Me and a few of my guildies decided we were going to have a little fun with some alt spots we still have. I dont know how long, or even to what level we will be having these alts, but it is all fun in the end right? anyhow the rules were arcane caster only. possible 2 levels in any other class you want to lvl. I decided to run with a pali sorc. I chose this for the saves, I mean come on who wouldn't, the aura, considering it is an all arcane group the aura of good gave me and my counterparts +3 to concentration, and ok, I admit the lay on hands has save at least one of our party members more than once.
This is all fun and games, but i was wondering how you guys might like the build, I left the spells in there for you guys to help me with my spell choice. there is already a pure sorc, a rouge/wiz, and a bard/sorc. I think we have one more on the way, but not sure what the split was gonna be. I Just was looking for an opinion, so what do you guys think? and what kind of help can you offer, I'm already at lvl 3 2/1 pali/sorc.
Sorry ignore the enhancements, I forgot to take them out.
Code:
Character Plan by DDO Character Planner Version 2.96
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Level 16 Lawful Good Drow Male
(2 Paladin \ 14 Sorcerer)
Hit Points: 130
Spell Points: 1423
BAB: 9\9\14
Fortitude: 17
Reflex: 15
Will: 17
Starting Feat/Enhancement
Base Stats Modified Stats
Abilities (Level 1) (Level 16)
Strength 12 12
Dexterity 14 15
Constitution 12 12
Intelligence 11 12
Wisdom 8 8
Charisma 19 27
Tomes Used
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 2
Bluff 4 8
Concentration 5 21
Diplomacy 4 8
Disable Device n/a n/a
Haggle 4 16
Heal -1 -1
Hide 2 2
Intimidate 4 8
Jump 1 1
Listen -1 1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 1
Swim 1 1
Tumble n/a n/a
Use Magic Device 6 17
Level 1 (Paladin)
Feat: (Selected) Toughness
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Devotion I
Level 2 (Paladin)
Level 3 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (1): Magic Missle
Spell (1): Niac's Cold Ray
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 4 (Sorcerer)
Spell (1): Hypnotism
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand Mastery I
Level 5 (Sorcerer)
Spell (1): Jump
Enhancement: Elven Dexterity I
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Elements I
Level 6 (Sorcerer)
Feat: (Selected) Mental Toughness
Spell (2): Scorching Ray
Enhancement: Sorcerer Elemental Manipulation II
Level 7 (Sorcerer)
Spell (2): Web
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Wand Mastery II
Level 8 (Sorcerer)
Spell (3): Haste
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Paladin Concentration I
Enhancement: Sorcerer Charisma II
Level 9 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (2): Blur
Spell (3): Fireball
Enhancement: Sorcerer Elemental Manipulation III
Level 10 (Sorcerer)
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Elements II
Level 11 (Sorcerer)
Spell (2): Resist Energy
Spell (4): Phantasmal Killer
Spell (3): Hold Person
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Spell Penetration II
Level 12 (Sorcerer)
Feat: (Selected) Quicken Spell
Spell (5): Cone of Cold
Enhancement: Sorcerer Improved Quickening I
Level 13 (Sorcerer)
Spell (3): Displacement
Spell (4): Enervation
Spell (5): Ball Lightning
Enhancement: Sorcerer Charisma III
Level 14 (Sorcerer)
Spell (6): Greater Heroism
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 15 (Sorcerer)
Feat: (Selected) Spell Penetration
Spell (4): Solid Fog
Spell (5): Cloudkill
Spell (6): Disintegrate
Enhancement: Sorcerer Spell Penetration III
Level 16 (Sorcerer)
Spell (7): Otto's Sphere of Dancing