better willsave more sp u have longsword profficiency with the soverign enhancment
4 minute buffs 22 str at lvl 4 for 4 minutes coupled with stunning blow is powerful at low lvl
if anything splash 1 lvl of pally for more saves martial proff 1 ac and synergy with wisdom so u still get sp's out of the lvl
Some good discusion and good ideas. I might try a few of these out this weekend so far the top contestants are:
WF Arcane Melee
Dwarven Melee Cleric
STR Paladin (I would like some sugestions for stats and race on this)
Any other suggestion no Bards or Rouges or other combinations I am missing?
Stats are going to be heavily dependent on the gear and tomes available to you at lvl 4... I'm assuming you will have nothing since you're stating a lvl 4 cap. If you have tomes or mfp available, that will change things greatly, although I wouldn't waste anything on a max lvl 4 toon.
Level 1 Lawful Good Drow Male
(1 Paladin)
Hit Points: 31
Spell Points: 0
BAB: 1\1
Fortitude: 5
Reflex: 2
Will: 2
Starting
Base Stats
Abilities (Level 1)
Strength 17
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 10
Charisma 15
Feats
WF: pierce
Toughness
Here's an idea I'd say would be pretty solid. Twinked out like mad.
Drow Melee-Capable Bard 4
Str 16
Dex 12
Con 12
Int 10
Wis 8
Cha 18 (+1 level)
Key Gear:
+1 Mithril Breastplate of Invulnerability (RR Drow); alternate with +1 Fearsome Mithril Breastplate (RR Drow) and +3 Mithril Breastplate of Stability (RR Drow)
+4 Mithril Buckler (RR Drow) and +3 Mithril Buckler of Stability (alternate as required)
+1 Holy of Rightousness Rapier (RR Drow)
+1 Transmuting of Pure Good Rapier (RR Drow)
+4 Rapier (RR Drow)
+1 Heavy Mace of Greater Undead Bane (RR: Drow)
+1 Rapier of Greater Giant Bane (RR: Drow)
+1 Adamantine Rapier of Greater Construct Bane (RR: Drow)
Cloven-Jaw War Beads
Clicky - Aid
Clicky - False Life
A metric ton of Haste, Barkskin, Heroism, Lesser Restoration and Shield of Faith pots; plus a few wands of Blur and Cure Moderate
Spells:
1 - Charm Person; Cure Light Wounds, Hypnotism
2 - Suggestion
Key Enhancements:
All Song enhancements
Drow SR (yep, it's really good @ this level)
Not strictly an enhancement, but House P buffs
Playstyle:
Where possible, fight mobs one by one. Your AC is solid (but not stellar) and you can take a few hits. Where that's not an option, use Suggestion or Charm Person to create distractions that also damage other foes. (At times, you'll be able to army-build through a quest - try this in Irestone Inlet elite and you'll be able to solo the quest).
When against foes with devastating melee attacks (like Ogres), ensure you charm the most deadly foe, or at least charm something so you can sneak in some attacks.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Looks pretty good sirgog but how does she/he handle in the undead quests? Just mashes em with the greater bane mace?
I would suggest a dwarven battle-cleric as well.
I tried out the WF Melee Wizard this weekend. This build crusied to level 4 in no time and I would say was strong for a level 4. I mostly just equpied him with cheap gear (auction house deals) and end rewards.
Pros
An array of 3-6 min 1st and 2nd level Buffs
4 Damage Reduction + 50% fortification combined with a good AC is good defense
Level appropriate resistances make quests that would normal be rough pretty easy
Self healing via wand
Lots of utility wands availble
Good Melee Damage via 24 Buffed Strength
WF Immunities
Flexible with wiz spells to switch build easy depending on quest
Very low maintenance
Cons
BAB of 2 is too low for CE or Power attack to be real effective.
AC is at a potential 1 point disadvantage from every other race (2 from Halflings)
Low will save means getting feared a lot and cursed on elite quests
None of quests I ran offered much trouble grouped or solo (other than 1 tag along I joined which dosnt count). This character at level 4 is strong I will keep him a bit more and try out a few more scenarios and build a few more builds against him to see how strong he is.
Next I will try out the Dwarven Melee cleric or a drow str paladin but the melee cleric will definatly get a one level splash of Fighter, Barbarian or Paladin (Paladin offers real cap synergy but not so sure for low level the best Paladin level is 2 IMO and going with dwarf CHA is going to be a dump stat so Paladin is my least likley choice).
WHY?
I am just curious, why the cap?
+The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!
This character will be a favor mule on my 2nd account so when I need an elite opener for a quest that you need to enter or progress through you can have a level 4 tag along, opener or participant without losing xp. It will also be a build to play with low level guildies and friends. It will also help me solo weak low level characters on my main account when I can't get a group together (not often because can often get a group and lack of slots on main account). At this point now that I have two accounts I can afford (slot wise) a character to have in this spot if it goes really well I may build a level 10 that would fill the exact same role and limit it to that level. Combined the two character would let me play with anyone level 1 through 13 without power leveling penalties.
Last edited by dragons1ayer74; 10-06-2008 at 04:12 PM.
That'd be the plan, yeah. +1 greater undead bane = +5 holy of pure good against them, which makes for corpses that don't move any more. (Undead are a weakness of this build, which you need gear to shore up).
Being too low level for TR visors will hurt a lot, though.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.