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  1. #1
    Community Member s.sneddon's Avatar
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    Default Solo Builds

    I have access to 32pt builds, and i was wondering what is the best charcter class for solo builds. I don't have all the great raid gear and items, so no tomes to be used in creation, just maybe 5000k pp to tweak him out. So any help with this will be greatly appreciated. Thank you for all your help.
    Last edited by s.sneddon; 09-13-2008 at 09:59 AM.

  2. #2
    Community Member Mr._Dna's Avatar
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    In my opinion, casters are the best soloers at high level, but melee are the best at low level. You will definitely need some form of self-healing. I would recommend a battle cleric or a WF arcane (you might still have some issues at low levels with this one, so you can always give yourself some STR to help out).

    I know that's very general, but there are plenty of specific builds out there that would work for ya.

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  3. #3
    Founder Arianrhod's Avatar
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    In part, it depends on your style of play. If you want to be able to experience every part of every quest, you need some rogue levels for locks & traps (evasion helps too), and a few paladin levels can boost survivability. If, on the other hand, you want to be able to get through the highest level quests with the least pain, strong casters with a lot of self-healing (clerics, WF arcanes) are a good bet.

    In either case, if you really do stay solo and don't end up grouping a fair amount, you're going to need to spend a fair amount of time combing the auction house for good deals (and rerunning quests with decent loot to get the cash to take advantage of those good deals). You don't need the very best of raid gear+tomes to solo in this game, but you do need to keep your gear level-appropriate and make sure you have the right equipment for whatever quest you happen to be doing. [edit - scratch that about rerunning quests for loot; your high level character that earned the 32-point builds can take care of cashflow ]

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    Battleclerics give the best solo ability for the entire range from level 1 to cap.

    I think sorcerers probably have it easier at the higher levels, but more difficult in the low to mid levels.

  5. #5
    Community Member Goldeneye's Avatar
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    Yeah, best solo-ers would probably be Warforged Sorcerer or Battle Cleric.

  6. #6
    Founder Guildmaster_Kadish's Avatar
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    Quote Originally Posted by richieelias27 View Post
    Battleclerics give the best solo ability for the entire range from level 1 to cap.

    I think sorcerers probably have it easier at the higher levels, but more difficult in the low to mid levels.
    Clerics tend to have a much easier time with devils though, since they are immune to fire. Thus BB works better than firewall for some of the high level stuff. On the flip side of the coin, WF casters can haste and displace themselves, which is always nice.
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  7. #7
    Community Member D'rin's Avatar
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    Definitly WF caster or battle cleric. The nice thing about a battle cleric is at low-mid levels you can buff yourself and melee your way through if you want. I would say that the battle cleric is the easies, and IMHO, the most fun since you can melee when you want to or throw down some blade barriers, destructoins, comet falls etc....
    I would recommend 1 pally/15 cleric dwarven cleric. With toughness and normal items you can reach 350 hitpoints, you get a spell point boost from the level of pally and all martial weapons + dwarven axes.

  8. #8

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    Quote Originally Posted by Mr. Dna View Post
    In my opinion, casters are the best soloers at high level, but melee are the best at low level.
    Unless you know your caster well, in which case they're better at low levels too. Show me a level 4 melee that can solo Redwillow as quickly as some casters can.
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  9. #9
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Ghoste View Post
    Unless you know your caster well, in which case they're better at low levels too. Show me a level 4 melee that can solo Redwillow as quickly as some casters can.

    Best soloist at 4th level, IMO, is a hybrid melee/caster Bard with the spells Suggestion and Charm Person.

    I soloed Irestone Inlet on elite with a toon like that (granted, they were pretty twinked with a +1 acid of pure good shortsword and Tangleroot +3 stat items, but still it shows it can be done). Hitting an elite ogre that's in a pack of mobs with a Suggestion spell usually kills five to six foes including the ogre, and it's a blast to watch.

    Such a build can still be a force lategame when they get Mass Suggestion, but the levels from 8 to 13 are pretty tough times. That's why I prefer the battle cleric.
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  10. #10
    Community Member Daedalis's Avatar
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    Ranger/Rogue

    I have 2 casters and I love them to death....they are my favorite to play. But when it comes down to solo play (this is only through lvl 6 so far), but my 1rogue/5ranger so far has surpassed all my expectations. He can self heal (may only be wands...but it's better than nothing), can melee or range, can get traps and hidden doors (i know...detect secret doors clickie right), with stat pots he has been able to open all runes (int, wis, str so far). I have a cleric, but he isn't a battle cleric so I can't say how well they are at soloing. I've had a pure rogue, bard, fighter, and a few multiclass toons. But so far none have been able to achieve what my rogue/ranger can. And with 12 lvls of ranger you will also have +5 barkskin which is always nice to have in any fight. But I'll definitely be interested in seeing how he fairs in the higher lvl content.

    At 4th lvl (1 rog/ 3 rgr) he was able to pop all traps in TR (the last quest being 7th lvl....that is 3 levels above...to me that isn't bad considering he isn't a pure rogue). This is with regular gear i picked up at the rusty nail, and I might have purchased a couple of +1 tomes...nothing elaborate.

    Just something to throw in the mix against all WF caster or the battlecleric suggestions (which both are very good builds to have not trying to knock them).

    Dae

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