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  1. #61
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Mhykke View Post
    Well, that's not really an argument against buillds, that's an argument against people/skill levels.

    The good player knows when to turtle up, and when to break out the TH'er.
    Yes but alot of these defensive intimitank builds are not made to break out the two hander so to speak; hence, they really suffer in alot of content. An offensive build suffers in almost no content especially if the party employs any tactics and the casters, bards, and clerics got some skill.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #62
    Community Member Hadrian's Avatar
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    Quote Originally Posted by nbhs275 View Post
    The real point is that a 65 AC is for all situations just as good as 100.

    This is not true. Stand against a named orthon alone with 65 AC, and you might virtually never get hit. Add more people, and the orthon starts to cleave. The bonus to-hit on their cleave is drastic. You'll be looking at an AC in the mid 70s to give you the same only-on-a-20 level protection. The same is true for the pit fiend, although the numbers might be slightly higher.

  3. #63
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Hadrian View Post
    This is not true. Stand against a named orthon alone with 65 AC, and you might virtually never get hit. Add more people, and the orthon starts to cleave. The bonus to-hit on their cleave is drastic. You'll be looking at an AC in the mid 70s to give you the same only-on-a-20 level protection. The same is true for the pit fiend, although the numbers might be slightly higher.
    Strange...I was in there the other night with a 63 and didnt get hit by the orthons at all, and they where pretty ****ed at me.

    I would love to see some actual proof that their to-hit goes up on a cleave. Because I've never noticed it, and it doesnt really make sense for that to happen.
    Aundair, New Khyber
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  4. #64
    Community Member Hadrian's Avatar
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    Quote Originally Posted by nbhs275 View Post
    Strange...I was in there the other night with a 63 and didnt get hit by the orthons at all, and they where pretty ****ed at me.

    I would love to see some actual proof that their to-hit goes up on a cleave. Because I've never noticed it, and it doesnt really make sense for that to happen.
    Well, you run into it a lot in Visions of Destruction and in Running with the Devils.

    You can see the proof yourself by taking one off on your own, and observing that he only hits you very rarely. Presumably he's rolling 20s when he does hit you there.

    Allow several other melee types to come stand close to you, and he will start to cleave. It's a different animation, and you can see it clearly. You'll start to get hit.

    I have noticed this for myself, and I can't think of anyone that I normally group with that hasn't also noticed this. It's up to you whether you want to believe me or not, but that is really beside the point. The point is, the reason people are discussing things as if what you said is not true is that it isn't true.

  5. #65
    Founder Riot's Avatar
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    Yes but alot of these defensive intimitank builds are not made to break out the two hander so to speak;
    I willa gree with this statement... except I would change "alot" to "some".... And you are right.. Some defensive tanks do not take offense ver seriously... Mine however does take offensive capability into account.

    It's not CLEAVE that boosts their to hits... It's the Glancing blows that gain upwards of +5 to +10 to hit... The Devs posted this information not long ago...
    Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
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  6. #66
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Riot View Post
    I willa gree with this statement... except I would change "alot" to "some".... And you are right.. Some defensive tanks do not take offense ver seriously... Mine however does take offensive capability into account.

    It's not CLEAVE that boosts their to hits... It's the Glancing blows that gain upwards of +5 to +10 to hit... The Devs posted this information not long ago...
    The more I have come to play this game the more I realize with your and borro's builds I would have either given my character all the twf or thf feats and the ability to switch to those forms of combat at all times (including having the associated weapons). Do you have a greensteel greataxe or just some one hander that you use with a shield? Do alot of these builds have greensteel greataxes.. It is just the way the current game works where we rinse and repeat quests so often that I want to be able to break out that offensive ability for the quest I have repeated before. The shroud is the perfect example. I don't want to be a sword and boarder in the shroud I would much rather be a twf or thf so why wouldn't you build your character to be good at one of those disciplines after all you are a fighter and one of their strengths is the capability of switching styles.

    When they give the fighters and paladins some love on the offensive end this could change to something other then twf or thf feats, but as of now that is the best path.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #67
    Community Member Hadrian's Avatar
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    Quote Originally Posted by Riot View Post
    It's not CLEAVE that boosts their to hits... It's the Glancing blows that gain upwards of +5 to +10 to hit... The Devs posted this information not long ago...
    Ah, thanks Riott. I had been told it was cleave, and didn't pay much attention because the important detail is that you do get hit. I am curious as to why it only seems to happen when we're in a group of players in front of him, though.

