With the group mix you have already pointed out, you are really missing a Melee.
With an all caster group, I would think WF kind of sticks out (as stated above) to allow for healing by anyone.
Something like the below works very well (tried it myself, but got bored around level 12).
Stick with Greataxes.
Divine Power clickies are your friend.
Spell list is approximate, and set for level 16, not for while leveling (you should carry some sort of Repair most the time, till you hit cap and pick up Reconstruct).
Level 6 feat is Skill Focus:UMD until you can reliably use Pwr Atk, then switch it out.
You could swap the 2 levels of Rogue for Monk, but having the UMD as high as it is, will serve you very well, especially if there is no Cleric in your group.
Also left 6 APs open, not sure if it stacks with Stoneskin, but if it does, then WF DR would be a good choice, or finsih off Imp Maximizing, or WF Will save bonus, or finish off Fire and Force crit chance.
Code:
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page
Level 16 Lawful Good Warforged Male
(2 Paladin \ 2 Rogue \ 12 Sorcerer)
Hit Points: 164
Spell Points: 1002
BAB: 9\9\14
Fortitude: 16
Reflex: 12
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 10 10
Constitution 16 18
Intelligence 12 12
Wisdom 6 6
Charisma 14 18
Tomes Used
+1 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 10
Bluff 2 4
Concentration 7 23
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal -2 -2
Hide 0 0
Intimidate 2 4
Jump 3 5
Listen -2 -2
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -2 -2
Swim 3 5
Tumble n/a 2
Use Magic Device 4 23
Level 1 (Sorcerer)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Spell (1): Magic Missle
Spell (1): Burning Hands
Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Shield
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Rogue)
Ability Raise: STR
Skill: Balance (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (1): Jump
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 7 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 8 (Sorcerer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Scorching Ray
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Spell (2): Resist Energy
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (3): Displacement
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): False Life
Spell (3): Rage
Level 12 (Sorcerer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Spell (4): Wall of Fire
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (2): Spawn Screen
Spell (3): Haste
Spell (4): Stoneskin
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (5): Waves of Fatigue
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Fireball
Spell (5): Cloudkill
Spell (4): Force Missles
Level 16 (Sorcerer)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Spell (6): Reconstruct
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Sorcerer Improved Maximizing II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Force I
Enhancement: Sorcerer Lineage of Force II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Force I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Force Manipulation I
Enhancement: Sorcerer Force Manipulation II
Enhancement: Sorcerer Force Manipulation III
Enhancement: Sorcerer Force Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
To Hit
BAB +9 +16 (DP clicky)
Str +9 +9
Wpn +5 +5
Haste +1 +1
GH +4 +4
Pwr Atk -5 -5
_____________
Total +23 +30
Damage
Wpn 1d12
Str +13
Pwr Atk +10
___________
Total 1d12 + 23
AC
Garbage, don't even bother trying to build this up.
Rely on Blur/Displacement/Stoneskin.
Saves
Class Fort / Ref / Will
Pally.......+3 / +0 / +0
Rogu.......+0 / +3 / +0
Sorc.......+6 / +6 / +11
Aura.......+1 / +1 / +1
Divine Grace..+7 / +7 / +7
GH.........+4 / +4 / +4
Resist...+4 / +4 / +4
___________________________________
Total...+25 / +25 / +27
SP
Sorc 870
Cha 175
Wiz 6 262
_________
Total 1307
HP
Pally 20
Rogue 12
Sorc 48
Hero 20
Drac 10
Con 112
GFL 30
Minos 18
________
Total 270
False Life 20
GH 11
__________
Total 301
(^the magic number by most opinions)
These numbers are all with easily attainable items.
Add in Greensteel, and the HPs and damage numbers start to rise to even better numbers.