Monk) 
    Hit Points: 234
    Spell Points: 0 
    BAB: 12\12\17\22
    Fortitude: 16
    Reflex: 18
    Will: 16
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             16                 18                   18
    Dexterity            16                 22                   24
    Constitution         14                 16                   16
    Intelligence          8                 10                   10
    Wisdom               14                 15                   18
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 12
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +2 Tome of Constitution used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 26                   26
    Bluff                -1                 -1                   -1
    Concentration         6                 22                   34
    Diplomacy            -1                 18                   18
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  2                  4                    4
    Hide                  3                  7                    7
    Intimidate           -1                 -1                   -1
    Jump                  3                  7                    7
    Listen                2                  4                    6
    Move Silently         3                  7                    7
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                  2                  4                    6
    Swim                  5                 11                   11
    Tumble                5                 12                   12
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Swim (+2)
    Skill: Tumble (+2)
    Feat: (Selected) Skill Focus: Concentration
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Martial Weapon Proficiency: Longbow
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Candles
    Enhancement: Monk Concentration I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Feat: (Monk Bonus) Discipline
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Selected) Dodge
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    Enhancement: Elven Dexterity I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Fists of Light
    Enhancement: Void Strike
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Lifting the Veil
    Enhancement: Monk Concentration II
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Selected) Luck of Heroes
    Feat: (Monk Bonus) Toughness
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Monk Wisdom II
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Adept of Wind
    Enhancement: Disciple of Pebbles
    Enhancement: Adept of Flame
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Swim (+1)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Swim (+1)
    Feat: (Selected) Great Fortitude
    Feat: (Automatic) Improved Evasion
    Enhancement: Adept of Rock
    Enhancement: Monk Concentration III
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Ki Strike: Lawful
    Enhancement: Way of the Patient Tortiose III
    Enhancement: Fists of Iron
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Diamond Body
    
    
    Level 12 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Abundant Step
    Enhancement: Monk Wisdom III
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Diamond Soul
    Enhancement: Master of Thunder
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Tumble (+1)
    Enhancement: Difficulty at the Beginning
    Enhancement: Disciple of Puddles
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Critical: Thrown Weapons
    Feat: (Automatic) Quivering Palm
    Enhancement: Way of the Patient Tortiose IV
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Feat: (Automatic) Ki Strike: Adamantine
    Enhancement: Monk Improved Recovery I
    Enhancement: Rise of the Phoenix

  2. #2
    Community Member Hobgoblin's Avatar
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    Default

    why swim?

  3. #3
    Community Member Eternity25's Avatar
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    Default

    For the Maze in Crucible and to be able to swim faster. Not looking to max it out. Just putting a few points in swim, and using items and buffs for the rest. I want to be good at the Crucible underwater maze, hold my breath underwater longer, and swim ultra-fast. Not expending alot into swim however.

  4. #4
    Community Member
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    Default

    Quote Originally Posted by wesleyjolley View Post
    why swim?
    ROFL!

    I read through the entire thing, and that's the one thing that stuck out to me as well

  5. #5
    Founder Lifespawn's Avatar
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    Feb 2006
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    Default

    personally i'd drop str 2 and put int up 2 points wis up one for 26 wis and ce with a +3 tome
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  6. #6
    Community Member Stealthbr's Avatar
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    Jun 2007
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    Default

    A +2 Int tome for swim...

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