Quick history: I've been playing off and on since the game came out, with a big two year gap ending about five-six months ago. The classes I have greatly enjoyed playing have been rogues, rangers, and recently monks. Before trying monks most all of my characters were glass cannons of sorts. They could do plenty of damage via sneak attacks, favored enemy, what have you, but when it came time to taking blows they didn't hold up so well. I was ok with this for quite a while, until I got my characters into the shroud. Cleaving orthons and the like made me feel either like a spell point sponge (if the healers were able to keep me alive) or like a wasted group spot (if they weren't).
Then along came monks, and boy has it been fun. I have never played, nor even seen such a survivable character before. The combination of blanket immunities, high spell resistance, great AC, great saves, and improved evasion is really just silly fun. My monk's problem however is that a half-starved little girl could pack more of a punch. What a role reversal.
So essentially I am looking for suggestions and advice. I am looking for ways to make my rogue and ranger more survivable and/or ways to make my monk more dangerous. I'm also open to build suggestions for a new character, with a few requirements: I'm an evasion addict; any character I play without evasion dies, fast. I have just gotten too used to the game with evasion or improved evasion to survive without. I also don't like weapon finesse... at all. I'm not really too fond of the idea of heavy multiclassing either, although I might be persuaded to give it one more try.