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  1. #1
    Community Member k1dwizard's Avatar
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    Jan 2008
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    154

    Default experiment group

    Me and a few of my guildies decided we were going to have a little fun with some alt spots we still have. I dont know how long, or even to what level we will be having these alts, but it is all fun in the end right? anyhow the rules were arcane caster only. possible 2 levels in any other class you want to lvl. I decided to run with a pali sorc. I chose this for the saves, I mean come on who wouldn't, the aura, considering it is an all arcane group the aura of good gave me and my counterparts +3 to concentration, and ok, I admit the lay on hands has save at least one of our party members more than once.

    This is all fun and games, but i was wondering how you guys might like the build, I left the spells in there for you guys to help me with my spell choice. there is already a pure sorc, a rouge/wiz, and a bard/sorc. I think we have one more on the way, but not sure what the split was gonna be. I Just was looking for an opinion, so what do you guys think? and what kind of help can you offer, I'm already at lvl 3 2/1 pali/sorc.

    Sorry ignore the enhancements, I forgot to take them out.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Drow Male
    (2 Paladin \ 14 Sorcerer) 
    Hit Points: 130
    Spell Points: 1423 
    BAB: 9\9\14
    Fortitude: 17
    Reflex: 15
    Will: 17
    
                      Starting          Feat/Enhancement
                     Base Stats          Modified Stats
    Abilities        (Level 1)             (Level 16)
    Strength             12                    12
    Dexterity            14                    15
    Constitution         12                    12
    Intelligence         11                    12
    Wisdom                8                     8
    Charisma             19                    27
    
    Tomes Used
    +1 Tome of Intelligence used at level 2
    +1 Tome of Charisma used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               2                     2
    Bluff                 4                     8
    Concentration         5                    21
    Diplomacy             4                     8
    Disable Device        n/a                   n/a
    Haggle                4                    16
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            4                     8
    Jump                  1                     1
    Listen               -1                     1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     3
    Spot                 -1                     1
    Swim                  1                     1
    Tumble                n/a                   n/a
    Use Magic Device      6                    17
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Devotion I
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Maximize Spell
    Spell (1): Magic Missle
    Spell (1): Niac's Cold Ray
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 4 (Sorcerer)
    Spell (1): Hypnotism
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand Mastery I
    
    
    Level 5 (Sorcerer)
    Spell (1): Jump
    Enhancement: Elven Dexterity I
    Enhancement: Sorcerer Lineage of Energy I
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Mental Toughness
    Spell (2): Scorching Ray
    Enhancement: Sorcerer Elemental Manipulation II
    
    
    Level 7 (Sorcerer)
    Spell (2): Web
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Wand Mastery II
    
    
    Level 8 (Sorcerer)
    Spell (3): Haste
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Paladin Concentration I
    Enhancement: Sorcerer Charisma II
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Extend Spell
    Spell (2): Blur
    Spell (3): Fireball
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 10 (Sorcerer)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Lineage of Elements II
    
    
    Level 11 (Sorcerer)
    Spell (2): Resist Energy
    Spell (4): Phantasmal Killer
    Spell (3): Hold Person
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Spell Penetration II
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Quicken Spell
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Improved Quickening I
    
    
    Level 13 (Sorcerer)
    Spell (3): Displacement
    Spell (4): Enervation
    Spell (5): Ball Lightning
    Enhancement: Sorcerer Charisma III
    
    
    Level 14 (Sorcerer)
    Spell (6): Greater Heroism
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Spell (4): Solid Fog
    Spell (5): Cloudkill
    Spell (6): Disintegrate
    Enhancement: Sorcerer Spell Penetration III
    
    
    Level 16 (Sorcerer)
    Spell (7): Otto's Sphere of Dancing
    Last edited by k1dwizard; 08-25-2008 at 09:45 PM.

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