    If you have aggro and everyone else is 180 degrees around him from you, at his back, the damage does not occur. For players, glancing blows go off even if you're only facing one target. Also, his attack animation does change.

    This may be where the misconception comes from, because while you would expect the extra to-hit to come from glancing blows as described by the THF feat series, the other details seem to more accurately describe cleave. I wonder if there is some kind of bug involved.
    Last edited by Hadrian; 08-29-2008 at 02:59 PM.

  8. #68
    Founder Riot's Avatar
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    I have a pretty vast array of weapons. Pretty much something for everyone. One handers, two handers, and yes even Dual weapon Sets....

    Do I get 90 bajillion attacks per round? no... But then again I don't need to. Never have needed too.
    THF does fine when I need DPS. Is it the best? no, but again it's far from gimped.
    Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
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  9. #69
    Community Member dior10276's Avatar
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    Default Agreed

    Nice build and comments Notorious!!

    Build is 1/3 , equipment 1/3 and player 1/3. It takes all 3 to make a toon work well or not. For those without stat damaging or single kill weapons, you might want to at least look into those types of items.

    Tempest 10% increased attack speed is a big benefit to kill count, especially if you have the right gear aka w/p.

    My drow Pali/fighter has 2 w/p shortswords and I can tell you that it makes a huge difference. There are not many quests where I don't lead in kill count. And if I don't, it is most likely because the rogue, barb or ranger have them as well. They have either increased crit range as a barb or are tempest ranger.

    So, coodles to the build. I like it very much, although not a big fan of warforge, but I think that build could work with just about any race as long as you have the gear to make it work!!

  10. #70
    Community Member iruka41's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I just pugged the other day and we had a defensive tank (intimidate) and a newer player (ranger/rogue as the only two real melee in the group in a level 6 and gwylan's stand elite run. Our arcane died so I left him dead and those two players had trouble killing a couple of priests in there because the priests self healed - what I wouldn't have give for one good dpser at that moment. Good dps makes zerging possible whether it is through melee dps, arcane dps, etc.. Last I checked a measure of success in ddo is completing quests quickly so you can loot more chests and get more xp faster..
    Quicker way: Leave the priests and just get the "main objectives" done. No need for DPS at all axcept one named guy in the first cave Using elite traps is critical. (Monks, Rogues) Zerging is not about killing things for most cases.

    Intimidate helps here and there, if that player is smart and expirienced enough. Using crates, opening doors, etc., etc., to make those job much easier, Intimidators can draw all aggro while the others zerg ahead, without killing things.
    Ghallanda: Officer, "A Few Good Men"
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  11. #71
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by iruka41 View Post
    Quicker way: Leave the priests and just get the "main objectives" done. No need for DPS at all axcept one named guy in the first cave Using elite traps is critical. (Monks, Rogues) Zerging is not about killing things for most cases.

    Intimidate helps here and there, if that player is smart and expirienced enough. Using crates, opening doors, etc., etc., to make those job much easier, Intimidators can draw all aggro while the others zerg ahead, without killing things.
    I agree iruka about the non killing and avoiding combat as much as possible, but when you are in a group that is at least 50% to all pug - the reality is you can't run to the end of the quest as much as well we would all like and in particular if your arcane is low to mid level..
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  12. #72
    Community Member iruka41's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I agree iruka about the non killing and avoiding combat as much as possible, but when you are in a group that is at least 50% to all pug - the reality is you can't run to the end of the quest as much as well we would all like and in particular if your arcane is low to mid level..
    That is so true. In PUG maybe it's much easier to just kill stuffs rapidly

    Recently I was working on classical S&B Intimitank, 2M/6F/8P,
    but I guess I'm leaning into my new cleric as new Intimitank, 1F/2M/13C.

    That cleric will have crazy AC and high Intim along with spell nuke DPS
    Maybe I'll say "Just haste plz" and zerg ahead lol.
    Ghallanda: Officer, "A Few Good Men"
    Alts: Ginseng(WF Sorcerer/1Barbarian), Melee(Dwarven Ranger/1Rogue), Silverlith(Elven FavoredSoul/2Monk/1Fighter) Consilience(WF Wizard), Ooze(Dwarven Monk)

  13. #73
    Community Member Zeik's Avatar
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    Default Omg

    That is the dumbest **** thing i have heard , jesus I am not even going to comment any more

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